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4 Player Map - "Windbreak Spring" 2 Player Map - "Paradise Peak" 2 Player Map - "Riverside Rumble"
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It has been months since our last major update, so allow me to begin by saying happy new year! We're only 28 (at the time of writing this) days late!

New years resolution breaking fun aside, it's that time of year again where exams and coursework have locked down our free time along with the RA3: Paradox Apocalypse minimod. However, exams are over and we can launch straight back into work!

All five factions now have naval art assets rigged and ingame, including Orange Star which has undergone scale and model tweaks since our last public beta! We're still working on getting them to destroy things in various ways, however here are some screenshots!

Updated Orange Star Navy Blue Moon Navy (Ingame)Yellow Comet Navy (Ingame) Black Hole Navy (Ingame)Green Earth Navy (Ingame)

Seafaring aside, with the navy and land vehicles done, we can resume working on aircraft! We still have the Orange Star air-force from last year (although they have gone through a number of tweaks) and our Blue Moon aircraft from December last year. This week has seen Black Hole take to the skies in what can only be described as weaponised Lego. Expect Green Earth and Yellow Comet to go airborne in the weeks to come!

Black Hole Copters Black Hole Jets
Blue Moon Copters Blue Moon Aircraft

So we're down to 8 remaining aircraft in total! After those are done we shall resume working on infantry, mechs and vehicle pilots. We already have our Black Hole dudes from the render we posted a few months ago, Orange Star have their share of infantry and Yellow Comet have some guys too, however we have yet to start on the Green Earth and Blue Moon cannon-fodder anti-air fodder infantry. Of those we already have, Orange Star and Yellow Comet need rerigging and the whole lot need reanimating until we get it right! Even if they are low poly and have hands you would expect from a video game made in 1999, we still have to have some quality control.

Finally we have our first skirmish map that doubles up as a 1v1 and a 2v2! Hopefully we can bring some new videos of some games in the near future! As always you can follow us on Facebook for extra updates and alerts if we will be playing some matches or generally podcasting on our livestream channel!

Windbreak Spring (1v1/2v2) Windbreak Spring (1v1/2v2)

Oh and we made HQs too.

Frontline is back!

Frontline is back!

4 years ago News 8 comments Report

It has been a while since we properly updated this page so this one will be worthwhile!

Black Hole Ground Vehicles & Mechanics

Black Hole Ground Vehicles & Mechanics

4 years ago News 11 comments Report

An overview of the Black Hole ground vehicles, some links and some mechanics!

Forests, Defenses and Cliffs!

Forests, Defenses and Cliffs!

4 years ago News 7 comments Report

We've been hard at work since our latest release, despite the small amound of beta feedback, we have more goodies to show

Frontline Mini-Mod 2 Tournament

Frontline Mini-Mod 2 Tournament

4 years ago News 3 comments Report

Step up and take part in our monthly tournaments & ladder system starting off with Frontline mini-mod 2! Glory awaits!

Post comment Comments  (0 - 10 of 241)
DerpEnder Jun 2 2014 says:


+1 vote     reply to comment
anymods?247 Aug 24 2013 says:

This is more like starcraft because all u do is command them and the run and shoot as they go. wat does the megatank look like?

0 votes     reply to comment
GrigorTheTomato Apr 13 2013 says:

You got to be kidding me, is this dead? how come? :(

+1 vote     reply to comment
TotalSnappy Creator
TotalSnappy Apr 13 2013 replied:

See my posts below. RA3 is an awful game to mod.

+2 votes   reply to comment
TotalSnappy Creator
TotalSnappy Mar 18 2013 says:

Quick addendum to anyone checking up on this mod, again sorry for the massive loss. However, I am currently involved in making an android turn based simple tactics game with a cartoony overtone.

+2 votes   reply to comment
TotalSnappy Creator
TotalSnappy Mar 14 2013 says:

So here's the lowdown, all of the art assets have been finished and have been that way for about 9 months now.

But thanks to consistent problems with making fluid gameplay and a generally nice looking environment we have constantly stalled and had to rework our approach. We've experimented with everything from skyboxes to top down perspectives to try to make the game feel like the same old RA3 with a new paint job.

This combined with the lack of participation in our age old betas and the uncertainty over RA3 servers pretty much gives us no choice but to let it rest.

It sucks, but we're working on an indie game now. We need the experience and means to support ourselves. Frontline wasn't a waste of time by any means, everything we've learned can be used to make fewer mistakes and more amazing content in the future.

If you are part of an Advance Wars reboot or remake project (with any hope of succeeding) and wish to discuss using our assets, please use the address below.

To finish, when this started, a forum post said something a long the lines of "this will probably die before it is finished". Correctamundo, mind you the IP also seems to be in this state.

+3 votes   reply to comment
TotalSnappy Creator
TotalSnappy Apr 5 2013 replied:

Scratch that just PM me.

+1 vote   reply to comment
BomberMonkey3 Feb 12 2013 says:

I can't get this mod to show up in the game browser. Can someone help me out?

+2 votes     reply to comment
Guest Feb 12 2013 says:

This comment is currently awaiting admin approval, join now to view.

ApornasPlanet Jan 9 2013 says:

What happened to this mod?

+3 votes     reply to comment
Sotoku Jan 25 2013 replied:

It's ok. Masterpieces take time.

+2 votes     reply to comment
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Advance Wars: Frontline
Advance Wars: Frontline
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2 years ago
376 members