Welcome to the Age of Empires III Improvement Patch! This mod is an unlimited-population + better units mod. It lets you have unlimited outposts, town centers, ships, and settlers. Outposts cost A LOT less, and there are some over powered units. Pike-men are now useful, with a great 30 melee damage. An army of 50 of them will wipe out an enemy town without losing more then 10 men. This mod will work for Age of Empires III and both expansion packs. Frigates can hold as many troops as you want. Monitors long range attack will destroy anything in its path. This mod also includes: Custom names for ALL British and French ships 40 Cards in your Shipment deck Unlimited shipments with any card Unlimited Forts Unlimited Factories 15 fishing boats per whale 20 settlers per plantation and mill

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2 comments by TheCannibalPizza on Jul 3rd, 2014

I have been working hard for 11 months to create and release a large expansion for the Improvement Patch. This update included new units, ability to train the monster truck and washington bust, wwi units, fire ships for all civs, improved cannons, day-to-night maps (single player only), more upgrades to walls, advanced monitors, modern day destroyers, improved frigates, advanced wagons, banks for every civ, ect. Yesterday I turned on my computer to make sure there were no bugs for release. When I signed into my profile I found it was using the default temp profile. I figured it was nothing. I restarted my computer and still it was using the temp. Turns out my profile became corrupt. I lost everything. The improvement patch files, my star wars battlefront 2 mods (I was able to only release one of the mods) and other important files.

So what now? Now I start to rebuild. Hopefully I have a backup of version 4 somewhere. I wanted to post this update so everyone knows whats going on, and why there hasn't been an update in almost a whole year. Though it might take some time, version 4 will be released.

As always,

♥ TheCannibalPizza

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Age of Empires III Improvement Patch v. 3.0

Age of Empires III Improvement Patch v. 3.0

Jun 7, 2013 Full Version 35 comments

New in v 3.0: Explorer can now build everything! (Including Factories) Explorer can now train settlers (Including French) Wall upgrades now give over...

Age of Empires III Improvement Patch v. 2.2

Age of Empires III Improvement Patch v. 2.2

May 27, 2013 Full Version 0 comments

Not many changes this time. Adds unlimited shipments for all civs (including civs for TAD and TWC) Unlimited build and population for TAD and TWC

Age of Empires III Improvement Patch v. 2.1

Age of Empires III Improvement Patch v. 2.1

Apr 5, 2013 Full Version 0 comments

This is the second version of the Improvement patch! There are so many changes I don't have enough space to tell you all of it. Enjoy!

Age of Empires III Improvement Mod

Age of Empires III Improvement Mod

Mar 8, 2013 Full Version 7 comments

Thank you for installing Age of Empires III: Improvement Mod! The Readme.txt in the zip gives installation details, big improvements this mod gives, and...

Post comment Comments  (30 - 40 of 76)
Xendrek
Xendrek Apr 6 2013, 9:32pm says:

Are the new units only in the French empire right now? Or were they added to all of them?

+1 vote     reply to comment
TheCannibalPizza Creator
TheCannibalPizza Apr 7 2013, 10:53am replied:

They should be available for everyone. The British were able to use them.

+1 vote   reply to comment
Xendrek
Xendrek Apr 7 2013, 11:04am replied:

Hmmm, ill try to redownload and play when I can.

Right now my computer is on the fritz and wont let me playing anything but games from like Armor Games. I think the RAM is going bad or something.

The art, animation files and stuff thats new that just goes right in the data folder with everything else right?

+1 vote     reply to comment
TheCannibalPizza Creator
TheCannibalPizza Apr 7 2013, 12:18pm replied:

No,

now you just drop all the files into your Age of Empires III folder

+1 vote   reply to comment
Xendrek
Xendrek Apr 7 2013, 12:21pm replied:

Alright when im able to play ill move some stuff around to get it working. Thanks.

+1 vote     reply to comment
TheCannibalPizza Creator
TheCannibalPizza Apr 7 2013, 1:00pm replied:

No problem :)

+1 vote   reply to comment
Xendrek
Xendrek Apr 8 2013, 6:06pm replied:

Ive got a new computer but right now Windows and AOE are having a disagreement so it might not be until this weekend I actually try to get this and them working. Will let you know if I get it working or not.

+1 vote     reply to comment
TheCannibalPizza Creator
TheCannibalPizza Apr 8 2013, 9:07pm replied:

Sounds good :)

+1 vote   reply to comment
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TheCannibalPizza Creator
TheCannibalPizza Apr 3 2013, 6:32pm says:

Next update is scheduled for Friday April 5th.

This update will include:

2 New Artillery units (Sakers and Petards)
1 New air transport unit (Transport Balloon)
1 New ship (Ironclad)
Explorers can now train settlers and Transport Balloon

Enhanced shipments (50 units for the first Crossbow man and Skirmisher shipments. 50 French settlers from first shipment. 50 units for all French merc. [Will make 50 unit shipments for every empire soon]Frigate shipment gives 5 ships. First privateer shipment gives 5 boats. The units that cost money that have been listed here has been dropped!)

and much.. much.. MUCH more!


Thank you everyone for sticking with this mod!

+2 votes   reply to comment
Xendrek
Xendrek Apr 3 2013, 10:44pm replied:

Sounds good! I just thought of something, I dont know if all the Euro nations have skirmishers (If not then opps), and I was thinking that maybe they could upgrade into the Colonial Militia or make it a researchable thing at the market and give them their own upgrades?

I did a little research and some things are better than the other so with the market idea (Or a similure research type thing?) players have the choice of which they want. Let me know what you think of this. Since they are nearly similure is somewhat why I thought of the upgrade to them.

And on another note what are the "Sakers"? Are they from the TAD campain?

Can't wait to see more of this mod =D

+1 vote     reply to comment
TheCannibalPizza Creator
TheCannibalPizza Apr 4 2013, 12:27pm replied:

Sakers are Heavy Horse Cannons (I am considering changing the name to Heavy Horse Cannons)

I have tried working on the colonial militia for TAD so you can get them without revolting. So far that doesn't work (you can now make them from barracks when you revolt)

I forgot to say this, but make sure the first thing you build is a market. It gives 30,000 xp when you make one. The only problem right now is it takes a good hour to an hour and a half to make one. I am trying to fix that before I release the new update.

One thing: the new update will not be for TAD, but for the original age of empires III (for now)

TAD will allow you to build gatling guns without revolting (for Euro empires and the Iroquois)

+1 vote   reply to comment
Xendrek
Xendrek Apr 4 2013, 6:11pm replied:

Oh ok. And I didnt know how hard it would be so, thought id ask. And the market thing is very interesting I like it, makes sense really the XP bonus.

+1 vote     reply to comment
TheCannibalPizza Creator
TheCannibalPizza Apr 4 2013, 1:00pm replied:

EDIT:

Markets take only about 30-40 seconds to build now and still give 30,000 xp

+2 votes   reply to comment
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Released Mar 8, 2013
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