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Adventure Middle Earth (AME) is a mod, in fact a Total Conversion, for the game "The Elder Scrolls IV: Oblivion" by Bethesda Softworks. Our aim is to build JRR Tolkiens Middle Earth mainly known from the Lord of the Rings.

We are not making a Middle Earth game like to the ones which have already been made. We will neither only create parts of Middle Earth nor only make some adventures or campaigns for the player. We are creating whole of Middle Earth (from Lindon in the west to the sea of Rhûn in the east and from the Grey Mountains in the north to the River Harnen in the south) using the typical Elder Scrolls freedom giving the player countless options of playing the game. Some features and other information from the FAQ:
- 660 km² (Oblivion is about 42 km²)
- 7500-8000 real NPCs (not just dummies or orcs)
- 8 playable peoples each having its own story (altogether about 250 story-quests)
- 750 side quests
- grafical realisation of whole Middle Earth
- realisation of many battles of the War of the Ring

Our sources are the books of Tolkien himself, and not the films. We are trying to make a Middle Earth game Tolkien would actually like and about which one can say: "Yeah, this really is Middle Earth, worthy of Tolkien.". So that is our aim, and we hope to reach it. If you want to help us, just contact me ( We need 2D- and 3D-Artists, no matter from which language. For textworkers or others we will only accept Germans, as we are a German mod.
A German Mod?! So not in English? Do not fear. We develop the game in German first and then translate it into English. Our homepage, right now, still is only available in German, but the English version will follow in the next weeks.

For any further questions just visit our website or post in the forums. I hope you enjoy and like our project.

P.S.: There have already been two other entries for our project here. The first one had been closed due to a change in game engine from Morrowind to Oblivion about a year ago and the second one has been taken over by a former teammember in favour of his own project.

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The day has come: The first ingame material of AME is available - Screenshots of the terraform created by our heightmap. It has already been published exclusively at our new partner-site some hours ago, and now they can also be viewed here.

Along with the ingame screenshots the gallery is fit for service again - not yet entirely but almost. You cannot only see the new ingame-shots of the heightmap there, but also most of the other images.

The images from the heightmap are all from the region around the Blue Mountains in the northwest of Middle Earth. Furthermore it has to be said that this is not the final version but still WIP. Anyway it can give a good impression of what it will be like. When the landscape is eventually textured and filled with objects it will of course look much more alive. But for a first impression this should be enough.

Just visit the Gallery, and there best visit the section called Ingame-Screenshots. Those who want to tell us their opinion about the images may do this in the forums.

Enjoy the images
Your AME-Team

Two new Rendershots!

Two new Rendershots!

9 years ago News 0 comments

Hey everyone! As Oblivion has been released today, I just added two new, small rendershots to our gallery. I hope you enjoy them. They are showing a crib...

Trailers Uploaded!

9 years ago News 0 comments

Hey everyone! I just uploaded two trailers. One of them is from 2004 and just shows our Morrowind (Oblivion is the successor of Morrowind) stuff from...

AME Christmas Trailer 2004

9 years ago Movies 0 comments

This is our christmas trailer from 2004 which is mainly showing what we had done in Morrowind, the engine we had used before switching to its successor...

AME Christmas Trailer 2005

9 years ago Movies 0 comments

This christmas trailer from 2005 is showing much of what we have done to prepare our works with Oblivion. It is mainly about Concept-Arts, 3D-Models...

Post comment Comments  (40 - 50 of 180)
Kraiden Jan 2 2007 says:

This is no small undertaking! Good luck! I would LOVE to see this completed!

+1 vote     reply to comment
ole-warhammer Dec 25 2006 says:

to this mod is released. You do a wonderful thing by making this mod, when are you finished, or how long has you come?

+1 vote     reply to comment
Desert_Fox_III Dec 14 2006 says:

hm, it would be nice to have some lotr 'mini mods' like armor, weapons, or key locations

That's up to the team though

+1 vote     reply to comment
Geln Dec 13 2006 says:

If the entire landscape is not possible then perhaps as mentioned below a smaller mod could be created based on one of the major battle sites with all the realistic detailed weapons and locations, surely that would still be enough work to keep any skilled team going for about a year!?

+1 vote     reply to comment
bradezx Dec 11 2006 says:

If you cant finish it how about a transport somewhere to the battle of helms deep or some other big battle

+1 vote     reply to comment
422nd Dec 9 2006 says:

I'm not too sure if you guys are gonna stop building this mod but if you are you should still continue making armor and weopons etc. from Lord of the Rings! Like Minas Tirith armor and Rohirrim armor! Also some of the fortresses like Helms Deep and Minas Tirith. Maybe you could even stick in the Shire somewhere in the center of Tamriel! That would be realy cool and very appreciated

+1 vote     reply to comment
TESModderCentral Nov 30 2006 says:

This is quite a bit large, and keep in mind landscaping, terrain, trees, weeds, mushrooms, plants, towns, and creatures. It is actually too large to aim for (Quest and NPC wise) but keep up the work. Also, this is just some advice, make some ay via spell, portal, flying creature, or something that can go to tamriel and vice versa.

+1 vote     reply to comment
MadisonMotors Nov 29 2006 says:

Hey, dont give up yet! I've heard about programs that alow you to bypass the limits in the CS. I haven't actually seen them but the Mod Wiki site mentions that they are out there. Oblivion is an excellent platform for the AME Mod, you just need to keep trying and eventually you'll find something.

+1 vote     reply to comment
Dtelm Nov 28 2006 says:

No that wont work, you can only have 16 quads, even if you seperate it into diff esp files, its sad.. :( i was looking forward to helping create tolkiens fantastic world for oblivion, but that dream cannot be realized with oblivion, perhaps another game, or mabey the next elder scrolls, but that may be some time, i hope the website hasnt been taking down, ive been checking it every other day and today i cant reach it, i sent a email to grabba, hopefully its just me.
If the day ever comes that we bring it to another game or Elder Scrolls V then you can bet, sure as hell, that i will be there to help, if some of the old team still share the dream.

Anyway i doubt theres a solution, as the team has searched rigorously for awhile now, but its always possible as much can be acomplished the the obivion editor, so if u ever come across somthing, then go ahead and post it somewhere or email it to me at and ill email it to grabba and some of the other team.
its a shame, we couldve done it too, some pretty talented and dedicated people on that team, they worked long and hard, sucks that it was stopped by somthing like this, im less sorry that it wont be released as i am that they wont be able to create it, and i wont be able to help, its a passion of sorts, but just dont forget, and mabey one day you will see the return of Ame.

So hats off and lets give a hand, wheather ame returns or not, to the great Ame Modding Team

+1 vote     reply to comment
tomnobsnob Nov 23 2006 says:

I nominated it i bin following u guys gd work!!

+1 vote     reply to comment
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Adventure Middle Earth
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