Your name is David Leatherhoff, and you're addicted to a strange drug. Lately you have started to experience illusions, dreams picking at your deepest and darkest fears. Finally, you go to Markland Hospital, seeking help. First, however, you make a stop into the bathroom, where another bottle of pills awaits you, standing out like a beacon in the night in your depraved eyes. When will it all stop?
i haven't downloaded it but my friend had it and let me play and... wow scary. It has good a good story line and fun gameplay you cant really get bored after playing the first time around. I'll give it and 9.6/10 because nothing is perfect and this game gave me the fear of the dark forever...
I love it, the monsters are actually scary. They weren't like any other, it's one of the best survival horrors I've played because it's challenging and fun. There was a bit too much darkness but that's what keeps it scary. I recommend this to anyone that loves horror games.
Bardzo fajny survival horrorowy mod utrzymany w starym stylu rozgrywki (czyli idź, naciśnij jakiś klawisz by przejść dalej). Ciekawa historia, bardzo szybko się go przechodzi. Nie ma tu za dużo jumpscare'ów. Każda lokacja (Szpital Markland, Miasto, Las czy finalnie coś na wzór "Nowhere" z Silent Hilla) ma ciekawy klimacik. Jeśli macie dość stary komputer i nie macie w co pograć, ten mod jest dla Was. Polecam.
I would like to add, first and foremost, that this mod and Cry of Fear, are incredible! I became an instant fan some couple months ago, and because of that, I am in the process of writing a story for both mods. I absolutely am in love with psychological horror, played all of the Silent Hills many times over, watched Jacobs Ladder more than three times, and have been a writer for 10 years now.
I feel that if there is a book for both Cry of Fear and Afraid of Monsters, it will not only increase the detail and playing experience for gamers when they play the actual game (after reading the books), but will also boost the popularity that much more of these incredible mods. I do believe, no... I KNOW, also, that movies of these legendary mods should also be created.
I will not spoil anything in the stories I am writing, but I will say certain elements will be added to increase the mood of the read, and there will be a background story for David Leatherhoff's and Simons life. At the same time, all of the original settings, monsters, etc. WILL be kept and detailed vividly. And yes, I will OF COURSE get permission from the developers, look for a publishing agency, and etc. For now, I am only a little bit less than a quarter of the way complete, but I am writing BOTH every other day.
Afraid of Monsters is definitely one of the top horror mods on ModDB. The mod manages to hit a perfect balance between action, jumpscares, and psychological mindf**ks that manages to make the mod both fun and terrifying at the same time. I would recommend this to any fan of survival horror games. Aside from the atmosphere, the gameplay itself is fairly true to its Half-Life roots, with similar weapons, (albeit a nice variety to choose from, as well as occasionally forcing the player to choose between certain weapons. For example: do you take the shotgun and enjoy plentiful ammo at the cost of rate of fire and long range power, or do you take the Uzi, which occupies the same weapon slot, and enjoy massive power at all ranges at the cost of relatively rare ammo?) gunplay, and encouraging exploration.
All of that said, I really wish I could have given this a 10, but there are still a few glaring flaws. The worst of which was one game-breaking bug I found about halfway through the game: one particular elevator randomly stops working and if you try to enter it, it will freeze you in place until you reload a save.
Thankfully, that's the only major bug I've found. However, there are a few odd design choices that made me scratch my head a bit: ammo placement being a big one. Like a lot of survival horror games, you are almost constantly ammo starved, forcing you to choose your battles. However, this does not pair well with the occasional "zerg-rush" enemy ambushes, often creating brick-wall segments where your only choice is pretty much to cheat or reload a much earlier save.
Another flaw is not entirely the modder's fault: The Half-Life 1 flashlight is absolutely awful. However, I really wish the modder had planned for this, especially in the late game where there are pretty much no light areas.
Flaws aside, I love this mod and would recommend it any day of the week as one of the top survival horror mods on this site.