Action Half Life 2 is designed to simulate the experience of being in an Action movie. Movies like Hard Boiled, Face Off, and Die Hard are the inspiration for AHL. AHL2 is AHL reborn on Source engine.
Read how we are way less quiet than you thought we would be and check out what we have to share with you today.
Posted by [ladnet]brad on Mar 6th, 2012
It’s been a solid 4 months since I wrote those words up top about being less quiet during production without posting the least bit of information afterwards. Up to now.
Actually we haven’t been quiet over the last 4 months. Quite the contrary, we’ve been rather chatty. Just not in public. There have been several discussions, the biggest one up to now is about the planned goal modes. We want to get it right the first time and that requires thorough planning. This is all theoretical stuff and much talking (or: posting) and therefore not very actiony but we’ve come up with a plan for the feature which’ll bring a shine to your eyes once v3 is out. The good news is that the most basic form of the feature is already working, the bad news is that it’ll still take us several months to implement and close every last one of the tickets on that exhaustive ticket list. There’s also some stuff being added besides the ticket list, which usually happens when we come across things that could use an overhaul during testing. Now, what makes a news post about a game in production even more interesting than the mere words themselves? Correct, media. The goal modes mentioned above require some information on the HUD. So here’s the concept of our new HUD.
The most obvious change about the HUD is the addition of goal info. This consists of three different parts. The first one is a 3d arrow (the picture above just shows a concept) which points to where you have to go next. The second part is the name of the location where you have to go next – in case this information is available from the map. The last part is a short info text on what to do once you arrive where you have to go. Besides showing goal info we also wanted to clean the HUD up a bit. As you can see the numbers next to the health icon are gone, once the icon is all black and white you’re dead. The exact number of health left really doesn’t matter in AHL2 and if you still want to see it there’s always the chat variables. The unique item icon has been moved to the left, next to the health icon. Above it there’s room to display an extra icon for items you may carry during goal modes. Unlike in v2 both icons won’t be shown as empty panels if you don’t carry an item, they’ll just vanish when there’s nothing to display. The last change to the HUD can be seen in the lower right corner. The weapon info has been split into two parts. The lower one shows the type of ammo you are currently using and the remaining content of the current magazine. The panel on top of it shows how much spare ammo you have left.
That’s it for today. Comments on how you like the changes to the HUD are welcome either in the comments section of this blog post (no registration required) and/or our forums.
There’s also another news release planned soon and it’ll be a surprise. Stay tuned.