Disclaimer: This is a work in progress game feature which is subject to change upon mod publication.
Whilst AGSA has 3 factions, in game a commander can choose to adopt a particular style of gameplay which unlocks mutually exclusive units and abilities during the course of battle.
Once you start a battle your defense tab will have 2 mutually exclusive combat branches to choose from. Selecting a combat branch will then unlock your normal base construction options.
Choosing a combat branch unlocks new units, structures and support powers that are exclusive to that branch. These follow the theme of a faction and will replace certain units for that faction.
Demonstration videos for this feature are shown in the videos below. Disclaimer: The construction yard and sidebar are placeholders and subject to change.
Combat Branch Demonstration - Part 1 - Mod DB
Combat Branch Demonstration - Part 2 - Mod DB
Example combat branches for the ESDF are currently:
C.A.S (Close Air Support)
Unlock advanced aircraft and missile technology
A.R.P (Advanced Research Project)
Unlocks prototype weapons and warp technology
These combat branches aim to introduce new strategies and variety in gameplay.
Trivia
- The combat branch idea was inspired by:
- Combat branches were originally called combat doctrines but the former is more recognisable as a game concept.
- During development there was multiple combat branches which were unlocked further down the tech tree. This was confusing from a UX perspective, with some being redundant or ignored during gameplay. As a result the combat branches was consolidated. This might be rereviewed in the future.
- With the benefits of the Phobos engine extension DLL, the branch system of SA no longer requires the player to place an structure on the battlefield which was a confusing experience.
A timeline of events for the total conversion modification AGSA from 1924 - 1960.
AGSA news update. New EVA from incredible vocal talent - including the legendary Frank Klepacki!
Information regarding urban combat in AGSA and its importance for base expansion and economy management.
Here are some of the more frequently asked questions regarding AGSA. Please check this list first before posting technical or other questions, your issue...
Is it still developing? I can not find its channel in Discord
dead mod
Is this mod still alive?
epic mod playable when?
does this project continue?
Just an idea
Can you add Icons whats Different between both?
So we don't need to remember it (witch is hard as many mods have similar system)
You can place them under specific doctrines.
- Tooltips will describe unit role and what it is strong against / any special features to be aware off e.g. carries passengers, amphibious, detected cloaked/submerged units, etc.
when IT finished to public
2022
how can i download this mod ?
It is still being developed
FAQ can be found here Moddb.com