Concentrating on the late medieval period, Age of Chivalry: Hegemony replaces or significantly alters each of the civilizations in the original game, while also adding a number of new ones, allowing the player to control Central and Western European states. Many new units and technologies have been added and gameplay dynamics have been changed considerably in this complete overhaul of Age of Empires II.

Play as Austria, Bavaria, Bohemia, Brandenburg, Brittany, Burgundy, Denmark, England, Flanders, Florence, France, Friesland, Genoa, Guelders, Helvetia, Liège, Milan, Poland, Savoy, Saxony, Scotland, Venice, or Wales. Fight against your friends or the AI through random maps or on newly crafted real world maps of Central Europe, Western Europe, Northern Italy or the Low Countries, or play through the unique historical eight-scenario campaign. Explore a whole new medieval period in Age of Chivalry: Hegemony!

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Poland Market Town Teutonic Order fortress
Blog RSS Feed Report abuse Latest News: Age of Chivalry: Hegemony version 1.94 released!

27 comments by Happertesch on Jan 20th, 2014

After a considerable time in production, the long ago promised new version of Age of Chivalry: Hegemony has finally arrived! It adds five new countries - Florence, Milan, Venice, Liège, and Brandenburg - each with unique features and distinctive character.

Teutonic Order fortress

Command Italian Condottieri and Liègeois Haidroits, Brandenburger Junkers or Venetian Stradiots. Construct magnificent monuments, such as the church of St Mark of Venice, the Duomo of Florence or the St Lambert cathedral of Liège.

Florentine Guild Hall

Take a stand when advancing your country through the centuries: as Milan, will you favour the Lombard League or the rise of the Visconti Signoria? As Venice, will you look to the sea or the land? As Liège, will you side with the rebellious citizenry or the ruling bishops? Or read about each country in the history section.


The eighteen original countries have not been neglected, either. Many units have new graphics and many more building graphics have been added while some old graphics have been improved. Some countries have been rebalanced after much testing and a new AI is now included which poses much more of a challenge than the old AI ever did. Furthermore, many new objects have been included for scenario designers to use.

On The March

You can download the new version HERE!
This is a beta version. All suggestions are welcome to further improve Age of Chivalry!

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Age of Chivalry: Hegemony v1.97 beta

Age of Chivalry: Hegemony v1.97 beta

Jan 20, 2014 Full Version 17 comments

This release adds five brand new countries to Age of Chivalry: Hegemony. Florence, Milan, Venice, Liège and Brandenburg are each unique new additions...

Post comment Comments  (200 - 210 of 306)
WalterSullivan Feb 13 2013, 2:14pm says:

Is there a plan adding Hungary to the game? It would be awesome! :)

+2 votes     reply to comment
Happertesch Feb 21 2013, 7:59am replied:

Not at the moment, although more countries may be added at some point in the future. :) However, as I am working on this alone and also have a full-time job, adding new civs is going to take a lot of time to get right. Also, because countries in Age of Chivalry tend to have more bonuses than they do in AoK:TC, it is actually quite hard to invent bonuses for new civs. ;)

+1 vote     reply to comment
Ivacula Feb 22 2013, 7:57am replied:

Actually you could change Austria into Hungary, because Cuman mercenaries were more prominent in Hungarian history. Ofcourse that is just a suggestion and being a modder myself I know it hurts a bit to change big things that already look good as they are... but in terms of 'ethnic balance' you already have alot of German-civs (or you could make a decision tree where Austria joins forces with Hungary and then Cuman mercenaries become available, that way Hungary is at least implied in the game).

+1 vote     reply to comment
Happertesch Feb 10 2013, 12:33pm replied:

I can't really help you here, your description is too vague to be at all understandable. What version of AoK:TC are you using? What version of Age of Chivalry are you using? How did you try to install it?

Also, are you the same person who posted on the Tales of Middle Earth mod page saying they had problems playing the game?

+2 votes     reply to comment
Guest Feb 10 2013, 1:02pm replied:

I install your new version and it said that my age2_x1 is not valid to the v1.0c

+2 votes     reply to comment
Happertesch Feb 10 2013, 2:53pm replied:

Like I asked before, what version of AoK:TC do you have? The Gold edition tends to already have the C patch installed, and installing the patch again will cause problems.

Your description is also still really vague and seeing as you had the same problem with Tales of Middle-Earth the fault probably lies with your installation of AoK:TC.

+2 votes     reply to comment
Guest Feb 11 2013, 3:00pm replied:

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Happertesch Feb 11 2013, 5:48pm replied:

AoK:TC stands for Age of Kings: The Conquerors.

I can only support the legal version of the game, downloaded versions can have irregularities and may not function in the same way the original game does, so I can't know what's causing it to not recognize the mod.

+2 votes     reply to comment
Guest Feb 12 2013, 6:24am replied:

That`s ok and thx for your time

+2 votes     reply to comment
Guest Feb 10 2013, 12:59pm replied:

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Released Mar 15, 2008
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Jan 28 2011, 6:58pm by Jared_Kane

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