A custom story for Amnesia: The Dark Descent in which you once again take on the role of Daniel, roughly one year after his ordeal at Brennenburg. Daniel has been doing quite well since his escape, but one night, a loud crash awakens him. It is up to you to investigate the source of the disturbance, and find out what it all means. IMPORTANT: YOU MUST HAVE JUSTINE FOR THIS STORY.
Awesome custom story. the way it followed on from the dark descent's story line made me really get into the story and kept things interesting. good scares and monster encounters and fun puzzles. the mine area was also interesting and something i had never seen before while difficult was still fun. i personally did not encounter any bugs through out the custom story and while some people think it is unoriginal to carry the story from the main game if you have an open mind it works perfectly
Good job really like the custom story !!!!! :D might be one of the best ones i played i give it a 9 cause its really good but there was 1 glitch when i was looking for the lever and then the monster appeared i hide in one of the corner then i teleported outside the map !!? and i died please fix it for other players :) overall really like it :D Game Rating <9/10)
:D XVaLeNzUeLaX :D
The story is just fantastic, one of thee best mods that anyone has played, this mod happens to give scares at good times when they need to be, I am happy to say to finish this but as well as sad that it could not continue like the original game Amnesia: The Dark Descent, all thou this game happens to be one of thee scares mods people won't follow up with your creativity to do ones like this. This game happens to have one of thee best endings, I didn't die and I didn't cheat at the game at all but the levers in the storage would just **** me off and I would just walk away, the many scares that are in this mod gives you chills just because you will never know when they will happen, even thou that all of the jumps scares that were coming I knew they would happen, but I am NOT saying that it has a bad anything, but that it was easy to know when the jump scares were coming. I love this game I give it a 9/10 please create more like this
I really like how the story connects with the original story, it explains a lot of things, even though then might not be true, but you sort of get a feeling that you are continuing on the story in a really fitting and good way. The ending was also great.
I agree with @Tanshaydar, so I won't repeat what he wrote.
IMHO the author made what seems to be an Adventure Game closer to D&D/RPG only with some missing components: like fighting (preferably with weapons), gaining exp. points, skills, gold collecting and wizardry
... or were they really missing?
Weapons: there was a knife and our hero was using it (twice!) and not just for peeling apples.
Exp.: However we couldn't see them directly our hero earned XPs along the way and the points manifested themselves with stronger and faster monsters roaring on each level.
Skills: Our hero could master the Wardrobe Hiding Routine, which at the end he perfected so well, he acquired a skill that allowed him to summon a wardrobe whenever he only felt that a monster could pop his head out of the next dark corner. He also learned the Silly Walk specialty to survive the depths of the Vicious Spiders' Mine maze.
Gold: At one point our hero became very rich after collecting 60 tinderb... gold coins that is. He had to spend some lately but ended up with more than 45.
The wizardry: some spells were used - detect secret doors, dimension door (this one with a gruesome component - Blood of the Twisted), close wounds, mental stability and raise dead (used extensively during the Boss Fight). The opponents were using even more powerful ones I just couldn't possibly name.
And the last but not least the boss fight, with special boss music, enormous boss' power and spawned monster as expected from the decent Boss Wizard.
And there were enormous labyrinths with hundreds of boxes and barrels and thousands of books and bottles and there were peaceful cities and murky caves... ok I may have exaggerated here a little bit, but did you get my point?
It definitely wasn't a horror game. Not even close.
And yes I was writing about Abduction that aspired to be the main story continuation. But for me it was some kind of experiment to make an RPG game with the Amnesia's lvl editor and it deserves