Fall of osgiliath Movie
Jun 19, 2007 Movies 0 commentsFall of osgiliath Movie from mission of second age company
First of all, what's Age of Men, what it does and what differs it from many other BFME 1-2. Well, Age of Men is a mod for the upcoming Battle-for Middle-earth: the Rise of the Witch-King. It's not a Total Conversion, but in my mind is the today's biggest non-TC BFME-mods.
— The naval warfare will be deeped by the special Naval-mode (available on special sea maps), where all races will have their unique ships, the Gollum will be swimming in water in his boat and the capture of the One Ring gives you the unique for each race Ring Ship.
— 3 totally new factions: Rohan, Harad and Northern Kingdom. Each with its own tactics, weaknesses and original gameplay-style.
— Each race will get its own Ring Hero. For example — Harad will get the Mumak King, Rohan — the Undead King, Goblins — the Spider Momma and etc.
— 3 BFME-1 featured campaigns: the Good, the Evil and RPG-styled journey of the Fellowship of the Ring. You?ll see and command once more the battle for Minast-Tirith, Helm's Deep, Black Gates and many others in new form — the maps will be more total, the armies — more tremendous and the slaughter — like an ocean of enemy?s blood =)
— New Create-a-Heros: Warg Chieftain, Goblin Shaman, Beorn and some others.
— A lot of units for ALL races (of course). All them will be added according to balance and the kind of the race (let?s try not to spoil the game =)) )
— New maps, some of them totally unseen before — isles in the ocean, underground caves…
— New gameplay style: select tech way of your race (in ground mode): to do more improved infantry or beast (Mordor), sorcery or technical way (Isengard), close or ranged combat (Elves) and so on. The tech way is selected at citadel and affects wich units and upgrades you can use during all the rest of the game.
Generally, Age of Men will be some like an unofficial expansion set for BFME2.
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Fall of osgiliath Movie from mission of second age company
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hurry the fuck up with this mod guys i cant w8 to lead mirkwood archers on elks into war!
Yeah, gamehuntera, thx for understanding )) I just don't know why to write brief stripes of text here, if I can write all and totally in the official site. Look & comment the mini-update all
Yeah, I know, you mean the TC's. But 99% of them are dead or stuck in the work. And if speaking about non-TC's right now we're the biggest argueless =) AND the most active
There are many mods that gives more than this mod
What you mean 'only that'? )) It will also feature more than huge ground changes: 3 new races + dozen of new units to already existing. Besides hundreds of some other less remarkable at first sight new features. To read about what does the mod AT ALL just click on the home site link to the right
Sounds and looks nice D:
It adds only that?!
This seems to be a really nice mod, with a really good idea, but there's just one problem: I don't know what the main idea is! Could you write something for the "About" section, so people like me don't get lost so easily? Thanks in advance
February has passed and I hope you are making progress.
Main subject - add two completely new fractions - Harad and Hobbits, advance old fractions and add naval-mode maps.