Absolute Annihilation is a massive total conversion project for Cavedog Entertainment's 1997 RTS title, Total Annihilation. The mod's aim is to completely update the gameplay, while keeping it consistent with what was developed in the original game.

From the readme:

Absolute Annihilation is the product of hundreds of hours of exhaustive testing and
very hard work. It has, in my opinion and that of many others, turned out extremely
well. This mod doesn't have as many units as packs such as TAUIP or UTASP, but I
think that mine is of a higher quality overall. I played with those mods for over a
year, and in that time I can still remember a lot of units which were not merely
unbalanced, but often times either completely game-dominating or completely useless.
The most satisfying, long-lasting mod experience I've ever had is with Uberhack by
Brave Sir Robin. The key to Uberhack was that the game was added to, without taking
anything away from the original game in the process. This is what I hope to
accomplish with AA, but on a larger scale. It's like what the game WOULD be if units
were still being released weekly from Cavedog.

I've added about 175 units in all. AA is, first and foremost, a mod about balance,
not about ridiculous numbers of units. Shipyards, aircraft plants and the like have
only got two menus worth of units. The Core K-Bot Lab doesn't have even a single
new one, and the arm version has only one extra! This is because I felt that what
was already in place didn't need anything else. This IS Total Annihilation we're
talking about - the game with more stock units than any other RTS to date!

My goal with AA is to make it so that for every form of attack or defense, there
is a countermeasure available. There are no defenses too strong, and no attack too
potent to find a way to beat it.

Hovercraft are now worth building, so give them a try. Scout hover weapons have
been tweaked to give a sort of "Flash-on-water" feel to them, and there are now
heavy hovercraft available to each side which are comparable to a destroyer in
firepower. In addition, there are also radar and radar jamming hovers available,
allowing land stealth tactics to be adapted to water battles.

If you've been watching the "unit IDs used" bit steadily decreasing, it's not a
typo. I've actually been removing units - but only ones which I felt were beyond
salvaging. These removed units have had their roles given to lesser units which
you probably didn't regularly build before.

Also, I'd like to mention that many units, including some Cavedog ones, have been
seriously altered and do completely different things, and that 9 out of 10 units have
been changed in some way from how they were origninally designed. It'll take a while
to learn all these differences, I know, but in the end it's worth it. The point is,
you should build every unit at least once, if only just to see what it does. Many
units that were largely useless or not worth building are now very important. For
example, the EMP and Neutron launchers now fire medium-range cruise missiles which
are extremely effective for destroying rushes of small units or doing that last bit
of damage necessary to take down a retreating 'mech.

Next, I've changed the movement abilities of construction units around a bit.
Construction vehicles' turning speed has been reduced slightly, while kbots have
been given a slight boost to their top speed and building range. While
vehicles are significantly better builders for large projects such as RFLRPCs,
kbots are by far superior in guarding construction facilities and boosting their
production rate. You can fit four construction kbots in the same space as one
vehicle would normally occupy.

All of the units I've included can be found at at least one of the following:

Unit Evaluation Center - Planetannihilation.com
Core Prime - Planetannihilation.com
Unit Review Central - Tauniverse.com

Nominate for Mod of the Year 2009

The search is on to find the hottest mod of 2009, so if you
believe this is the one - vote for it. Everybody can vote all
they want, however, guest votes only count in the event
of a tie. For rules, prizes, movies & more - head on over
to the official 2009 awards page. Good luck to all!


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Comments  (10 - 14 of 14)
JoEmOeMiNo
JoEmOeMiNo Dec 31 2004, 2:20pm says:

total annihilation kingdoms is just some other rts made by cavedog. its not number 2 just something totally different. 2 would be more like the first one.

+1 vote     reply to comment
Cheapskate
Cheapskate Dec 23 2004, 4:57am says:

Total Annihilation Kindoms is Total Annihilation 2 I think.

+1 vote     reply to comment
Blacktemp69
Blacktemp69 Dec 10 2004, 11:51pm says:

Does any one know if there will be a tolal Annihilation2 is coming out and if so when?

+1 vote     reply to comment
nightrider1990
nightrider1990 Nov 27 2004, 8:15am says:

hi this game is cool and for 2004 it's still has good things its cool!!!!!!

+1 vote     reply to comment
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Icon
Total Annihilation Icon
Platform
PC
Developed By
Caydr
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Official Page
Planetannihilation.com
Release Date
Released Aug 30, 2004
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Community Rating

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7.5

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Style
Genre
Real Time Strategy
Theme
Fighter
Players
Single & Multiplayer
Statistics
Rank
2,999 of 10,828
Last Update
5 years ago
Watchers
11 members