Advanced Warfare is a Sci-Fi mod for Red Alert 3, however, realistic gameplay elements, like tanks taking more damage on the rear than on the front or the sides, or normal tank shots killing infantry on one shot. The story takes place around the year 2700 after earth. (In our years, that's around 3500.)
To the Story:
Year 2700 after the destruction of Earth in the Year 2900 a.D. Countless Planets have been colonized in the past 2700 years, and now, there are 2 Empires fighting each other to death, the Wereth-Nefrae Alliance (Short: WMA), which have their HQ on the planets Wereth and Nefrae, both Earth like planets, about 4 light years away from Earth. and the Mars-Europa Coalition (Short: MEC). The WMA has almost lost the War, they have only 3 Planets left: Their HQ planets and a planet called "Gateway", it has it's name because it's the only way to access WMA space, a desert planet, the other 80 planets that where under their control have been lost to the MEC. Now the MEC is assembling an entire fleet of war and invasion ships to capture Gateway. Every single military unit the WMA has is being transferred to Gateway, and every single Civilian there is being evacuated.
...and this is where you, the player, come "into play".
And to the Gameplay:
It's quite simple: The player has to deploy mobile control centers near different kinds of tech buildings to gain access to them. There are the following Tech-buildings placed around the map:
-Fusion reactor: A kind of reactor that uses hydrogen isotopes to generate energy, buy melding them together to helium.
-Cargo port: Cargo ships land here to drop of Vehicles and Aircraft.
-Quantum tunnel gate: An Alien tech based structure, that uses Wormholes to gather infantry around the galaxy, think Stargate.
-Defense platform: A heavily armored platform with plasma cannons, rail guns and ion cannons deployed near strategic points. To capture a defense site, it's necessary to deploy an MCC near it's control bunker. If the enemy has captured it, you will have to use artillery to destroy his MCC.
-Shield generator: A massive building, which requires lots of power, that generates an impenetrable shield around it. The only way to recapture it if the enemy has it, is to send heavy infantry inside to destroy the MCC.
0 comments by Helge129 on Apr 26th, 2008 digg this super bookmark
I have news on the Mod. Not very big news, but news.
I have put the Aurora bomber ingame. It still lacks a few things (It can't stop in mid air yet).
I have also worked the final details of the B3 Aurora.
So here they are:
Name: XB3 "Aurora" VTOL Bomber
Cost: 9800$
Description: The XB3 Aurora is THE strike bomber of the WMA. It carries a total of 8000 pounds (4x 2000 pound JDAM's) or Can be upgraded with a load of 12 SmallDiameterBombs, which do more damage, but have much less AoE. The Aurora also is able to stop in mid air, and land on the ground, so avoiding AA fire. With an upgrade, it's ramjet engines become scram jets which allow it to fly short distances with tremendous speed.
And guess what we got...Ingame shots :D
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Anybody?
Anybody?
Very Nice! :D
Can anybody here know how to reply?
Wow this Mod looks really nice :P
I have much more then 2 models,but they are not finished yet
The idea is nice & original, no doubt, but 20% - is too high for two models
And think of more 'charismating' the sides, making them more recongnizable and remindable
whoop,i did set it to 40%,i wanted to set i to 20%
Actually i am making models only,skinns and codes will come later ;)
How?? the geme deas't come aut jet :O