A custom story for Amnesia: The Dark Descent in which you once again take on the role of Daniel, roughly one year after his ordeal at Brennenburg. Daniel has been doing quite well since his escape, but one night, a loud crash awakens him. It is up to you to investigate the source of the disturbance, and find out what it all means. IMPORTANT: YOU MUST HAVE JUSTINE FOR THIS STORY.
Move along, nothing to see here. Same stuff we've already seen before.
The same key hunts, the same monster spawns each time you pick the key, the same slow pace with no pay off, ie story that goes no where and gives little. It falls into the trap of being Amnesia without the originality and with the repetitiveness that kills the immersion... the only good point is that it's a long mod but that works against itself because of the amateurish mistakes.
There is a "spider lair" although its aesethically nice, and has a interesting premise to have to use directions but it was to short to justify playing for it.
The end boss is a bit innovative in how he's made but it doesn't make much sense. He could easily kill someone using a gun yet he uses this magical beam stuff that takes ages to kill you because he can't aim.. and conveniently a big rock falls that you can throw into these giant light bulbs?
The mod also provides explanation for the shadows. But its the most obvious explanation a fan could come up with.
This was a good CS, has a good story, and a lot of good bits in it, but the major drawback to this was far to many monster in it, to a point where it began to get annoying rather than scary, took away the fear factor to what could have been a excellent CS. Still the level were well laid out, and well worth a play.
This is an overall great custom story. Scary, interesting and very well-developed.
Since this CS is a long one, it honestly felt like an entirely new game--which is definitely a good thing! There were plenty of puzzles and scary encounters to keep me busy and on my toes, as well as an engaging plot that kept me very interested the whole time; it was a surprisingly believable continuation of the original Amnesia: The Dark Descent story.
I do have some criticism for this CS, mostly that the key-searching got a little excessive. There were certainly some creative scares and situations, but not quite enough to break up the monotony of constantly searching for keys.
The key-searching also bred another problem: predictability. There were a lot of monster encounters in this CS, but too many of them oh-so-conveniently appeared right after a key got picked up, and it got to the point of being way too predictable, which took some of the fun (and terror) away.
Also, some of the puzzles were very similar to those in the original game, which was a bit boring.
That being said, however, there were still some very creative maps, such as the spider area, and the ending "boss fight" was awesomely unique.
I'd say that this custom story is definitely worth playing, because despite some faults in the predictability, it still provides plenty of challenges and scares. There was obviously a LOT of effort put into this custom story. Well done!