"A travesty has befallen the sacred lands of our God Emperor. The despicable Ork tides have already taken the planet Tern and are now sweeping through the entire system. These foul creatures not only threaten the millions of inhabitants but take the Forges for their own perverse means. Should the Imperial Guard faulter, we shall stand firm. My brethren, it is our duty to cleanse these Xenos in the name of the Emperor. Never forget, never forgive."
- Grand Master Uriel, briefing aboard Strike Cruiser Exheres Venia, Sanctus Sector.
Game Features
Two fully realized Warhammer 40K races - Space Marines and Orks.
Unique squad based system and command circuit for both races.
Play as one of more than 10 character classes with more than 50 distinct types of weaponry and equipment that stay true to the 40K universe.
Frenetic and interactive melee combat where strafe combat is limited.
20 different vehicles including tanks, dreadnoughts and aircraft.
Focus on infantry cohesion and squad level battles with vehicles filling a support role.
Seamless integration of FPS/RTS gameplay, with a totally dynamic resource system.
Large detailed maps with focused combat areas.
Scaled combat ranging from 16 to 32+ players.
Pleast Visit our website's F.A.Q for more info.
As many of you can see, the 8th Legion team has been striving to complete most assests, mainly models, before the engine is even out. The attitude the team has taken to the task is a direct and serious one. We realise that it does take more than a couple of years to release a good game and there is no sense in twiddling thumbs until the dev tools comes out. However, the team is still lacking in some departments so please do not hesitate to get in contact with us if you wish to help out.
Getting into contact with us can be achieved in several ways. Either an Email or Private Message on our website's forums at 8thlegion.net or come onto our IRC channel listed in the side panel.
0 comments by ShadowReaver on Nov 3rd, 2006 digg this super bookmark
Unfortunate news this week as im sorry to say the pants wettingly exciting monthly update has been post poned due to heavy rainfall and also that our Web Technician is moving our site to an entirely new web server and performing several upgrades in the process. Check back next week to see if we have sorted ourselves out.
Only registered members can share their thoughts. So come on! Join the Mod DB community today (totally free) and do things you never thought possible.
Looks great and all, but isn't the "Ork Dreadnaught" supposed to be an Ork Killa Kan? I do remember their dreadnaughts being alot bigger and the killa kans being their little brothers.
this will be no short of epic(not the game :P )
Yeah finding that balance has been a bit of a choir but i think we are getting it right :D
Hahaha, alright. Ork models at this time have a nice blend of cartoon and grit I think. They'll tear your throat out, but it's ok if they fire a rocket and it blows them up instead. The shoota doesn't look BAD, by any means, there's just something about it that bugs me. I figure it'll look fantastic ingame though. Guess I'll just have to wait and see, eh?
;)
Orks are something that has been a hot topic of debate over the last couple of weeks due to our vision of the gritty FPS and GW's very cartoony design of the Ork's conflict with that. So we have been working on a more 'realistic' image, which as you can see on the shoota removes that cartoony essence of the originals while still maintining the look of Ork weaponry.
And as for the weapon models looking simple that's intended, there is alot to be gained from simplicity at our current stages and we can promise it will be the hottest Shoota you have ever laid eyes on by the time it comes to release ;).
The newest renders look great, but again....the weapon models seem somewhat simple. The warhammer looks alright, but the Ork shoota just isn't that orky. I'm not sure what it is. It's got the big ole rivets, the shambled look, and it's big. Maybe textures will help, I don't know.
I'm a big Ork fan, so you'll be hearing from me any time the orks get an update ;)
What are those beutiful models rendered in? Did you use any plugins?
Scanline renderer with a skylight and light tracer. I find that simplicity can be highly rewarding.
I would assume the rest of the detail will come fromt he textures...
We're waiting on final specifications released by Epic before we embark on 'eye candy'. These models may seem low poly but I can assure you, they have weight behind them.