Every version has tried to do something, if not new, at least different; or in the worst case, something bigger. Not for the sake of being big. For the sake of variety. Someone once said "just to see the guns and point and click them at different pictures". Well, we love to have a ton of pictures to shoot at. Whether it is just adding new weapons, monsters or adding dynamic lights to almost every projectile, or adding new effects, or adding damage types and damage resistance to all monsters, each version has tried something new in the AEoD's book. And the 6th version of AEoD is no exception.

StavrosSk says

10/10 - Agree Disagree

This is a huge modification for Doom and Doom 2 which contains a ton of features. It randomizes the monsters you fight and the weapons you get for every wad level that you start it with. The weapons and enemies it contains are taken from many classic fps'es like Blood, Duke Nukem 3D, Heretic and many others. The monsters' behaviour is not very optimized for Doom's gameplay but spices up the level you play, adding a lot of diversity. Most weapons have alternative fire which also is a great feature. As I wrote earlier tere are a tons of features that you will have to discover for yourself. Overall a great mod and I can only imagine the work that was put into it over the years.