AME Christmas Trailer 2004
Mar 11, 2006 Movies 0 commentsThis is our christmas trailer from 2004 which is mainly showing what we had done in Morrowind, the engine we had used before switching to its successor...
Adventure Middle Earth (AME) is a mod, in fact a Total Conversion, for the game "The Elder Scrolls IV: Oblivion" by Bethesda Softworks. Our aim is to build JRR Tolkiens Middle Earth mainly known from the Lord of the Rings.
We are not making a Middle Earth game like to the ones which have already been made. We will neither only create parts of Middle Earth nor only make some adventures or campaigns for the player. We are creating whole of Middle Earth (from Lindon in the west to the sea of Rhûn in the east and from the Grey Mountains in the north to the River Harnen in the south) using the typical Elder Scrolls freedom giving the player countless options of playing the game. Some features and other information from the FAQ:
- 660 km² (Oblivion is about 42 km²)
- 7500-8000 real NPCs (not just dummies or orcs)
- 8 playable peoples each having its own story (altogether about 250 story-quests)
- 750 side quests
- grafical realisation of whole Middle Earth
- realisation of many battles of the War of the Ring
Our sources are the books of Tolkien himself, and not the films. We are trying to make a Middle Earth game Tolkien would actually like and about which one can say: "Yeah, this really is Middle Earth, worthy of Tolkien.". So that is our aim, and we hope to reach it. If you want to help us, just contact me (grabba@gmx.de). We need 2D- and 3D-Artists, no matter from which language. For textworkers or others we will only accept Germans, as we are a German mod.
A German Mod?! So not in English? Do not fear. We develop the game in German first and then translate it into English. Our homepage, right now, still is only available in German, but the English version will follow in the next weeks.
For any further questions just visit our website or post in the forums. I hope you enjoy and like our project.
P.S.: There have already been two other entries for our project here. The first one had been closed due to a change in game engine from Morrowind to Oblivion about a year ago and the second one has been taken over by a former teammember in favour of his own project.
0 comments by Grabba on Apr 18th, 2006 digg this super bookmark
The day has come: The first ingame material of AME is available - Screenshots of the terraform created by our heightmap. It has already been published exclusively at our new partner-site TES-Oblivion.de some hours ago, and now they can also be viewed here.
Along with the ingame screenshots the gallery is fit for service again - not yet entirely but almost. You cannot only see the new ingame-shots of the heightmap there, but also most of the other images.
The images from the heightmap are all from the region around the Blue Mountains in the northwest of Middle Earth. Furthermore it has to be said that this is not the final version but still WIP. Anyway it can give a good impression of what it will be like. When the landscape is eventually textured and filled with objects it will of course look much more alive. But for a first impression this should be enough.
Just visit the Gallery, and there best visit the section called Ingame-Screenshots. Those who want to tell us their opinion about the images may do this in the forums.
Enjoy the images
Your AME-Team
This is our christmas trailer from 2004 which is mainly showing what we had done in Morrowind, the engine we had used before switching to its successor...
This christmas trailer from 2005 is showing much of what we have done to prepare our works with Oblivion. It is mainly about Concept-Arts, 3D-Models...
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Ok, just wondering because it wouldnt be the first time some big billion making company bursts in tears over that some of their fans actually want to create on their on.
I don't think they will mind. They have nothing really to do with the liscence except using the characters from the books and movies.
Of course there might be some trouble. Still this does not affect us in any way.
And I can assure you that we do have our thoughts about EA (and other companies) and the rights they own, but I will not talk about that in the public. But if I was not quite sure that we can release our project when it is finished, I would not work that hard on it ;)
I agree, I can't in any way believe why EA hasn't thought about making an Oblivion like game earlier, LOTR fits it like none else. Oh, and about EA, they hold the rights to produce software out of the books and the films, don't you think they will have something to say about you making a game they might be planning to make, because if this TC is going to be as marvellous as you say, it could serioulsy compete any of the excisting and maybe future EA LOTR games.
Once I get Oblivion which may be the summer or Easter...this will be the first MOD to download. I hope you have a dedicated team and won't "can." it. This looks promising. I've ALWAYS wanted to explore Middle-Eath on the ground and not some hack n slash Ea game or strategy game. I'm watching this mod.
As soon as we are getting close to the beta-tests we will start off with the English translation (maybe even a lot earlier). So I would assume that the English version comes out only a bit later than the German one.
You guys Rock! 8) 8) Cant wait 4 it!!
Good luck, i have no idea how you'll pull it off, Minas Tirith alone is endless work to model...
I am quite sure they will. We already have some speakers who will help us, and we will find many more.
Believe me, we are creating way more individual NPCs than Bethesda did. Each of them will have his own dialogue, i.e. greeting and a topic in which he is talking about himself, and some topics (like "Minas Tirith" or "Edoras" or "King Théoden" or "Eriador") about which he is giving a unique reply to the player. (unique means that only he will use it, and it does not mean that he will use an answer only once...).
So really, our NPCs will have much more individual dialogue, and so we will do our very best to synchronize all that. I cannot promise anything, but well, we try ;)
How long after the German release do u expect the English one to be ready ?
No rush answering, i can see this is one of those 5 years prejects.. :D