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You are Nathan Adams, part of a special Ops. team sent in to a remote location of Africa to locate and eliminate a terrorist cell that may have interests in American property. After hours of fighting, the order is given to your team to pull back, as all military units are needed for an unknown purpose. As you are removing your self from the area, the resonance cascade hits. Your team is separated in the ensuing chaos, and to save yourself and your teammates.
REALLY NEED SOME MODELERS! I need someone to model for my mod, if you can model, but you dont like making the textures, i will do the textures, that was my plan originally. I need someone experienced in modeling for the source engine, must be able model weapon V_models and W_models, and ragdolls.
I also need a programmer! someone to add new weapons! any help is appreciated, the mod cant take off without a complete team. anything any one can do is greatly appreciated! please help me!
Ive been working on this mod for a little bit now. I'm making the first map now, for a little later in development, i need a Coder/programmer, a modeler...
Oh no, those aren't displacements are they...
1. Select a brush.
2. Go into the material editor.
3. Select the "Displacement" tab.
4. Go "Create".
5. Go "Paint Geometry", or something along those lines.
6. Use the right and left mouse buttons to move the ground.
It is much easier this way. :D
umm, thats how i did it, im not sure what ur talkin about
Well that's an original idea!Not BM and not HL2 story-driven but Africa!You have my respect,keep going mate!Hope this turns out well.
Hope this mod goes well, tracking :)
Wasn't the resonance cascade from HL1
not 2?
the resonance cascade was in hl1, but this mod takes places at EXACTLY the same time. so you land maybe as gordon gets off the tram.
So what? This mod still can take place during hl1, even if it is Source...