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Bring forth the toybox of war in a fast, action packed strategy game with a light hearted twist in this tribute to Nintendo and Intelligent System's Advance Wars series!

Report RSS AW: Frontline Map Spotlight - Little Island & Terrain Intel

We finally embark on our own custom made maps designed around the more minimalistically cartoony feel of this mod over the less minimalistic RA3 maps.

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So up to this point all of our media has been ok, but it has constantly been overshadowed by the unsuitable maps of Red Alert 3. Well no longer, we've finally gotten around to making our own maps which compliment the art style of the units, buildings and general feel of Advance Wars!

Small and compact, little island is a perfect holiday resort with two rivial armies on either side of the island with automated minicannons guarding their respective HQ's.

Map Spotlight - Little Island Little Island Comparison

Like in the official titles, little island is designed for quick and small skirmishes with most of the action taking place around the central 4 cities, however in Frontline each player has 2 automated Minicannons that prevent pesky rushing so if by some horrible fluke you do lose the contest in the middle, you have a good minute or so of procrastination to pump out those mechs in ridiculous numbers!

Map Spotlight - Little Island Map Spotlight - Little Island
Map Spotlight - Little Island

We've also scrapped the RA3 minimaps in favour of ones that mimick the Advance Wars map sprites!

(Left: Skirmish Select & Right: During Battle)

And if these aren't enough for you, well we have another video of gameplay! Note that the rocket trails have been toned down as they may have caused blindness as they were in this video and also minicannons are not functional just yet, when we do get them up and running however, games will become much longer and much more interesting! (Be sure to watch it fullscreen in full 1080p!)

Music in order of appearance:
Battalion Wars 1: Callsign Eagle
Battalion Wars 2: Incursion
Battalion Wars 2: Wings of the Gunship


Although not implemented yet, we do intend on making terrain a key part of Frontline gameplay, however it won't be exactly the same as in Advance Wars.

Firstly, roads will offer no cover bonus but will allow vehicles to move faster.

Any units within the area of a forest will have a good defense bonus but will move slightly more slowly. In fog enabled games, units hidden in the fog are protected by the low vision range enemies will have when looking into it.

Mountains are tricky, unfortunately we cannot prevent vehicles from using them and allowing infantry through so we will need to use a workaround by which vehicles can go through mountains and do get a small cover boost, however they will move incredibly slowly. Infantry meanwhile have a little speed penalty but will have a greater cover bonus.

Finally on the topic of properties, bases, cities and whatnot. Any friendly units in a radius around said property will recieve a minor cover bonus and will slowly repair. This means tackling enemies near their properties will be no easy task.

Don't forget our beta!

We've had a playable land beta up for almost 2 months now and we've had a good 400 downloads from moddb but may I remind people that we have forum threads and groups to make matchmaking easier and we still need bug and balance feedback. We need feedback at this stage or we won't be able to make further beta releases!

Spread the word and we'll see you on the battlefield!


nice work of both you and phoenix^^

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Really cool guys :)

keep it up

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nice bw music i think it would suit the map very well

P.s fix the hq paths but it under the road ;D

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Wow! This is awesome!

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