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Bring forth the toybox of war in a fast, action packed strategy game with a light hearted twist in this tribute to Nintendo and Intelligent System's Advance Wars series!
It's only a small update this time but here's what we've got and what we're going to be working on next.
Posted by TotalSnappy on Feb 19th, 2011
Here we are, we started in December and we have only got the Orange Star Infantry and Airforce left. Speaking of airforce (and tenuous links), we recently finished out adaptation of the Advance Wars airport and seaport from the original sprites into something less dull and more interesting!
Both buildings will produce funds and provide a cover & repair radius for it's owner. Do note that in the screenshot above we have simply put the buildings onto the adapted Temple Prime. Naturally the terrain will blend him in more on our own maps.
Now that we have most of the Orange Star navy, vehicles and the production structures done, we will be swiftly moving on to finishing up the skies!
We are currently looking up a workaround that will enable to us to have infantry the can cross rivers but not open sea and have landers going across said sea at the same time. Stay tuned on that one.
There's not too much to say apart from that we decided to try some Black Hole goodies (not including the mini cannons), we have their recon all ready to go but more importantly we've got their HQ in!
We've had a playable land beta up for a month now and we've just about got 400 downloads, but may I remind people that we have forum threads and groups to make matchmaking easier and we still need bug and balance feedback. We need feedback at this stage or we won't be able to make another beta with the navy and airforce!