Welcome to the Age of Empires III Improvement Patch! This mod is an unlimited-population + better units mod. It lets you have unlimited outposts, town centers, ships, and settlers. Outposts cost A LOT less, and there are some over powered units. Pike-men are now useful, with a great 30 melee damage. An army of 50 of them will wipe out an enemy town without losing more then 10 men. This mod will work for Age of Empires III and both expansion packs. Frigates can hold as many troops as you want. Monitors long range attack will destroy anything in its path. This mod also includes: Custom names for ALL British and French ships 40 Cards in your Shipment deck Unlimited shipments with any card Unlimited Forts Unlimited Factories 15 fishing boats per whale 20 settlers per plantation and mill

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2 comments by TheCannibalPizza on Jul 3rd, 2014

I have been working hard for 11 months to create and release a large expansion for the Improvement Patch. This update included new units, ability to train the monster truck and washington bust, wwi units, fire ships for all civs, improved cannons, day-to-night maps (single player only), more upgrades to walls, advanced monitors, modern day destroyers, improved frigates, advanced wagons, banks for every civ, ect. Yesterday I turned on my computer to make sure there were no bugs for release. When I signed into my profile I found it was using the default temp profile. I figured it was nothing. I restarted my computer and still it was using the temp. Turns out my profile became corrupt. I lost everything. The improvement patch files, my star wars battlefront 2 mods (I was able to only release one of the mods) and other important files.

So what now? Now I start to rebuild. Hopefully I have a backup of version 4 somewhere. I wanted to post this update so everyone knows whats going on, and why there hasn't been an update in almost a whole year. Though it might take some time, version 4 will be released.

As always,

♥ TheCannibalPizza

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Age of Empires III Improvement Patch v. 3.0

Age of Empires III Improvement Patch v. 3.0

Jun 7, 2013 Full Version 35 comments

New in v 3.0: Explorer can now build everything! (Including Factories) Explorer can now train settlers (Including French) Wall upgrades now give over...

Age of Empires III Improvement Patch v. 2.2

Age of Empires III Improvement Patch v. 2.2

May 27, 2013 Full Version 0 comments

Not many changes this time. Adds unlimited shipments for all civs (including civs for TAD and TWC) Unlimited build and population for TAD and TWC

Age of Empires III Improvement Patch v. 2.1

Age of Empires III Improvement Patch v. 2.1

Apr 5, 2013 Full Version 0 comments

This is the second version of the Improvement patch! There are so many changes I don't have enough space to tell you all of it. Enjoy!

Age of Empires III Improvement Mod

Age of Empires III Improvement Mod

Mar 8, 2013 Full Version 7 comments

Thank you for installing Age of Empires III: Improvement Mod! The Readme.txt in the zip gives installation details, big improvements this mod gives, and...

Post comment Comments  (60 - 70 of 76)
Xendrek
Xendrek Mar 26 2013, 12:08pm says:

Hello, I have just got the complete edition of AOE so that way I could play the expansions but it had to go through Steam. I was wondering if there was a way to get this mod to work with it? Any help would be much appreciated.

+2 votes     reply to comment
TheCannibalPizza Creator
TheCannibalPizza Mar 26 2013, 7:14pm replied:

Search for the age of empires 3 file, it could be located in the steam main folder (I am not familiar with modding steam games)

Find your steam folder, then go to steamapps, your account name, and then the game. Tell me what folders are there. If there is a data folder, then just drop the mod content into that folder.

Best of luck

+1 vote   reply to comment
Xendrek
Xendrek Mar 27 2013, 11:15pm replied:

Oh, never mind I just tried it with the British and it works. And I checked your website. Can't wait for the update then. Good luck on the mod =) its a great mod! The only suggestion that I have is maybe to lower the Priests health some other than that I find the mod to be perfect. Good luck on further work, and btw I love your name lol.

+2 votes     reply to comment
TheCannibalPizza Creator
TheCannibalPizza Mar 28 2013, 12:23pm replied:

Thanks :)

I will be adding a new version in a week or two. I am going to try to push my self to start working on a TAD version of the mod.

I will be lowering the priest's health in a future update

+1 vote   reply to comment
Xendrek
Xendrek Mar 28 2013, 5:03pm replied:

Well hopefully your plans come to fruitation.

I dont mean to trouble you but I was halfway right when I said I got it working, the only thing working really is the unlimited shipment cards, but not the unlimited population. Ive modded steam games before but the file layout is a little different that say Skyrim, so again if you can help I would greatly appreciate it.

After going to steamapps, common then AOEIII it contains a bin file which contains the data folder which as of right now where I put the files to your mod. Theres also a "msxml" folder, and a directx folder. Thank you ahead of time.

+2 votes     reply to comment
TheCannibalPizza Creator
TheCannibalPizza Mar 29 2013, 8:42am replied:

did you move and replace the proto.xml file?

(Dont forget to make a backup before you do that)


Also: If you are trying to do this online, it wont work. It only works on LAN (if all computers have the mod installed) and single player

+1 vote   reply to comment
Xendrek
Xendrek Mar 29 2013, 4:27pm replied:

Yes I did, and made a backup. And I dont play games like this online because im a MAJOR turtle lol. Should I try replacing again? Oh this might help there are two proto files theres a proto.xml.XMB and the one that your mod replaces. Let me know if you think of something, and thank you very much for your help.

+1 vote     reply to comment
TheCannibalPizza Creator
TheCannibalPizza Mar 29 2013, 5:57pm replied:

proto.xml.XMB doesn't get effected by this mod,

One more thing you can try if nothing else works is:

Open the mod's proto.xml
Open the original proto.xml

Copy all files from the mod's proto.xml
Highlight everything in the original proto.xml

Paste the mod's proto.xml text into the original so it replaces everything.

Thats the best I can think of right now. I hope it works

+1 vote   reply to comment
Xendrek
Xendrek Mar 29 2013, 9:37pm replied:

This is the last thing I can think of, there are protox and protoy files are those from the expansions? Should I try uninstall and reinstall to see if that does anything? Thank you so much for trying to help me, lot more than most people online would do.

+1 vote     reply to comment
TheCannibalPizza Creator
TheCannibalPizza Mar 29 2013, 10:52pm replied:

Can you take a screen shot of the loading page and the home page of your aoe3 game? I want to make sure its the aoe3 game and not the expansion pack. Protox is War Chiefs, and Protoy is the Asian Destinies.

Send me the pictures at:

thecannibalpizza@yahoo.com

I am just really glad someone wants to play my mod so much they decide to ask me. When ever I have trouble with a mod I just delete it and move on to the next one. Thank you so much for looking at this mod, and I really hope the best comes out of all this trouble

+1 vote   reply to comment
Xendrek
Xendrek Mar 30 2013, 12:21am replied:

OHHH!!!!!!!!! Ok im so sorry that why it wouldnt work completely. *Facepalm* Im so sorry. I just loaded it up not using TAD and it works. Gosh I feel so dumb. Ok now I really cant wait for the update and stuff lol. I really like this mod because I can have the huge armys and stuff without having to worry about a pop cap. that and the unlimited shipments are more realistic too. The only thing is balance really this mod has gotten me to love mortars lol.

Ive got it working now, seeing what you said got me thinking "What if I try just the regular version?" and sure enough it worked. Sorry for this useless hassle but hey taught me something.

And as for the Protos thats what I thought but I wasnt for sure so I just asked. Id ask to help on this but I honestly have no idea how to do anything mod wise. The only game ive ever modded myself was Red Alert 2. Thank you so much and sorry for kinda wasting time trying to figure this out when it was just the version I was using. Good luck on further patches I would love to see this mod completely finished.

+1 vote     reply to comment
TheCannibalPizza Creator
TheCannibalPizza Mar 30 2013, 7:11pm replied:

I didn't waste any time trying to help you. I am always glad to help people that need it. I am very glad you got it working!

I will be doing 2 versions for TAD

First one is the over-powered units, and the second will be just unlimited population and minor changes.


This mod moves more towards the french, because that is the empire I use. It will be balanced in the future updates.

I thank you a lot for choosing this mod. If you have any troubles, or any ideas for future updates, go ahead and tell me ;)

+1 vote   reply to comment
Xendrek
Xendrek Mar 30 2013, 9:07pm replied:

I will gladly tell you if I come up with something thank you =)

How do you mean its being moved more towards the French?

A idea that I have is maybe making the fort walls buildable or something. Or make a shipment that allows them to be built.

+1 vote     reply to comment
TheCannibalPizza Creator
TheCannibalPizza Mar 31 2013, 10:40am replied:

I can look into that :)

What I meant by this mod moves more towards the french is the french will be the most powerful because of how the french settlers have been edited, and their shipments send 50 units. No other empire has that just yet

+1 vote   reply to comment
Xendrek
Xendrek Mar 31 2013, 12:33pm replied:

Ah ok. Will that be part of the Over Powered version or both?

+1 vote     reply to comment
TheCannibalPizza Creator
TheCannibalPizza Apr 1 2013, 8:20am replied:

Both right now,

but I will try to balance the mod so it is fair for every empire

+1 vote   reply to comment
Xendrek
Xendrek Apr 1 2013, 8:08pm replied:

Alright sounds like a plan. I just thought of this since your doing TAD (Which im guessing is gonna include The Warcheifs) maybe adding the pailside walls seen in The Warchiefs cutscene buildable, because I think that the Native Nations should have some form of protection other than just the War Huts.

+1 vote     reply to comment
TheCannibalPizza Creator
TheCannibalPizza Apr 3 2013, 12:32pm replied:

Maybe something like that will come in the near future :)

+1 vote   reply to comment
Xendrek
Xendrek Mar 26 2013, 8:27pm replied:

I tried that before but it doesn't work. Is it only for the factions that are in the original game or does it work with the expansion factions? Thank you again for your help.

+1 vote     reply to comment
TheCannibalPizza Creator
TheCannibalPizza Mar 14 2013, 2:17pm says:

A thank you in advance for giving this mod 4,000 views! When I first created this mod I never thought I would get 4,000 views in a year, but we got it in less then a month!

Thank you everyone again

-thecannibalpizza

+1 vote   reply to comment
TheCannibalPizza Creator
TheCannibalPizza Mar 7 2013, 8:46am says:

An early release of my mod is out on my website!

Thecannibalpizza.webs.com

updates will come in the future!

+1 vote   reply to comment
TheCannibalPizza Creator
TheCannibalPizza Mar 6 2013, 3:43pm says:

Thank you everyone for looking at this mod, I am very happy to see we have pasted 2,000 views on this mod!

+2 votes   reply to comment
mandosrex
mandosrex Mar 2 2013, 8:38pm says:

Don't delete my comments or else I will start to spam you.
Please rename your mod.

-2 votes     reply to comment
TheCannibalPizza Creator
TheCannibalPizza Mar 2 2013, 11:37pm replied:

I have taken nothing from you, and as far as I know, the word "improvement" isn't copyrighted by you.

Seeing how I have taken nothing from your mod, and I am using this name because it *does* improve the gameplay, I don't see any reason why I should change it.

However, because I am not a jerk, as soon as I think of a better name then "improvement mod" I will change it.

+5 votes   reply to comment
mandosrex
mandosrex Mar 3 2013, 8:07am replied:

You understood this a bit wrong, I have nothing against people using stuff from my mod, just that at least name it something different.

I once wanted to rename my mod to Improvement Pack, it would make sense for my mod to use it cuz it's bigger, but if you want it, take it.

+1 vote     reply to comment
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Released Mar 8, 2013
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