Every version has tried to do something, if not new, at least different; or in the worst case, something bigger. Not for the sake of being big. For the sake of variety. Someone once said "just to see the guns and point and click them at different pictures". Well, we love to have a ton of pictures to shoot at. Whether it is just adding new weapons, monsters or adding dynamic lights to almost every projectile, or adding new effects, or adding damage types and damage resistance to all monsters, each version has tried something new in the AEoD's book. And the 6th version of AEoD is no exception.

Sparehawk says

10/10 - Agree (3) Disagree

This mod pleased me greatly as I'm fond of huge weapon collections and abilty to carry a number of weapons simultaneously. Not to mention they are designed well enough here. And a chaingun with rocket launcher from Painkiller... I just can't find words to thank the author for that!
A varying replacement of monsters is another entertainment to perform at least several times with different settigns. And you can play it with almost any Doom based game you wish (for example, I played with this mod attached to HackX wad).
I've read some highly offensive reviews for this mod on other sites. Please don't take them seriously. This mod doesn't have its own plot or even maps but it's just what it is. And it's a nice mod, really. Just don't seek what is not present here. This one is for toying with an amount of weapons and enemies, not for honing Doom veteran player skills )))