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26 comments by ruMpel on Oct 30th, 2011


That's right! Happy halloween everyone! Now this period of the year is the best time for a horror developer (at least for us). This is why we're trying to make this event a bit special, with a couple of announcements.

Afraid of Monsters: Director's Cut

First of all, it's the 4th year anniversary of the Afraid of Monsters: Director's Cut release. We're very proud of the mod, and we recommend you all to try it out during Halloween, and also while you're waiting on Cry of Fear. A trailer of Afraid of Monsters: DC is displayed below. Please visit the mod here: Moddb.com


Progress

The Cry of Fear progress is going awesome, and we've made so much the last month. Last week, I made another update that was 647 mb big and contained 814 files and 112 folders, and that update only took 2 weeks. This shows how great the progress is going!

Another cool thing is that the Single Player campaign is almost entirely finished. All the endings and all the unlockables are all finished. And now we're talking about 30 unique unlockables such as clothes, weapons, game modes (like Hunk in Resident Evil), developer commentaries, items and etc. This demonstrates how far we've come with modding since Afraid of Monsters: Director's Cut, which only had 1 unlockable (which we thought was damn awesome).

The coming months we will try and focus on the new game mode that I mentioned, and also co-op. And of course fixing bugs. This will hopefully go pretty quick, as co-op is almost finished as well.
 


Unlocks for the community

We've also come up with the idea to have the community unlock certain things by liking our Facebook page. This was a great success when you, the awesome community, unlocked the Gameplay video. The result of it was that we started seeing new faces appear, which is the whole point of making a game - to entertain people. Therefor, we have made this little list here where you can unlock screenshots, videos and also the official Cry of Fear release date. Simply all you have to do is enter our Facebook page and like it. We want you to spread Cry of Fear around, so we can hopefully give the whole world an evil heart attack by scaring them to death with this mod.

Everytime you unlock something, we will post a news about the thing you people have unlocked. To like our Facebook page, go to the link, or click the image below. Good luck!
/Andreas


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Afraid Of Monsters DC Russian Weapon Pack Part 2

Afraid Of Monsters DC Russian Weapon Pack Part 2

Nov 24, 2012 Models Pack 1 comment

Jendr||FeSukre

Afraid Of Monsters DC Russian Weapon Pack Part 1

Afraid Of Monsters DC Russian Weapon Pack Part 1

Sep 3, 2012 Models Pack 2 comments

Afraid Of Monsters DC Russian Pistol Pack

Afraid of Monsters: Director's Cut

Afraid of Monsters: Director's Cut

Oct 31, 2007 Full Version 175 comments

The full version of Afraid of Monsters: Director's Cut.

Afraid of Monsters: Director's Cut Gameplay

Afraid of Monsters: Director's Cut Gameplay

Jun 11, 2007 Movies 9 comments

This is just some very small gameplay, so you can see how it's kinda going to be. The quality is very bad, that's because I just don't want to spoil so...

Moving fog

Moving fog

Mar 27, 2007 Movies 6 comments

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Post comment Comments  (1890 - 1900 of 1,942)
JasonBourne77
JasonBourne77 Aug 9 2006, 5:12am says:

What i'd really like is a little more ammo for the guns. And a lot of gore.

+1 vote     reply to comment
imkongkong
imkongkong Aug 9 2006, 1:47am says:

can i suggest a lot more illusional stuff? like you walk into a room with a picture.. goes to a cut scene of a close up pan of the picture that will then pan to you inside that picture.. for instance:

- in that screenshot with that painting of a forest will go to a cutscene of a closeup of the forest
- then it will pan inside the picture all the way around to the model (the player) standing in the forest
- then you start off in that forest

+1 vote     reply to comment
Lex4art
Lex4art Aug 11 2006, 5:57am says:

Glad to see activity in one of the bestest mod-projects :D. Waaaaitng for DC version !

+1 vote     reply to comment
HounderKnight
HounderKnight Aug 18 2006, 3:17pm says:

And to Jenga2112's suggestion, that would miss the whole idea of 'co-op.' Co-op breaks down to cooperate, which can be something such as a joint operation or team effort. It means helping each other or giving assistance to another. What you suggest is more like a small TDM. If co-op were in this game, it would mean you and a friend or two would go about the map helping each other kill monsters and solze puzzles(maybe).

+1 vote     reply to comment
ruMpel
ruMpel Aug 7 2006, 4:25pm says:

Alright, no prob.

Yeah, I will have more puzzles and more stuff. =)

+1 vote     reply to comment
KalebGrace
KalebGrace Aug 7 2006, 3:22am says:

I just beat AoM, and it was great! You did a fantastic job for making a mod all by yourself. I'm looking forward to the Director's Cut! :)

(BTW, it was ShadowXOR who told me about AoM. ;))

+1 vote     reply to comment
danidd
danidd Aug 7 2006, 3:31pm says:

sorry that i didnt read this:
AoM DC will have like (((((5 different endings))))), new levels, new and more weapons, new monsters, and another gamestyle. And yeah, it will get different...

can you make more puzzles

oh yeah i beated the original mod and it was awsome

+1 vote     reply to comment
ShadowXOR
ShadowXOR Aug 1 2006, 2:00am says:

I agree, the invisible monsters ****** me off! The transparent zombies didn't bother me though, they were hard to see but still possible to see! They were a great move, but the completely invisible one was annoying.

+1 vote     reply to comment
ShadowXOR
ShadowXOR Aug 5 2006, 5:02am says:

What is with the new screenshots? Maybe I'm missing something but they look exactly like the original. What has changed in them?

+1 vote     reply to comment
danidd
danidd Aug 7 2006, 7:09am says:

make some endings like in silent hill
at least 4 or 5

+1 vote     reply to comment
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Icon
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Platform
Windows
Game
Half-Life
Developer
Team Psykskallar
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Release Date
Released Oct 30, 2007
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9.4

647 votes submitted.

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Highest Rated (14 agree) 10/10

An amazing atmosphere, sounds and great enemies. It gives you the perfect feeling that your all alone, but your not at the same time.

Dec 21 2010, 7:15am by Prowler445

Lowest Rated (6 agree) 4/10

The mod started off in a hospital of all places which surprised me and when you enter the dream it really starts off surreal and creepy. The abstract part where you have to walk towards floating red lights was strange but even though the premise sounds boring, if you stray to far from the straight line you're suppose to walk on you, you hear creepy whispers and flashes of twitching zombies, to far and you get killed. Awesome. When you finally get back to the hospital it has a really good Silent…

Oct 24 2011, 8:44am by TheUnbeholden

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