Hi,
I tryed to do a modern age mod where all tribes and ages are available.
It's working, maybe it's needing few more changes ..any suggestion is wellcome ;-)

Thanks to: to Coldwar Warrior for his help (skins, idea, suggestions..),
to uthum876 for Blood Red Down on which this mod is based,
to One_Dead_Angel for Rise of Panzers and all skins he created.
Last but not least thanks to the great Valdemar!! ..with his wonderfull skins.
 ...and, of course to greathan, Wadis10, Axel of Sweden, Light Infa, montero, tarmo_flake, wakain, ediberto, greathan, Unit 35,
and all the other skinners at heavengames.com I did not mention.

Version: 2.4 only for RoN: Thrones and Patriots
(updated on december 18th 2009)

All ages are available but..
No more unique units till modern age! (only few ones are left anyway..)
More units for all 24 civs:
- 3 infantry built at the fort.
- 1 Police officer built at police station.
- 6 mech units built at autoplant:
(1 armored car, 1 light tank, 2 medium tank, 1 heavy tank, 1 Armored Personnel Carrier)
- 2 mech units built at armor plant:
(1 Tank Destroyer, 1 Assault Gun)
- 45 different kinds of tanks in modern age + 2 in industrial age + 8 in information age.
- 15 different kinds of armored cars and personnel carriers + 1 in industrial age + 3 in information age.
- 3 artillery units built at siege factory
(1 Field gun, 1 Self-propelled gun, 1 infantry mortar + flakgun and supply wagon).
- airbase creates Dive Bombers (more fighters and bombers) that act as attack fighters.
- helicopters, all tribes can build them in information age, but not all countries can create them in modern age.
- Submarine in modern age just for Germany, all other civs have PT Boat.

New Buildings:
- Armor plant.
- Police Station  from "Civil innovation" mod by greathan.
- 3 more bunkers what need to be garrisoned to fire.
- Germans can build atlanticwall bunkers.
- office and house buildings that act as tower (and can be garrisoned!).
- monuments that give wonder points.

Changed governments rules at the Senate:
- if you start with despotism then you'll have monarchy and militarism (militarism instead of socialism!).
- if you start with republic then you'll have democracy and capitalism.
Not all civs can choose, Germany, Japan, Russia and Italy have just despotism, monarchy and militarism.
Changed research rules at the Library:
- except done for civic all other level research are limited by the age reached.
For example: you cannot research the military level "Nations-in-arms" before you reached the Modern Age.

Files over-written in yours main folders:
into your "..\Rise of Nations\art" folder:
- iface_units_01.tga,
- iface_units_01_half.tga
- iface_units_02.tga,
- iface_units_02_half.tga
- iface_buildings_military.tga
- iface_buildings_military_half.tga
And into "..\Thrones and Patriots\art\" folder:
- iface_units_03.tga,
- iface_units_03_half.tga,
- iface_buildings_CTW.tga,
- iface_govs.tga.
They can be used outside the mod without seeing any change!

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0 comments by NickoX on Jun 29th, 2011

You can find the 1939-1945 Second Great War mod here:

Moddb.com

Version made to check the mod to find any bug or incorrect historical data.
Feed-back is important, if you find a bug please let me know all data about the game you are playing (age, nations, units, actions etc.),
so I can recreate it and find the bug.

Regards,

Nicola, a.k.a "Nikox"

Downloads RSS Feed Latest Downloads
Age of Tanks 2.4 mod for Rise Of Nations - (TaP)

Age of Tanks 2.4 mod for Rise Of Nations - (TaP)

May 26, 2010 Full Version 10 comments

Zip file for a MANUAL INSTALLATION of Age of Tanks 2.4 (TaP) mod for Rise Of Nations game - Thrones and Patriots expansion pack required. To install follow...

Age of Tanks 2.4 mod (Rise Of Nations - TaP)

Age of Tanks 2.4 mod (Rise Of Nations - TaP)

Dec 18, 2009 Full Version 12 comments

INSTALLER of Age of Tanks 2.4 (TaP) mod for Rise Of Nations game - Thrones and Patriots expansion pack required. Full Version with the Third Valdemar's...

Third Valdemar's patch for AoT mod 2.3 BETA vers.

Third Valdemar's patch for AoT mod 2.3 BETA vers.

Dec 18, 2009 Patch 2 comments

Old BETA Test file, download the 2.4 version of the mod!!

Age of Tanks mod - RON (TaP) - 2.3 BETA version

Age of Tanks mod - RON (TaP) - 2.3 BETA version

Dec 12, 2009 Full Version 5 comments

Old BETA Test file, download the 2.4 version of the mod!!

Europe Nationalism scenario

Europe Nationalism scenario

Dec 8, 2009 Other 0 comments

Scenario adapted to be played with the Age of tanks mod.

Second Valdemar's patch for Age of Tanks 2.0 ALFA

Second Valdemar's patch for Age of Tanks 2.0 ALFA

Nov 29, 2009 Patch 0 comments

Old ALFA Test file, download the 2.4 version of the mod!!

Post comment Comments  (0 - 10 of 139)
Sonki3
Sonki3 Jun 21 2014, 7:35am says: Online

Hey there.

Found a mistake.

The Pz IV G is a IV H.

The Hummel is called Grille.
And the Nashorn is called Hummel.

Found these mistakes. :D

+1 vote     reply to comment
NickoX
NickoX Jun 23 2014, 10:47am replied:

Hi Sonki3,
Thanks for the report.
I'll try to make a new release about this mod, but right now I'm quite busy with my owm job and 1939-1945 mod.
Hopefully I'll work on it in a not far future.

+1 vote     reply to comment
NickoX
NickoX Oct 10 2013, 2:31pm says:

The Terrain: Flora and Fauna mod by azangara is available to download:

Moddb.com

+1 vote     reply to comment
tothemax18
tothemax18 Jul 7 2013, 1:55pm says:

Hei does anyone know how to implement the armored personnel carrier into regular RONTAP? I do have basic moding skills but i just cant make it with this unit.

(Im not planning to take this skin and use it for a puplic mod, just some personal changes into my own PRIVAT mod)

Thanks for reading!

+1 vote     reply to comment
NickoX
NickoX Jul 7 2013, 4:01pm replied:

Hi tothemax18,
I suggest you to read this post first:
Ron.heavengames.com
then you can write your problem here:
Ron.heavengames.com
I'll gladly help you, but as in the mod there are several APC (Universal Carrier, Half-Track M3A1, Citroën-Kegresse P17 etc.) I'll need to know which one you wanna have and which original unit you wanna replace with it as is impossible to add new units.

+1 vote     reply to comment
Winsberg
Winsberg May 12 2013, 10:15am says:

Guys i got a problem, i want to play this mod with my friend but when we want to play it always says that we dont have it installed but we can select it in options and everything is right installed! ( C:\Program Files (x86)\Microsoft Games\Rise of Nations\mods\Age of Tanks 1.0 (TaP) and we followed the installation instructions and copied the files too ) please help! is this mod not multiplayer compatible? aww ):

+1 vote     reply to comment
NickoX
NickoX May 13 2013, 3:12am replied:

Hi Winsberg,
I don't think the mod is not multyplayer compatible, anyway I'll pm you so I'll try to solve your problem

+1 vote     reply to comment
Galacticruler
Galacticruler Jan 17 2013, 5:44pm says:

I know its been a while sense the last release...but why are buildings invisible, icons improperly assigned and more?

+1 vote     reply to comment
NickoX
NickoX Jan 17 2013, 5:53pm replied:

Hi Galacticruler,
I guess something went wrong during the installation as nobody else has reported your troubles.
Did you download the INSTALLER version??

+1 vote     reply to comment
NickoX
NickoX Aug 19 2011, 6:19pm replied:

Hi Fiori_FMA,
right now I'm working on a WW2 mod called 1939-1945 Second Great War.
Here the link at it: Moddb.com
Maybe after it I'll look back to this mod and try to implement it with new features.

+3 votes     reply to comment
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Platform
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Released Dec 11, 2009
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