Concentrating on the late medieval period, Age of Chivalry: Hegemony replaces or significantly alters each of the civilizations in the original game, while adding a number of new ones, allowing the player to control Central and Western European states. Many new units and technologies have been added and gameplay dynamics have been changed considerably in this complete overhaul of Age of Empires II.
A fourteenth century city in Guelders. The Dutch architectural set now has all its buildings replaced in its own style, including the Archery Guild, Stables and Levy Quarters. The Princely Court has also had a revamp.
Nijmegen!
It's not supposed to be a specific town, and I based buildings on a variety of examples from different cities, but there might be some Nijmegen influences on display as well. :)
I was just being sentimental :D You might know I lived and studied there for 5 years, I am the same guy they call 'Khan Ivayl' on Heavengames. I was so delighted when I read the history file on Guelders and Nijmegen came up :D
Geweldig!
I'm digging all the buildings, they look awesome!
I was told that one of the downsides of this awesome game (it much more than just a mod) is that you basically always end up with the same units. Is this true, has this been changed a bit?
That's not true, the variety of useful units is quite large. And although some of those are expensive, there's also a few more ways to boost silver output (which replaces gold).
Ah, good to know. I thought it was a strange notion. Especially the silver cost in earlier ages feels like it slows the game down, so it's not all a rush or a fast castle. But... I'm quite noobie and don't have a whole lot of time t play. So I can't really tell myself. Why did yo choose silver btw?
There's not many gold mines in Europe (mostly in Hungary) and so a lot of the gold used on the continent had to be imported, not mined. But there were plenty of silver mines in use until after the middle ages (silver output was increasing for a long time) and so silver became the most reliable material used for minting coins.
Ah, yeah, that makes sense. In China they had relatively more gold and less silver than Europe (and even the rest of the world). So since gold was more valued in Europe, I was wondering why, and since AoE3 does have silver mines (it was the colonial age, with China etc), it made me wonder why you added silver (especially since it's harder to distinguish from stone, in respect with gold). But this makes perfect sense! In fact, I love that you're putting some historical accuracy in this game!
You should totally add reasons like this (changes, addition, omissions, policy choices/units/architecture, why some nations and not other, etc.) to some sort of document. If you feel like it and have time. I understand if you don't want to, it quite some work to do... and the wikia is still a bit unfinished - is it not? Thanks for the answer again.