Absence v1.3 (SDL Version)
Apr 24, 2011 Full Version 2 commentsThis is the full version of Absence. I hope you enjoy it! This version is a native Win32 port and so doesn't need any emulators. It's also Windows Vista...
Absence is a Wolfenstein 3D TC with a new and dark storyline that includes a lot of new features that you've never seen before in a Wolfenstein 3D TC, like an experience system to upgrade yourself!
Absence plays in a US underground lab called "Sigma Complex". This lab complex is primarily specializing in genetic and robotic experiments. Something terrible happened a year after the start of the project and the government decided to send you, an elite soldier, into the complex, with the mission to find the last known documents about Professor Tom Baker's experiments and to destroy the complex, with the second objective to eliminate all failed lab experiments, and to see if anyone, or anything, has survived...
Features
3 comments by Havoc7 on Dec 27th, 2008
I've received a lot of emails from people asking where to find the yellow keycard on level 1 and how to destroy the cyborg Protoss on level 5. Personally I don't think that these things are too hard to find out. Be that as it may, I've created and uploaded two walkthroughs for people who may have troubles to accomplish these things. You can find the video walkthroughs on YouTube. Here are the links to the videos:
Note: There won't be any other walkthroughs from me, so please don't wait for any new ones and don't ask me to do any other!
This is the full version of Absence. I hope you enjoy it! This version is a native Win32 port and so doesn't need any emulators. It's also Windows Vista...
This is the full version of Absence. I hope you enjoy it! Version 1.2 includes the following fixes: - Fixed some exploits - Fixed a bug on map 17
Ah, now I got it: Yes, the weapons moving to the right or left (dependent on the weapon) when you attack with them.
no no no i mean the way that weapons in wolf3d are based in the centre, will you be leaving them in the centre, or will they be moved to the right instead of the centre (like in modern games). notice how the weapons point to the left, modern games move the sprite to the right of the screen so it looks like its shooting into the centre of the screen instead of the far left.
I've added a modified gun bobbing feature, so if you walk, the weapon goes slightly to the left, but then back to the right side. I hope that answered your question :-)
i have to ask; with the new weapon graphics, will the weapons be moved furtherto the right of the screen to add effect? or is he just shooting to his left? ;)