"A travesty has befallen the sacred lands of our God Emperor. The despicable Ork tides have already taken the planet Tern and are now sweeping through the entire system. These foul creatures not only threaten the millions of inhabitants but take the Forges for their own perverse means. Should the Imperial Guard faulter, we shall stand firm. My brethren, it is our duty to cleanse these Xenos in the name of the Emperor. Never forget, never forgive."
- Grand Master Uriel, briefing aboard Strike Cruiser Exheres Venia, Sanctus Sector.
Game Features
Two fully realized Warhammer 40K races - Space Marines and Orks.
Unique squad based system and command circuit for both races.
Play as one of more than 10 character classes with more than 50 distinct types of weaponry and equipment that stay true to the 40K universe.
Frenetic and interactive melee combat where strafe combat is limited.
20 different vehicles including tanks, dreadnoughts and aircraft.
Focus on infantry cohesion and squad level battles with vehicles filling a support role.
Seamless integration of FPS/RTS gameplay, with a totally dynamic resource system.
Large detailed maps with focused combat areas.
Scaled combat ranging from 16 to 32+ players.
Pleast Visit our website's F.A.Q for more info.
As many of you can see, the 8th Legion team has been striving to complete most assests, mainly models, before the engine is even out. The attitude the team has taken to the task is a direct and serious one. We realise that it does take more than a couple of years to release a good game and there is no sense in twiddling thumbs until the dev tools comes out. However, the team is still lacking in some departments so please do not hesitate to get in contact with us if you wish to help out.
Getting into contact with us can be achieved in several ways. Either an Email or Private Message on our website's forums at 8thlegion.net or come onto our IRC channel listed in the side panel.
1 comment by ShadowReaver on Oct 27th, 2006 digg this super bookmark
Much like last week there isn't a whole lot to share, but i bring you new planet profiles for you to gawk at, which i can promise you will be the last you see of them. Next week comes the monthly update and ive been promised it's going to be exciting, pants wettingly exciting according to our chief-of-modelling so come back next week with a spare pair of pants.
Only registered members can share their thoughts. So come on! Join the Mod DB community today (totally free) and do things you never thought possible.
The models you have made are all top notch and true to the game, but seem to be a bit low poly. Since this is the UT2K7 engine, consider adding a bit more detail to each, maybe? Unless you intend to add all of the detail through the textures.
ooh is this 40K mod ??? sweet :p
You guys are going to LOVE working with UE3 (UT2k7 sdk at least)! I'd love to see a fully fleshed out 40k mod for it, could be amazing. Good thing you guys are doing a lot of your modelling now so you can focus on level design, scripting and programming later.
Best of luck!
it could be a grate game. Go hard on it!
Good models.
Updates are up weekly every Saturday Australian Eastern Standard Time.
The unreal games have always been alot of fun and are usually the source of some fantastic mods and i dare say 2k7 won't be much different
More dakka than you can poke a big shoota at.
"If UT2007 hasn't even come out, how are you already developing a mod? I understand planning it out, but models and such, kinda early, don't you think?"
So the mod doesn't come out 2 years after the game has been released :P
If UT2007 hasn't even come out, how are you already developing a mod? I understand planning it out, but models and such, kinda early, don't you think?
Also with ut2007, it can be assumed that quite a lot of the scripting engine will remain similar to that of ut2004 - so much code planning can also take place beforehand. Essentially, there is still lots of work to do... even before the game is out :)