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Adventure Middle Earth (AME) is a mod, in fact a Total Conversion, for the game "The Elder Scrolls IV: Oblivion" by Bethesda Softworks. Our aim is to build JRR Tolkiens Middle Earth mainly known from the Lord of the Rings.

We are not making a Middle Earth game like to the ones which have already been made. We will neither only create parts of Middle Earth nor only make some adventures or campaigns for the player. We are creating whole of Middle Earth (from Lindon in the west to the sea of Rhûn in the east and from the Grey Mountains in the north to the River Harnen in the south) using the typical Elder Scrolls freedom giving the player countless options of playing the game. Some features and other information from the FAQ:
- 660 km² (Oblivion is about 42 km²)
- 7500-8000 real NPCs (not just dummies or orcs)
- 8 playable peoples each having its own story (altogether about 250 story-quests)
- 750 side quests
- grafical realisation of whole Middle Earth
- realisation of many battles of the War of the Ring

Our sources are the books of Tolkien himself, and not the films. We are trying to make a Middle Earth game Tolkien would actually like and about which one can say: "Yeah, this really is Middle Earth, worthy of Tolkien.". So that is our aim, and we hope to reach it. If you want to help us, just contact me (grabba@gmx.de). We need 2D- and 3D-Artists, no matter from which language. For textworkers or others we will only accept Germans, as we are a German mod.
A German Mod?! So not in English? Do not fear. We develop the game in German first and then translate it into English. Our homepage, right now, still is only available in German, but the English version will follow in the next weeks.

For any further questions just visit our website or post in the forums. I hope you enjoy and like our project.

P.S.: There have already been two other entries for our project here. The first one had been closed due to a change in game engine from Morrowind to Oblivion about a year ago and the second one has been taken over by a former teammember in favour of his own project.

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Ingame Panorama 2 Ingame Panorama 1 AME Heightmap Ingame
Blog RSS Feed Report abuse Latest News: First Ingame Material!

0 comments by Grabba on Apr 18th, 2006

The day has come: The first ingame material of AME is available - Screenshots of the terraform created by our heightmap. It has already been published exclusively at our new partner-site TES-Oblivion.de some hours ago, and now they can also be viewed here.

Along with the ingame screenshots the gallery is fit for service again - not yet entirely but almost. You cannot only see the new ingame-shots of the heightmap there, but also most of the other images.

The images from the heightmap are all from the region around the Blue Mountains in the northwest of Middle Earth. Furthermore it has to be said that this is not the final version but still WIP. Anyway it can give a good impression of what it will be like. When the landscape is eventually textured and filled with objects it will of course look much more alive. But for a first impression this should be enough.

Just visit the Gallery, and there best visit the section called Ingame-Screenshots. Those who want to tell us their opinion about the images may do this in the forums.

Enjoy the images
Your AME-Team

Downloads RSS Feed Latest Downloads
AME Christmas Trailer 2004

AME Christmas Trailer 2004

Mar 11, 2006 Movies 0 comments

This is our christmas trailer from 2004 which is mainly showing what we had done in Morrowind, the engine we had used before switching to its successor...

AME Christmas Trailer 2005

AME Christmas Trailer 2005

Mar 11, 2006 Movies 0 comments

This christmas trailer from 2005 is showing much of what we have done to prepare our works with Oblivion. It is mainly about Concept-Arts, 3D-Models...

Post comment Comments  (30 - 40 of 180)
Elenmare
Elenmare Mar 18 2007, 9:02am says:

Great job people, keep up the great work!

+1 vote     reply to comment
IAmThaGuvNa
IAmThaGuvNa Mar 17 2007, 2:14pm says:

Mod is Not dead... just frozen. They've run into a snag, from what i can tell and once them get rid of the bug they'll hopefully be back up and running.

+1 vote     reply to comment
mogrigg
mogrigg Mar 9 2007, 4:00pm says:

the mod is dead i went to thier homepage they said somthing about the generator stopped them from finishing unless i was mistaken if i am iam sorry for the false alram

+1 vote     reply to comment
JohnPlatt_01
JohnPlatt_01 Feb 25 2007, 10:50am says:

this might interest some of you people Tessource.net

+1 vote     reply to comment
JohnPlatt_01
JohnPlatt_01 Feb 25 2007, 10:34am says:

Hi, i ive only just found out about this mod and ever since i first played on oblivion i thought about how good a middle earth mod would be. However looking through the screenshots it is mostly just acres of land, will you be putting in cities like Edoras and Minas Tirith, and places such as Helms Deep? Because this seems like too much work for a mod. However i have full faith in you and hope that you do a great job on this mod.
Good luck and i look forward to seeing this mod progress in the future.

+1 vote     reply to comment
DisturbedOne
DisturbedOne Feb 16 2007, 7:18am says:

The Mod seems totaly cool and all, but it has ofcourse been tryed before. For instance Daerk's memod for Morrowind. That too looked awesome but they had to cancel it after years of work. That's because Tolkien estate didn't want to give them the rights, even if they offered the mod for free. I hope you have taken this into account.

here is a link to the closing letter from memod team: Planet-aeon.nl

I hope you guys can finish this mod, wouldn't it be wonderfull to walk around in Middle Earth yourself?

Greetz,

DisturbedOne

+1 vote     reply to comment
Milten
Milten Feb 13 2007, 1:50pm says:

i have actually 2 question that relates to the mod,
1st, if(i hope you will) you are finished, will this mod be free to download?
if not, then i won't be able to buy it, because my father won't buy it per credit card, if it would be cash, then yeah
and 2nd question how many MB(GB) will this mod have(i suppose it'll have about 4GB)

+1 vote     reply to comment
Milten
Milten Feb 13 2007, 1:42pm says:

If you would have any problems with doing the mod, why not ask someone from gamestar, they usually help people, as this is a german mod, i mean the germans do it, then, where"s the problem? I read in gamestar magazine that there were problems with WorldOfWarcarft realms(official servers), the players wrote to support that servers don't work, but they were ignored, then the players wrote to support@gamestar.de and the gamestar crew wrote a letter to California, and they replied(the reason was, that all WOW makers were too busy with the new addon TheBurningCrusade(beta-testing). I'm sure that gamestar would reply to these mod makers, because if they succeed, even BETHESTDA HIMSELF would be thankful for that mod, because, as for me, i don't play Oblivion anymore, reason:everything repeats(dungeons are ALL the same), small world, no action(no such goose-flesh moments) just boring, even the addon knight of the nine was a failure.
Don't stop doing this mod, because when you're finished it'll be a great succcess, people in all world will play this mod, i hope you'll finish
With Respect
Paul
From Ukraine(ich spreche auch
ausgezeichnet deutsch)

+1 vote     reply to comment
Avego
Avego Feb 8 2007, 10:37am says:

The mod is on hold, probably not to be made on the Oblivion engine due to the games limitations meaning the team couldn't do what they planned. I think they're waiting for a more suitable piece of kit, or a constructio nset like Morrowind with no limitations to cell size.

In a nutshell...

+1 vote     reply to comment
ole-warhammer
ole-warhammer Feb 5 2007, 1:39pm says:

Is this mod dead, or is it still alive??? lol?? It would be a shame if its dead :(

+1 vote     reply to comment
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Platform
Windows
Game
Oblivion
Developed By
Grabba
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Release Date
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Adventure Middle Earth
Adventure Middle Earth
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