A custom story for Amnesia: The Dark Descent in which you once again take on the role of Daniel, roughly one year after his ordeal at Brennenburg. Daniel has been doing quite well since his escape, but one night, a loud crash awakens him. It is up to you to investigate the source of the disturbance, and find out what it all means. IMPORTANT: YOU MUST HAVE JUSTINE FOR THIS STORY.
I loved this mod so I gave it a 7, I basically set my reasons for 5 reasons which is Length, Scares, Story, Lag and Quality, you'll see my opinions down below of all these (I know there is no atmosphere and stuff in the reasons but I include them in the quality :3)
The Quality was very good and creepy and all in all of that, very good. The Story is a little like the original story, but twisted it a little which is kinda a good thing, but also a little bad thing. The Length of this cs, in my opinion, it is WAY to long to be a cs, you should have made it into a full conversion instead. Scares aswell was I dont really know, it wasn't so many of them in my opinion, a few very good ones, I have a full playtrhough of 16 episodes, the first scare was in episode 1 which is my biggest jumpscare I have ever had from a cs. And then the Lag, at some areas it was lagging a little but not so much so it was pretty much almost no lag at all.
Quality: 8, Story: 7, Length: 7, Scares: 9 and Lag: 10 - So in overall I chose 7 because of these reasons
Move along, nothing to see here. Same stuff we've already seen before.
The same key hunts, the same monster spawns each time you pick the key, the same slow pace with no pay off, ie story that goes no where and gives little. It falls into the trap of being Amnesia without the originality and with the repetitiveness that kills the immersion... the only good point is that it's a long mod but that works against itself because of the amateurish mistakes.
There is a "spider lair" although its aesethically nice, and has a interesting premise to have to use directions but it was to short to justify playing for it.
The end boss is a bit innovative in how he's made but it doesn't make much sense. He could easily kill someone using a gun yet he uses this magical beam stuff that takes ages to kill you because he can't aim.. and conveniently a big rock falls that you can throw into these giant light bulbs?
The mod also provides explanation for the shadows. But its the most obvious explanation a fan could come up with.
This was a good CS, has a good story, and a lot of good bits in it, but the major drawback to this was far to many monster in it, to a point where it began to get annoying rather than scary, took away the fear factor to what could have been a excellent CS. Still the level were well laid out, and well worth a play.