A custom story for Amnesia: The Dark Descent in which you once again take on the role of Daniel, roughly one year after his ordeal at Brennenburg. Daniel has been doing quite well since his escape, but one night, a loud crash awakens him. It is up to you to investigate the source of the disturbance, and find out what it all means. IMPORTANT: YOU MUST HAVE JUSTINE FOR THIS STORY.
Nice and long, and strategically made, I can easily say that this is one of the best custom stories I've played so far.
Awesome and interesting concept for a "boss-fight". Having a little offense in this game is nice; I'd reallyl like to see this explored and used more in more custom stories.
I like the ending too; not a total rainbows-and-sunshine ending, but not a tragic end either.
Really good! Truly felt like an extension of amnesia and the boss fight at the end was really well done and cool!! Also liked the length and good atmosphere with carefully placed scares and a intriguing story that connected well with where the original amnesia left off .
On the other hand it did resemble amnesia a bit to much, even in the alternate universe maps were very similar to the vanilla game and so were some of the scares and sequences
Overall it was great would have liked to give a 9 but it simply lacks some originality
For the first time this cs was like some very bad one, but as close I get to the end as good the cs get.
Atmosphere:There was a few custom musics but mostly the original, but I think they were to make the player feel the original Amnesia feeling.
Scares:There was tons of it from the common monster-break-door scares to some really unique.
Monsters:There was no custom monster, but this story doesn't need them.On the early parts of the cs there were monsters everywhere.Go into a room->monster comes etc. but on the later parts of it you have used them well.Mostly.
Puzzles:There was a few hard puzzles but mostly key ones.
Story:Simple story with perfect ending.
Light sources:You have made good use of the light.All the time there was the right amount of light.
Oil and tinderbox:There was more than enghoungh from both so I never ran out of oil or tinderboxes.
Personally I enjoyed it a lot. However the boss battle feel at the end broke the immersion a little. It had some clever use of the lore left behind by the first amnesia title, used the monster in creative ways along with giving them back-story, and wandering through the end felt nostalgic and made me believe that I truly have been on an epic adventure.