AME Christmas Trailer 2004
Mar 11, 2006 Movies 0 commentsThis is our christmas trailer from 2004 which is mainly showing what we had done in Morrowind, the engine we had used before switching to its successor...
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Adventure Middle Earth (AME) is a mod, in fact a Total Conversion, for the game "The Elder Scrolls IV: Oblivion" by Bethesda Softworks. Our aim is to build JRR Tolkiens Middle Earth mainly known from the Lord of the Rings. We are not making a Middle Earth game like to the ones which have already been made. We will neither only create parts of Middle Earth nor only make some adventures or campaigns for the player. We are creating whole of Middle Earth (from Lindon in the west to the sea of Rhûn in the east and from the Grey Mountains in the north to the River Harnen in the south) using the typical Elder Scrolls freedom giving the player countless options of playing the game. Some features and other information from the FAQ: Our sources are the books of Tolkien himself, and not the films. We are trying to make a Middle Earth game Tolkien would actually like and about which one can say: "Yeah, this really is Middle Earth, worthy of Tolkien.". So that is our aim, and we hope to reach it. If you want to help us, just contact me (grabba@gmx.de). We need 2D- and 3D-Artists, no matter from which language. For textworkers or others we will only accept Germans, as we are a German mod. For any further questions just visit our website or post in the forums. I hope you enjoy and like our project. P.S.: There have already been two other entries for our project here. The first one had been closed due to a change in game engine from Morrowind to Oblivion about a year ago and the second one has been taken over by a former teammember in favour of his own project.
Latest News: First Ingame Material!
0 comments by Grabba on Apr 18th, 2006 digg this super bookmark The day has come: The first ingame material of AME is available - Screenshots of the terraform created by our heightmap. It has already been published exclusively at our new partner-site TES-Oblivion.de some hours ago, and now they can also be viewed here. Along with the ingame screenshots the gallery is fit for service again - not yet entirely but almost. You cannot only see the new ingame-shots of the heightmap there, but also most of the other images. The images from the heightmap are all from the region around the Blue Mountains in the northwest of Middle Earth. Furthermore it has to be said that this is not the final version but still WIP. Anyway it can give a good impression of what it will be like. When the landscape is eventually textured and filled with objects it will of course look much more alive. But for a first impression this should be enough. Just visit the Gallery, and there best visit the section called Ingame-Screenshots. Those who want to tell us their opinion about the images may do this in the forums. Enjoy the images
Latest Downloads
AME Christmas Trailer 2004Mar 11, 2006 Movies 0 commentsThis is our christmas trailer from 2004 which is mainly showing what we had done in Morrowind, the engine we had used before switching to its successor...
AME Christmas Trailer 2005Mar 11, 2006 Movies 0 commentsThis christmas trailer from 2005 is showing much of what we have done to prepare our works with Oblivion. It is mainly about Concept-Arts, 3D-Models...
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I've just talked to Seven-D about it and he said it would probably be the second smallest of these dots. But what you always have to keep in mind is that this is only the blue mountains - the misty mountains will be about three times as big! ;)
Thanks for the quick reply Grabba. :)
Good to hear mountains will be at least better then Oblivion's :D
Anyway, thanks for answering, I expected it to be around there but we shall see what Seven-D says.
-Rapishorrid
Hey, that is a really good question which I cannot answer properly. I will contact Seven-D, because he is the one making our heightmap. I would assume it is the second or third dot. Our mountains will definitely be a lot bigger and a lot more realistic than the ones in Tamriel, but I cannot promise you too much. Maybe Seven-D can promise a bit more.
Greetings
Grabba :)
Hello everyone. I've been watching this mod for a while and just have a quick question.
Img.photobucket.com
In that picture you can see I have pointed at two locations and put four green dots (look close to see them all) which differ in size. I am wondering as to what scale and size these pictures depict. In real life it would probably be the smallest dot or smaller since mountains are enormous. I am only worried because Oblivion's mountains were severly miniaturized and I would hope that this is not so in AME.
So if someone from the AME dev team could tell me which of those dots (just say 1st largest, 3rd smallest or something along those lines) for each of the two locations would be the size of a character ingame.
Thanks for your time. :)
Yeah, school tends to do that. :(
What should I say here? There is not much I could.
MEMod for Morrowind was not really shut down due to copyright issues, but that is something which we should not talk about here. But I am sure we will finish and publish AME.
About game depth: Yes, there will definitely be real game depth in AME (I fear it is even too much). Dialogues and literature on the one hand, but also the graphics (in some parts really detailled and realistic). Believe me, game depth is one of our most important points, as that is really what is missing in almost every game.
btw. I have been having school for over a month now, but still, that does not really affect my works for AME (alright, it reduces the time available, but that's it). ;)
This is a great idea for a mod, that had been invisiged for Morrowind. But that mod got taken down for legal reasons i.e breaking copyright of who ever owns the right to make Tolkien games.
They spent a long time making that mod before it got shut down so I hope that something has changed in the copyright world of Tolkien, otherwise this mod could get into serious trouble.
VERY awesome! That was my only genuine worry about the game. Well keep up the good work AME team and keep us posted! :)
i forgot to say:
judging from the about section you seem to have a lot on your plate... but then again good games and mods are those that are carefully done and sport huge amounts of depth and not just as a gimmick like so many games have, saying that they have huge depth but from a gamers perspective it seems rather short and overrated which i'm sure you have encountered
ARG! gamewinners *spits*
you know Gamewinners has become a breeding ground for pop ups that can for a not so mysterious reason can get past most pop up blockers?