Advanced Warfare is a Sci-Fi mod for Red Alert 3, however, realistic gameplay elements, like tanks taking more damage on the rear than on the front or the sides, or normal tank shots killing infantry on one shot. The story takes place around the year 2700 after earth. (In our years, that's around 3500.)
To the Story:
Year 2700 after the destruction of Earth in the Year 2900 a.D. Countless Planets have been colonized in the past 2700 years, and now, there are 2 Empires fighting each other to death, the Wereth-Nefrae Alliance (Short: WMA), which have their HQ on the planets Wereth and Nefrae, both Earth like planets, about 4 light years away from Earth. and the Mars-Europa Coalition (Short: MEC). The WMA has almost lost the War, they have only 3 Planets left: Their HQ planets and a planet called "Gateway", it has it's name because it's the only way to access WMA space, a desert planet, the other 80 planets that where under their control have been lost to the MEC. Now the MEC is assembling an entire fleet of war and invasion ships to capture Gateway. Every single military unit the WMA has is being transferred to Gateway, and every single Civilian there is being evacuated.
...and this is where you, the player, come "into play".
And to the Gameplay:
It's quite simple: The player has to deploy mobile control centers near different kinds of tech buildings to gain access to them. There are the following Tech-buildings placed around the map:
-Fusion reactor: A kind of reactor that uses hydrogen isotopes to generate energy, buy melding them together to helium.
-Cargo port: Cargo ships land here to drop of Vehicles and Aircraft.
-Quantum tunnel gate: An Alien tech based structure, that uses Wormholes to gather infantry around the galaxy, think Stargate.
-Defense platform: A heavily armored platform with plasma cannons, rail guns and ion cannons deployed near strategic points. To capture a defense site, it's necessary to deploy an MCC near it's control bunker. If the enemy has captured it, you will have to use artillery to destroy his MCC.
-Shield generator: A massive building, which requires lots of power, that generates an impenetrable shield around it. The only way to recapture it if the enemy has it, is to send heavy infantry inside to destroy the MCC.
0 comments by Helge129 on Jul 10th, 2008 digg this super bookmark
...So here they are. Funny thing about them is, that the enemies always where outside of the screen.
The first and the second one shows 2 MEC XHT-31 Guardian hover MBTs on patrol, and later engaging some enemies. Both firing a deadly plasma stream of death onto the enemy forces. These where taken by Vicente, a mate with who I was testing:
The next Screenshot shows a few Desert foxes firing on several enemy soldiers out of the screen. The desert fox has a rapid fire coil-gun as main weapon, and a stealth field generator as ability. It can effectively keep cloaked for undefined time, allowing to spy enemy movements:
And this final one shows a Myrmidon firing a volley of 16 missiles towards an enemy bomber. Those "Swarm" missiles haven't much punch, but always volleys of minimum 16 are fired at once. Also the Myrmidon has a small auto coil-gun under it, which can do good service to kill AA infantry or as fire support.
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looks excellent
Thanks ^_^
I like the super heavy artillery cannon
Yes, we are going to finish this, it´s just going a "bit" slow right now.
Seems prety ambitious to me. Are u guys going to finish this?
You can´t. Not without the (not et released) SDK
how do i git the models out of c&c 3 so i can make them better and to play around wityh them thx for the help man.
The models in cnc3 are in w3x format. and you need the mod SDK which isn´t released yet.
I use 3ds max 7 to make the models
i need to know what format are the vecs for C&C 3 in. and how would i make my own. and what programs do yall use. thx alote. and nice i mean nice mod guys keep it up.
I see. That explains everything. The models are still compatible though. Nice work.