Welcome to the Age of Empires III Improvement Patch! This mod is an unlimited-population + better units mod. It lets you have unlimited outposts, town centers, ships, and settlers. Outposts cost A LOT less, and there are some over powered units. Pike-men are now useful, with a great 30 melee damage. An army of 50 of them will wipe out an enemy town without losing more then 10 men. This mod will work for Age of Empires III and both expansion packs. Frigates can hold as many troops as you want. Monitors long range attack will destroy anything in its path. This mod also includes: Custom names for ALL British and French ships 40 Cards in your Shipment deck Unlimited shipments with any card Unlimited Forts Unlimited Factories 15 fishing boats per whale 20 settlers per plantation and mill

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2 comments by TheCannibalPizza on Jul 3rd, 2014

I have been working hard for 11 months to create and release a large expansion for the Improvement Patch. This update included new units, ability to train the monster truck and washington bust, wwi units, fire ships for all civs, improved cannons, day-to-night maps (single player only), more upgrades to walls, advanced monitors, modern day destroyers, improved frigates, advanced wagons, banks for every civ, ect. Yesterday I turned on my computer to make sure there were no bugs for release. When I signed into my profile I found it was using the default temp profile. I figured it was nothing. I restarted my computer and still it was using the temp. Turns out my profile became corrupt. I lost everything. The improvement patch files, my star wars battlefront 2 mods (I was able to only release one of the mods) and other important files.

So what now? Now I start to rebuild. Hopefully I have a backup of version 4 somewhere. I wanted to post this update so everyone knows whats going on, and why there hasn't been an update in almost a whole year. Though it might take some time, version 4 will be released.

As always,

♥ TheCannibalPizza

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Age of Empires III Improvement Patch v. 3.0

Age of Empires III Improvement Patch v. 3.0

Jun 7, 2013 Full Version 32 comments

New in v 3.0: Explorer can now build everything! (Including Factories) Explorer can now train settlers (Including French) Wall upgrades now give over...

Age of Empires III Improvement Patch v. 2.2

Age of Empires III Improvement Patch v. 2.2

May 27, 2013 Full Version 0 comments

Not many changes this time. Adds unlimited shipments for all civs (including civs for TAD and TWC) Unlimited build and population for TAD and TWC

Age of Empires III Improvement Patch v. 2.1

Age of Empires III Improvement Patch v. 2.1

Apr 5, 2013 Full Version 0 comments

This is the second version of the Improvement patch! There are so many changes I don't have enough space to tell you all of it. Enjoy!

Age of Empires III Improvement Mod

Age of Empires III Improvement Mod

Mar 8, 2013 Full Version 7 comments

Thank you for installing Age of Empires III: Improvement Mod! The Readme.txt in the zip gives installation details, big improvements this mod gives, and...

Post comment Comments  (40 - 50 of 73)
TheCannibalPizza
TheCannibalPizza Apr 3 2013, 6:32pm says:

Next update is scheduled for Friday April 5th.

This update will include:

2 New Artillery units (Sakers and Petards)
1 New air transport unit (Transport Balloon)
1 New ship (Ironclad)
Explorers can now train settlers and Transport Balloon

Enhanced shipments (50 units for the first Crossbow man and Skirmisher shipments. 50 French settlers from first shipment. 50 units for all French merc. [Will make 50 unit shipments for every empire soon]Frigate shipment gives 5 ships. First privateer shipment gives 5 boats. The units that cost money that have been listed here has been dropped!)

and much.. much.. MUCH more!


Thank you everyone for sticking with this mod!

+2 votes     reply to comment
TheCannibalPizza
TheCannibalPizza Mar 26 2013, 7:15pm says:

Thank you everyone for 6,000 views!

It hasn't even been a month yet :o

+1 vote     reply to comment
Xendrek
Xendrek Mar 30 2013, 12:21am replied:

OHHH!!!!!!!!! Ok im so sorry that why it wouldnt work completely. *Facepalm* Im so sorry. I just loaded it up not using TAD and it works. Gosh I feel so dumb. Ok now I really cant wait for the update and stuff lol. I really like this mod because I can have the huge armys and stuff without having to worry about a pop cap. that and the unlimited shipments are more realistic too. The only thing is balance really this mod has gotten me to love mortars lol.

Ive got it working now, seeing what you said got me thinking "What if I try just the regular version?" and sure enough it worked. Sorry for this useless hassle but hey taught me something.

And as for the Protos thats what I thought but I wasnt for sure so I just asked. Id ask to help on this but I honestly have no idea how to do anything mod wise. The only game ive ever modded myself was Red Alert 2. Thank you so much and sorry for kinda wasting time trying to figure this out when it was just the version I was using. Good luck on further patches I would love to see this mod completely finished.

+1 vote     reply to comment
TheCannibalPizza
TheCannibalPizza Mar 30 2013, 7:11pm replied:

I didn't waste any time trying to help you. I am always glad to help people that need it. I am very glad you got it working!

I will be doing 2 versions for TAD

First one is the over-powered units, and the second will be just unlimited population and minor changes.


This mod moves more towards the french, because that is the empire I use. It will be balanced in the future updates.

I thank you a lot for choosing this mod. If you have any troubles, or any ideas for future updates, go ahead and tell me ;)

+1 vote     reply to comment
Xendrek
Xendrek Mar 30 2013, 9:07pm replied:

I will gladly tell you if I come up with something thank you =)

How do you mean its being moved more towards the French?

A idea that I have is maybe making the fort walls buildable or something. Or make a shipment that allows them to be built.

+1 vote     reply to comment
TheCannibalPizza
TheCannibalPizza Mar 31 2013, 10:40am replied:

I can look into that :)

What I meant by this mod moves more towards the french is the french will be the most powerful because of how the french settlers have been edited, and their shipments send 50 units. No other empire has that just yet

+1 vote     reply to comment
Xendrek
Xendrek Mar 31 2013, 12:33pm replied:

Ah ok. Will that be part of the Over Powered version or both?

+1 vote     reply to comment
TheCannibalPizza
TheCannibalPizza Apr 1 2013, 8:20am replied:

Both right now,

but I will try to balance the mod so it is fair for every empire

+1 vote     reply to comment
Xendrek
Xendrek Apr 1 2013, 8:08pm replied:

Alright sounds like a plan. I just thought of this since your doing TAD (Which im guessing is gonna include The Warcheifs) maybe adding the pailside walls seen in The Warchiefs cutscene buildable, because I think that the Native Nations should have some form of protection other than just the War Huts.

+1 vote     reply to comment
TheCannibalPizza
TheCannibalPizza Apr 3 2013, 12:32pm replied:

Maybe something like that will come in the near future :)

+1 vote     reply to comment
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Released Mar 8, 2013
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