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27 comments by ruMpel on Oct 30th, 2011


That's right! Happy halloween everyone! Now this period of the year is the best time for a horror developer (at least for us). This is why we're trying to make this event a bit special, with a couple of announcements.

Afraid of Monsters: Director's Cut

First of all, it's the 4th year anniversary of the Afraid of Monsters: Director's Cut release. We're very proud of the mod, and we recommend you all to try it out during Halloween, and also while you're waiting on Cry of Fear. A trailer of Afraid of Monsters: DC is displayed below. Please visit the mod here: Moddb.com


Progress

The Cry of Fear progress is going awesome, and we've made so much the last month. Last week, I made another update that was 647 mb big and contained 814 files and 112 folders, and that update only took 2 weeks. This shows how great the progress is going!

Another cool thing is that the Single Player campaign is almost entirely finished. All the endings and all the unlockables are all finished. And now we're talking about 30 unique unlockables such as clothes, weapons, game modes (like Hunk in Resident Evil), developer commentaries, items and etc. This demonstrates how far we've come with modding since Afraid of Monsters: Director's Cut, which only had 1 unlockable (which we thought was damn awesome).

The coming months we will try and focus on the new game mode that I mentioned, and also co-op. And of course fixing bugs. This will hopefully go pretty quick, as co-op is almost finished as well.


Unlocks for the community

We've also come up with the idea to have the community unlock certain things by liking our Facebook page. This was a great success when you, the awesome community, unlocked the Gameplay video. The result of it was that we started seeing new faces appear, which is the whole point of making a game - to entertain people. Therefor, we have made this little list here where you can unlock screenshots, videos and also the official Cry of Fear release date. Simply all you have to do is enter our Facebook page and like it. We want you to spread Cry of Fear around, so we can hopefully give the whole world an evil heart attack by scaring them to death with this mod.

Everytime you unlock something, we will post a news about the thing you people have unlocked. To like our Facebook page, go to the link, or click the image below. Good luck!
/Andreas


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Afraid Of Monsters DC Russian Weapon Pack Part 2

Afraid Of Monsters DC Russian Weapon Pack Part 2

Nov 24, 2012 Models Pack 2 comments

Jendr||FeSukre

Afraid Of Monsters DC Russian Weapon Pack Part 1

Afraid Of Monsters DC Russian Weapon Pack Part 1

Sep 3, 2012 Models Pack 3 comments

Afraid Of Monsters DC Russian Pistol Pack

Afraid of Monsters: Director's Cut

Afraid of Monsters: Director's Cut

Oct 31, 2007 Full Version 187 comments

The full version of Afraid of Monsters: Director's Cut.

Afraid of Monsters: Director's Cut Gameplay

Afraid of Monsters: Director's Cut Gameplay

Jun 11, 2007 Movies 9 comments

This is just some very small gameplay, so you can see how it's kinda going to be. The quality is very bad, that's because I just don't want to spoil so...

Moving fog

Moving fog

Mar 27, 2007 Movies 6 comments

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Post comment Comments  (1890 - 1900 of 1,955)
Jenga2112
Jenga2112 Aug 20 2006, 9:07am says:

Actually, it'd be your team banding together to stop the killer. You could set up traps, ways to block the killer in a room, bait the killer so when he comes up another teammate could take him out when he has his attention elsewhere. And yes, I did confuse co-op for DM but it'd still do well as co-op if done right.

Hey it nevers hurts to brainstorm right? You could always use these ideas for whatever project you do in the future. Anyways, I really loved Afraid of Monsters because it was the first mod to get that "Silent Hill" feel to it. I'm really interested on what you decide to do with these extra endings.

+1 vote     reply to comment
ruMpel Creator
ruMpel Aug 18 2006, 6:24pm says:

Guys.. There will not be any Co-op for this mod, maybe a funny extra multiplayer system like half-life, but not co-op. This is a singleplayer mod... these Ideas about Co-op you give me can be a standalone mod instead.

+1 vote   reply to comment
HounderKnight
HounderKnight Aug 18 2006, 2:25pm says:

With co-op, you could always have seperate maps and levels for each. Meaning single-player will have it's own story-line and maps, while co-op has a whole 'nother line of maps, instead of just using maps from single-player to co-op.

+1 vote     reply to comment
Crispy
Crispy Aug 18 2006, 11:50am says:

Don't get rid of the semi invisible monsters, please! They make the game so much more frantic and scary (you just need more ammo for the bigger guns so you can take them out quickly). You've already read the rest of my suggestions in the PM, but I agree with what imkongkong said about more surreal stuff, going into a painting is a great idea.

+1 vote     reply to comment
Jenga2112
Jenga2112 Aug 18 2006, 8:33am says:

On the idea of co-op, why don't you have one of players play a insane character who sees the world as a nightmare, while the others play as normal people who are trying to stop him? The insane person would have a gun while the others use shots or something that will sedate him if he gets the shot?

Okay it probably wouldn't be balanced but I'd thought it'd be worth suggesting.

+1 vote     reply to comment
gtaiiilc
gtaiiilc Aug 17 2006, 2:03am says:

omgomgomg you are the best I hope there will be a hl2 one!

+1 vote     reply to comment
imkongkong
imkongkong Aug 14 2006, 1:52am says:

yea i'd suggest getting some kick *** models in this mod.. it would be a lot more better if you could

+1 vote     reply to comment
HounderKnight
HounderKnight Aug 14 2006, 1:24am says:

New here, big fan of the mod. On the co-op issue, couldn't there be a way that you could somehow include maybe a friend of David's in the story? Silent Hill: The Room did that. Even though there was only one guy who could see all that stuff, other people from reality got mixed up with him. Just a thought. Anyways, it's really nice work you've done on the new mod so far, I can't wait for release, because I want to be even more chilled this time around.

+1 vote     reply to comment
ruMpel Creator
ruMpel Aug 13 2006, 10:51pm says:

No, I have'nt seen Jacobs Ladder yet... I'll buy the movie later. ;)

+1 vote   reply to comment
beretta
beretta Aug 13 2006, 10:25pm says:

The DC Version looks Great.You'll have my download thats for sure :D

+1 vote     reply to comment
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Icon
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Platform
Windows
Game
Half-Life
Developer
Team Psykskallar
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Release Date
Released Oct 30, 2007
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9.4

655 votes submitted.

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Highest Rated (14 agree) 10/10

An amazing atmosphere, sounds and great enemies. It gives you the perfect feeling that your all alone, but your not at the same time.

Dec 21 2010, 7:15am by Prowler445

Lowest Rated (7 agree) 4/10

The mod started off in a hospital of all places which surprised me and when you enter the dream it really starts off surreal and creepy. The abstract part where you have to walk towards floating red lights was strange but even though the premise sounds boring, if you stray to far from the straight line you're suppose to walk on you, you hear creepy whispers and flashes of twitching zombies, to far and you get killed. Awesome. When you finally get back to the hospital it has a really good Silent…

Oct 24 2011, 8:44am by TheUnbeholden

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