AME Christmas Trailer 2004
Mar 11, 2006 Movies 0 commentsThis is our christmas trailer from 2004 which is mainly showing what we had done in Morrowind, the engine we had used before switching to its successor...
Adventure Middle Earth (AME) is a mod, in fact a Total Conversion, for the game "The Elder Scrolls IV: Oblivion" by Bethesda Softworks. Our aim is to build JRR Tolkiens Middle Earth mainly known from the Lord of the Rings.
We are not making a Middle Earth game like to the ones which have already been made. We will neither only create parts of Middle Earth nor only make some adventures or campaigns for the player. We are creating whole of Middle Earth (from Lindon in the west to the sea of Rhûn in the east and from the Grey Mountains in the north to the River Harnen in the south) using the typical Elder Scrolls freedom giving the player countless options of playing the game. Some features and other information from the FAQ:
- 660 km² (Oblivion is about 42 km²)
- 7500-8000 real NPCs (not just dummies or orcs)
- 8 playable peoples each having its own story (altogether about 250 story-quests)
- 750 side quests
- grafical realisation of whole Middle Earth
- realisation of many battles of the War of the Ring
Our sources are the books of Tolkien himself, and not the films. We are trying to make a Middle Earth game Tolkien would actually like and about which one can say: "Yeah, this really is Middle Earth, worthy of Tolkien.". So that is our aim, and we hope to reach it. If you want to help us, just contact me (grabba@gmx.de). We need 2D- and 3D-Artists, no matter from which language. For textworkers or others we will only accept Germans, as we are a German mod.
A German Mod?! So not in English? Do not fear. We develop the game in German first and then translate it into English. Our homepage, right now, still is only available in German, but the English version will follow in the next weeks.
For any further questions just visit our website or post in the forums. I hope you enjoy and like our project.
P.S.: There have already been two other entries for our project here. The first one had been closed due to a change in game engine from Morrowind to Oblivion about a year ago and the second one has been taken over by a former teammember in favour of his own project.
0 comments by Grabba on Apr 18th, 2006 digg this super bookmark
The day has come: The first ingame material of AME is available - Screenshots of the terraform created by our heightmap. It has already been published exclusively at our new partner-site TES-Oblivion.de some hours ago, and now they can also be viewed here.
Along with the ingame screenshots the gallery is fit for service again - not yet entirely but almost. You cannot only see the new ingame-shots of the heightmap there, but also most of the other images.
The images from the heightmap are all from the region around the Blue Mountains in the northwest of Middle Earth. Furthermore it has to be said that this is not the final version but still WIP. Anyway it can give a good impression of what it will be like. When the landscape is eventually textured and filled with objects it will of course look much more alive. But for a first impression this should be enough.
Just visit the Gallery, and there best visit the section called Ingame-Screenshots. Those who want to tell us their opinion about the images may do this in the forums.
Enjoy the images
Your AME-Team
This is our christmas trailer from 2004 which is mainly showing what we had done in Morrowind, the engine we had used before switching to its successor...
This christmas trailer from 2005 is showing much of what we have done to prepare our works with Oblivion. It is mainly about Concept-Arts, 3D-Models...
Only registered members can share their thoughts. So come on! Join the community today (totally free) and do things you never thought possible.
If you would have any problems with doing the mod, why not ask someone from gamestar, they usually help people, as this is a german mod, i mean the germans do it, then, where"s the problem? I read in gamestar magazine that there were problems with WorldOfWarcarft realms(official servers), the players wrote to support that servers don't work, but they were ignored, then the players wrote to support@gamestar.de and the gamestar crew wrote a letter to California, and they replied(the reason was, that all WOW makers were too busy with the new addon TheBurningCrusade(beta-testing). I'm sure that gamestar would reply to these mod makers, because if they succeed, even BETHESTDA HIMSELF would be thankful for that mod, because, as for me, i don't play Oblivion anymore, reason:everything repeats(dungeons are ALL the same), small world, no action(no such goose-flesh moments) just boring, even the addon knight of the nine was a failure.
Don't stop doing this mod, because when you're finished it'll be a great succcess, people in all world will play this mod, i hope you'll finish
With Respect
Paul
From Ukraine(ich spreche auch
ausgezeichnet deutsch)
The mod is on hold, probably not to be made on the Oblivion engine due to the games limitations meaning the team couldn't do what they planned. I think they're waiting for a more suitable piece of kit, or a constructio nset like Morrowind with no limitations to cell size.
In a nutshell...
Is this mod dead, or is it still alive??? lol?? It would be a shame if its dead :(
This is no small undertaking! Good luck! I would LOVE to see this completed!
to this mod is released. You do a wonderful thing by making this mod, when are you finished, or how long has you come?
hm, it would be nice to have some lotr 'mini mods' like armor, weapons, or key locations
That's up to the team though
If the entire landscape is not possible then perhaps as mentioned below a smaller mod could be created based on one of the major battle sites with all the realistic detailed weapons and locations, surely that would still be enough work to keep any skilled team going for about a year!?
If you cant finish it how about a transport somewhere to the battle of helms deep or some other big battle
I'm not too sure if you guys are gonna stop building this mod but if you are you should still continue making armor and weopons etc. from Lord of the Rings! Like Minas Tirith armor and Rohirrim armor! Also some of the fortresses like Helms Deep and Minas Tirith. Maybe you could even stick in the Shire somewhere in the center of Tamriel! That would be realy cool and very appreciated
This is quite a bit large, and keep in mind landscaping, terrain, trees, weeds, mushrooms, plants, towns, and creatures. It is actually too large to aim for (Quest and NPC wise) but keep up the work. Also, this is just some advice, make some ay via spell, portal, flying creature, or something that can go to tamriel and vice versa.