Overview of ADAM

• Side by side with the ArmA 3 Eden Editor, create your own missions in record time
a) You do not need to tinker with any files
b) Everything is done through this application
c) Very little scripting knowledge is required
• Get assistance from ADAM's efficient and user-friendly controls
a) Automatic insertion of line breaks
b) Copy code to clipboard
c) Generate functions at the click of a button
• Plug and play TvE coop scenarios for highly randomized tasks
• Write up a custom briefing and generate tasks like never before
• Use and enable simple snippets of code to embellish your mission
• Benefit from a player respawn-persistent realistic air transport system
• Persistently apply the Dynamic Simulation System
a) to all objects and groups
b) for both editor-placed and newly-spawned
• Enable custom actions for added immersion and possibilities
• Realistically and effortlessly populate your sandbox
a) With random temporary encampments
b) With 40+ combinations of high-end patrols
c) With the inclusion of reinforcements
d) With automatic population of settlements with civilians and vehicles
e) With automatically generated combatants in urban areas and countryside
• Enjoy respawn and JIP compatible scripts
a) For tasks and briefings
b) For eventhandlers, actions, and custom support menu
c) For player loadout after respawn
• Fill out the tabs you wish with your arguments and code
• You can even save and load a profile
a) You will not lose any of your data
b) You can continue building your mission at a later time
• Click the Save and Update button
a) Test your mission in real-time
b) Each mission file will be updated with your newest input
• When you're done, save your mission to play with others


Complete list of features

Create/enable/disable/modify/access/enjoy all the following from within the application:

• Plug and play TvE coop scenarios for highly randomized tasks
• Mission name
• Mission description
• Author's name
• Game type
• Maximum/minimum number of players
• Respawn type and delay
• Friendly fire and collateral damage limits
• Body and wreckage removal
• Force view distances
• Mission saves
• AI options
• Teleportation
• God mode
• Invisible mode
• Custom support menu for AI actions
• Location name output
• Force respawn of the player loadout
• Multiple respawn positions
• End Game 3D task markers
• Animations for wounded AI
• AI use flashlights at night (no NVG and with compatible weapon)
• Weapon accessories mounting/dismounting animation
• Enable dynamic simulation system to all objects and groups
• Debug system
• Dynamic group membership and cap
• Base jumping option
• Artillery computer option
• Disable rogue players caused by friendly fire
• Air transport option for player-respawn persistent transport system
• Images for lobby/loadscreen/mission endings
• Briefings assistant for all 4 sides
• Tasks assistant for all 4 sides
• Custom code for init.sqf and description.ext
• Higly specific yet random patrols for all types, groups, and factions
• Random temporary encampments within an area
• Spawn reinforcements
• Automatically generated civilians and combatants in towns (headless client compatible)
• Specific building occupation
• Safe zones and blacklisted areas
• Mission endings
• One-click code generator and copy function
• FX / hints / on-screen texts / virtual arsenal / bookmarks / trigger conditions
• Enjoy respawn / JIP / headless compatible scripts
• All source scripts are commented and modifiable
• Save and load profiles to safekeep your mission data
• Save and update all mission files with one click
• Immediately test your misison in real-time
• Zero file tinkering required
• Little to no coding knowledge required
• Dedicated and hosted compatible scripts
• Automatic updates of ADAM on application launch


Installation:

Simply download and run the EXE file.


Usage:

1. Start a new mission in the ArmA 3 editor
2. Launch ADAM and point to the newly created mission folder in your user documents
3. Input your desired parameters and save your mission when you are satisfied


Latest changelog:

VERSION 6.17.04.12.255
• GUI modifications
• Removed Abort mission request option
• Added Base jump option to deploy chute even when grounded

VERSION 6.17.04.12.251
• Small script change

VERSION 6.17.04.12.250
• Dynamic Simulation now attempts to use the current highest view distance if enabled
• Fixed: player-related trigger condition snippets (now also activate from within vehicles)
• Added UI for Dynamic Group Membership exemptions
• More attempts to avoid spawning ambient civilians and cars near airports/military
• Offloaded more calculations to the server rather than the client
• Added info to debug hint
• Some default values modifications

VERSION 6.17.04.12.228
• Fixed code-breaking typos in several scripts
• Small script modifications

VERSION 6.17.04.12.227
• More changes to solidify the gun rail accessories animation
• Small app UI modification

VERSION 6.17.04.12.226
• Fixed consistency and environement of gun rail accessories animation

VERSION 6.17.04.12.225
• Added BIS_ambientFlyby function to SNIPPETS 2 tab
• Added option in PARAMS tab for player animation if weapon accessories changed
• Assets bookmark button now opens 2 links for more classnames
• DESC tab includes cfgSounds entry for ADAM scripts sound usage
• Slight modifications to the default media images

VERSION 6.17.04.12.218
• Managed action params for DGM and Hostage Rescue
• Added animation and radius for Hostage Rescue
• Modified UI of SNIPPETS tabs

VERSION 6.17.04.12.217
• Fixed clash between DGM and Hostage Rescue actions

VERSION 6.17.04.12.216
• Fixed a script installation error (Hostage Rescue)

VERSION 6.17.04.12.215
• Added a task to the PnP Specops scenarios objectives pool: Hostage Rescue

VERSION 6.17.04.12.213
• Fixed: hint snippet output error

VERSION 6.17.04.12.212
• Added code in an attempt to avoid spawning inside rocks

VERSION 6.17.04.12.211
• Removed and replaced Typewritten text snippet
• Animation loop creation snippet added to SNIPPET 1 Tab
• Animation seizure snippet moved to SNIPPET 1 Tab
• Small DGM action script modification

VERSION 6.17.04.12.210
• Scripts improvements
• Added: animation seizure code under contact or upon death in SNIPPETS 2 Tab

VERSION 6.17.04.12.209
• Fixed: MB 4WD door action script error

VERSION 6.17.04.12.208
• Reduced PnP Armor scenario task AO radius

VERSION 6.17.04.12.207
• Fixed: all PnP tasks will wait for at least one player to be alive

VERSION 6.17.04.12.206
• Minor fixes

VERSION 6.17.04.12.205
• Added patrols to PnP SpecOps scenario's house clearing task
• Reworked PnP SpecOps scenario's HVT task
• Fixed typo

VERSION 6.17.04.12.204
• Fixed: error in Camps script for Syndikat groups
• Fixed: error in PUGS script for Syndikat groups

VERSION 6.17.04.12.203
• Small changes to Camps script (more objects and animations)
• PnP SpecOps scenario's weapons cache task modified

VERSION 6.17.04.12.202
• Added: INDEPENDENT SYNDIKAT INFANTRY GROUPS

VERSION 6.17.04.12.201
• Added: PnP SpecOps Pacific scenario (West vs East)

VERSION 6.17.04.12.200
• Hint snippet tweaked
• Fixed: Some benign script errors
• Added: WEST NATO PACIFIC INFANTRY UNITS
• Added: WEST GENDARMERIE INFANTRY UNITS
• Added: WEST NATO PACIFIC INFANTRY GROUPS
• Added: WEST PACIFIC MECHANIZED GROUPS
• Added: WEST PACIFIC MOTORIZED GROUPS
• Added: WEST GENDARMERIE MOTORIZED GROUPS
• Added: WEST CTRG INFANTRY GROUPS
• Added: WEST CTRG MOTORIZED GROUPS
• Added: INDEPENDENT SYNDIKAT INFANTRY UNITS
• Added: EAST CSAT PACIFIC INFANTRY UNITS
• Added: EAST CSAT PACIFIC INFANTRY GROUPS
• Added: EAST CSAT PACIFIC MECHANIZED GROUPS
• Added: EAST CSAT PACIFIC MOTORIZED GROUPS
• Added: CIVILIAN PACIFIC UNITS

VERSION 6.17.04.12.122
• Fixed: TFAR mod was resetting all offroads to default red texture
• Tweaked: reduced skillset of building occupation units (snippet)

VERSION 6.17.04.12.121
• Fixed: BIS_fnc_ambientAnimCombat remote execution

VERSION 6.17.04.12.120
• Added: a total of 4 tasks in the PnP Specops objectives pool
• Fine-tuned spec ops PnP tasks
• PnP tasks named after cities with corresponding letter

VERSION 6.17.04.12.118
• Added: a 3rd task to the PnP Specops scenario task pool

VERSION 6.17.04.12.117
• Fixed: building occupation script will not have civilians perform animation

VERSION 6.17.04.12.116
• Added: PnP SpecOps scenario (West vs East)

VERSION 6.17.04.12.115
• Decreased spawn count for Jets scenarios

VERSION 6.17.04.12.114
• Fixed: armor task completion for jets scenarios

VERSION 6.17.04.12.113
• Fixed: armor task completion for AHVTOL scenarios

VERSION 6.17.04.12.112
• Added: CSAT VTOLs spawn with patrol scripts
• Added: two PnP scenarios for gunships and VTOLs
• Added: VTOL door interaction

VERSION 6.17.04.12.111
• Fixed: PnP Armor Scenario task radius and distance to players

VERSION 6.17.04.12.110
• PnP Armor Scenario tasks plotted closer rather than throughout whole map

VERSION 6.17.04.12.109
• Added: player actions to control vehicle doors

VERSION 6.17.04.12.108
• Fixed: PnP task disappeared sometimes after respawn

VERSION 6.17.04.12.107
• Plug N Play task enhancements modified

VERSION 6.17.04.12.106
• Automatic updates will be downloaded to Desktop with version number
• Latest ADAM changelog automatically shown while updating

VERSION 6.17.04.12.105
• Minor code changes
• Trigger condition snippets modified: Tanks vs Armor (includes APC)
• Added Jets DLC classnames to airplane arrays

VERSION 6.17.04.12.102
• Added Plug N Play scenarios:
• ARMOR SCENARIO - WEST PLAYERS vs EAST UNITS
• ARMOR SCENARIO - INDEPENDENT PLAYERS vs EAST UNITS
• ARMOR SCENARIO - WEST PLAYERS vs INDEPENDENT UNITS
• ARMOR SCENARIO - EAST PLAYERS vs WEST UNITS

VERSION 6.17.04.12.101
• Added Plug N Play scenarios:
• JETS SCENARIO - INDEPENDENT PLAYERS vs EAST UNITS
• JETS SCENARIO - WEST PLAYERS vs INDEPENDENT UNITS
• JETS SCENARIO - EAST PLAYERS vs WEST UNITS

VERSION 6.17.04.12.100
• Minor code changes
• New Tab: PLUG N PLAY
• Plug n Play: select a scenario
• Plug n Play: choose your parameters
• Plug n Play: random tasks will be created
• Plug n Play: meant for TvE coop
• Plug n Play: endless replayability
• Plug n Play: random tasks, radius, spawns...
• Plug n Play: difficulty in correlation to amount of players
• Plug n Play: scenario added (Jets - West players vs East units)

VERSION 6.17.04.12.075
• Fixed: minor script error
• Fixed: error in Abort Mission Request
• Added: ship view distance included with tank view distance
• Complete TASKS overhaul:
• Tasks: now server-sided
• Tasks: all in one tab instead of four tabs
• Tasks: simplified example
• Tasks: updated options

VERSION 6.17.04.12.050
• Added: APEX vehicles to existing selections (PUGS patrol and R-Force)
• Changed all 'BIS_fnc_selectRandom' for 'selectRandom'
• Added: respawn position text option
• Added: mission abortion request
• Added: godmode option for air transport
• Added: credit
• Several minor code changes

VERSION 6.17.04.12.021
• Repaired briefing tabs broken from previous update
• Minor change in tasks tabs

VERSION 6.17.04.12.020
• Complete revamp of mission endings and media tabs
• Mission ending is now proper to the multiplayer environment (server-sided)
• Smaller mission file with the removal of two media files

VERSION 6.17.04.12.017
• Code changes to try to sync UAV intro after loading screen

VERSION 6.17.04.12.016
• Added: AI joining player's group will have their current animation terminated

VERSION 6.17.04.12.015
• Added: trigger condition snippets (separated with config class logic)

VERSION 6.17.04.12.014
• Fixed: all occupants of vehicles will obtain the same view distance

VERSION 6.17.04.12.013
• Vehicles will mostly likely not fireball anymore when colliding at spawn

VERSION 6.17.04.12.012
• Added: plane view distance applied to UAV control

VERSION 6.17.04.12.011
• Added: more strategic trigger conditions in Snippets 2 Tab
• Modified: Task creation example (simpler and failproof)

VERSION 6.17.04.12.010
• Fixed: automatic line breaks since last update

VERSION 6.17.04.12.009
• Updated GUI
• Added: blacklisted areas option for PUGS patrols
• Added: blacklisted areas option for camps
• Patrols will avoid spawning into and moving through safe zones
• Generated encampments will avoid spawning in safe zones

VERSION 6.17.04.12.008
• Added: blacklisted triggers respected during countryside patrol movements
• Fixed: blacklisted triggers now respected by countryside combatants

VERSION 6.17.04.12.007
• Removed vehicle respawn delay option (use in Editor instead)
• Seat switching now sets proper view distance

VERSION 6.17.04.12.006
• Debug includes player markers and number of total groups
• Dynamic simulation not applied to player's group
• Dynamic simulation notice added for creator's consideration
• Blacklisted locations replaced with triggers (failproof)
• Ambient combatants will not spawn/patrol in blacklisted trigger area

VERSION 6.17.04.12.005
• Air Taxi condition modifications
• Air Taxi no longer cached
• Other small changes

VERSION 6.17.04.12.004
• UI changes

VERSION 6.17.04.12.003
• Fixed profile loading

VERSION 6.17.04.12.002
• UI additions
• Main buttons keyboard shortcuts (Alt+)
• ABOUT info now contains summary, features, and changelog history
• Air Taxi request can be over-ridden by another player (to circumvent a stubborn AI pilot)

VERSION 6.17.04.12.001
• Added: automatic updates of ADAM on application lauch
• Added: headless client support for ambient AI calculations
• Fixed: artillery computer option output for init.sqf
• Reduced the amount of AI spawned as ambient combatants
• Reduced the amount of ambient civilians and vehicles spawned
• Ambient AI and vehicles will not spawn if player is in helicopter
• Modified ambient spawning conditions
• Increased calculation timers
• Reduced ambient AI deletion radius


Credits & Thanks:

Application and scripts created by Pwner Actual and Wop Actual.
Program developed using AutoHotkey's powerful commands and GUI creator.

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ADAM - ArmA 3 Mission Builder

ADAM - ArmA 3 Mission Builder

Other 2 comments

GUI desktop application for automatically developing complete ArmA 3 multiplayer missions easily and in record time.

Post comment Comments
BlackRhino22
BlackRhino22 - - 2 comments

I did it in a blank mission the respawn works just when I use your program on the same mission it stops working.

Reply Good karma Bad karma+1 vote
BlackRhino22
BlackRhino22 - - 2 comments

I love how easy your program is to use, but just one question. How do I enable vehicle re-spawning? When I do the whole vehicle re-spawn in the editor and try to re-spawn vehicles it does not work, I was curious if there was fix for this?

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jphibbard
jphibbard - - 1 comments

when i create a mission through adam when i go to play it it says mission success instantly and doesnt let me play it

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Pwner-Actual Creator
Pwner-Actual - - 2 comments

You'd have to make sure your don't trigger a mission success without waiting for the conditions to be fulfilled. Look closely at your trigger or script conditions.

Reply Good karma+1 vote
Guest
Guest - - 689,108 comments

is it possible to use custom factions rather than just NATO,CSAT etc?

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Pwner-Actual Creator
Pwner-Actual - - 2 comments

It is possible. However, you would have to manually replace the vanilla factions (for example: CSAT INFANTRY UNITS) with your own classnames for the modded faction, within the script files (for example: \PWNR\Scripts\PUGS.sqf) to spawn custom patrols.

Reply Good karma+1 vote
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