Afraid of Monsters: Director's Cut
Oct 31, 2007 Full Version 121 commentsThe full version of Afraid of Monsters: Director's Cut.

27 comments by ruMpel on Oct 30th, 2011

That's right! Happy halloween everyone! Now this period of the year is the best time for a horror developer (at least for us). This is why we're trying to make this event a bit special, with a couple of announcements.
First of all, it's the 4th year anniversary of the Afraid of Monsters: Director's Cut release. We're very proud of the mod, and we recommend you all to try it out during Halloween, and also while you're waiting on Cry of Fear. A trailer of Afraid of Monsters: DC is displayed below. Please visit the mod here: Moddb.com
The Cry of Fear progress is going awesome, and we've made so much the last month. Last week, I made another update that was 647 mb big and contained 814 files and 112 folders, and that update only took 2 weeks. This shows how great the progress is going!
Another cool thing is that the Single Player campaign is almost entirely finished. All the endings and all the unlockables are all finished. And now we're talking about 30 unique unlockables such as clothes, weapons, game modes (like Hunk in Resident Evil), developer commentaries, items and etc. This demonstrates how far we've come with modding since Afraid of Monsters: Director's Cut, which only had 1 unlockable (which we thought was damn awesome).
The coming months we will try and focus on the new game mode that I mentioned, and also co-op. And of course fixing bugs. This will hopefully go pretty quick, as co-op is almost finished as well.

We've also come up with the idea to have the community unlock certain things by liking our Facebook page. This was a great success when you, the awesome community, unlocked the Gameplay video. The result of it was that we started seeing new faces appear, which is the whole point of making a game - to entertain people. Therefor, we have made this little list here where you can unlock screenshots, videos and also the official Cry of Fear release date. Simply all you have to do is enter our Facebook page and like it. We want you to spread Cry of Fear around, so we can hopefully give the whole world an evil heart attack by scaring them to death with this mod.
Everytime you unlock something, we will post a news about the thing you people have unlocked. To like our Facebook page, go to the link, or click the image below. Good luck!
/Andreas
The full version of Afraid of Monsters: Director's Cut.
This is just some very small gameplay, so you can see how it's kinda going to be. The quality is very bad, that's because I just don't want to spoil so...
Only registered members can share their thoughts. So come on! Join the community today (totally free) and do things you never thought possible.
I finally got the 4 endings and i can't wait for Cry of Fear, i just wanted to ask, how does the endings affect gameplay?, so far i didn't find something out of the ordinary also since my subsequents playtroughs were on normal i pretty much rushed trough the game, of course, if finished the firs time in har, but because i wanted to see the ending and hard mode demands a lot of ammo conservation/slow pace, you can see why i opted to play it in normal
I crash after the map nightmare :(
Just after the chapter 'Nightmare' during the loading of the next level, it crashes and comes up with a fatal error saying 'Cache_TryAlloc: 12708976 is greater then free hunk' and yes it is 'then' and not 'than'.
Does anyone know how to fix it because this mod looks awesome!
My computer have a very bad sound system and I can hardly hear anything from videos, can u please add a subtitle? Anyway your playthrough videos are really great I keep watching them everyday
Hey Rumpel ive been designing my own maps for aomdc, and i figured out how your key system works. All i gotta say is: Damn you a genius. Using a key as a button. Grabbing the keys (pressing the button) unlocks 2 doors. One is invisible, the other is the actual door. You "unlocking" the door with the key you "picked up" opens the invisible door, making the unlock sound. Then you open the actual door you can see. Your one smart *** motha-
Thanks man.
cleaned up my HL disk and installed both on xp and windows 7 machine. does bot intsall on steam. loaded AOM on both OS in "custom game", AOM screen loads, click "new game"...
ERROR- can not load C:\SIERRA\Half-Life\aom\cl_dlls\client.dll
been looking in the comment archives with no luck to what i am doing wrong. the client.dll is there and the path is correct.
help!
thanks in advanced.
ok i get it, this is the "steam" version... still cannot get it to load on steam game menu no matter where i put the aom folder. tied many different folders and i have restarted steam... (sigh) im sure i will love AOM when ever i figure this out.
Yeah
imagine if rumpel made a new enemy using your icon as a base for the creating of it e_O, that'd be one freaky clown XD.