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Bring forth the toybox of war in a fast, action packed strategy game with a light hearted twist in this tribute to Nintendo and Intelligent System's Advance Wars series!

Report content RSS feed Orange Star Naval Update

It's been a while since we posted a real update but we've been hard at work making the Orange Star Navy as you can see. So far we have 3 of the 4 naval units...

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It's been a while since we posted a real update but we've been hard at work making the Orange Star Navy as you can see. So far we have 3 of the 4 naval units...

Orange Star Naval Fleet Orange Star Naval Fleet
Orange Star Naval Fleet

The battleship is a long range bombardment unit that deals amazing splash damage so excels at taking out large groups of land lubbin' enemies.

The cruiser is a multifunction unit, unlike in Advance Wars, it cannot hold T.Copters, however it is still capable of using it's flak cannon to rip through airbourne targets and it's rocket pods to destroy submarines.

Finally the submarine is a fast ship-killing unit that submerges when not firing. Battleships and landers are particularly vulnerable to these units.

A word regarding the lander


Unfortunately in Red Alert 3, the lander will either need to be removed or made amphibious. We have two options...

1) Remove the lander but allow Transport Copters to carry vehicles. Doing so will allow us to have infantry swim through rivers.

2) Keep the lander but change it aesthetically to fit it's amhibious role. It will move slowly on land so it won't be as simple as hiding in the lander while you rush past the frontline. Doing so means we will need to find an alternate use for rivers.

What are your thoughts? Which is more important, rivers or landers? You decide.


We've had a playable land beta up for a month now and we've just about got 300 downloads, but may I remind people that we have forum threads and groups to make matchmaking easier and we still need bug and balance feedback. We need feedback at this stage or we won't be able to make further beta releases.

Comments
OrangeNero
OrangeNero

great looking ship, could be a bit more orange tough.

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TotallySnappy Author
TotallySnappy

You can select your team colour you know.

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Gamingroach
Gamingroach

You can make the lander amphibious, just make land speed very slow as possible so it won't be abused by players. I guess the idea is worth experimenting.

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Landmine752
Landmine752

Is the submarine able to fire while underwater (the phrase "submerges while not firing is a little ambiguous")?
As for the Lander, you may as well remove it and revamp the T-Copter. I would rather one unit get removed rather than making more things obsolete (and the T-Copter wasn't used often anyways).

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TotallySnappy Author
TotallySnappy

Well it'd be difficult to balance submerged/surface since we don't have fuel to balance it with.

As for the lander I'm inclined to throw it in for now and see what people make of it. I just feel the T-Copter is too vulnerable to be reliant upon for carrying armies of tanks everywhere.

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Tymathee
Tymathee

can't you set the lander speed to 0 and make it so when it gets in contact with land it doesn't move at all? or maybe .5 or 1?

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TotallySnappy Author
TotallySnappy

only issue is it needs to be on land to unload so we can't set it to zero or anything ridiculously slow, though we can still try and make it so slow on land it's not worth using for anything other than being a naval lander.

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Mreaper
Mreaper

Why can't you have infantry swimming over rivers anyway?

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TotallySnappy Author
TotallySnappy

because they would also swim in the sea.

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DarkyPwnz
DarkyPwnz

Idea about Lander: It is amphibious but its ground speed is zero,meaning it can't move on ground. Secondary ability ejects the passengers and forces the lander to move back a bit,meaning it is back at sea

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