A custom story for Amnesia: The Dark Descent in which you once again take on the role of Daniel, roughly one year after his ordeal at Brennenburg. Daniel has been doing quite well since his escape, but one night, a loud crash awakens him. It is up to you to investigate the source of the disturbance, and find out what it all means. IMPORTANT: YOU MUST HAVE JUSTINE FOR THIS STORY.
Nice and long, and strategically made, I can easily say that this is one of the best custom stories I've played so far.
Awesome and interesting concept for a "boss-fight". Having a little offense in this game is nice; I'd reallyl like to see this explored and used more in more custom stories.
I like the ending too; not a total rainbows-and-sunshine ending, but not a tragic end either.
This mods has the scare factor down and great storyline. The puzzle are reasonably challenging, it would have been helpful if some of the notes gave more of hint as where to look or what I am looking for. Sometimes I feel like I am felt guessing as where to go or look. Other than that as far as the all jump scares and atmosphere the mod is great!
I really liked this mod. The idea was intriguing, and it had a great atmosphere with some solid scares as well. It was also quite long and the ending was awesome. Unfortunately, there are 2 significant issues that, in my opinion, prevented this from truly being great.
1. Monsters. There were at least 2-3 times more monsters than were needed. There were a few really well done, scary sequences, but overall, I felt that every time I made progress a monster would show up, and it got to the point where it really started to break the atmosphere.
2. Creativity. About 30% of the puzzles, maps and sequences, were almost a carbon copy of things from the vanilla game, and another 60% is stuff that ive seen in god knows how many other mods. Only about 10% is really unique to this mod (mine, mannequin part and ending, that's about it).
It's a shame because if that stuff was fixed, this would be an easy 9, but I can't justify a higher rating considering that those two things did significantly impact my experience. For anyone looking for a tribute or something very similar to Amnesia, this is a great choice. For those looking for a unique experience, look elsewhere.
Not bad follow-up to the original Amnesia: The Dark Descent, but it gets repetitive, found key, go to next place, repeat.
The level are simply boring, there are no details, and are way too large so there is a lot of unused space.
The story is average, don't spect nothing out of amateur scriptwriting skills level.
Somehow, I was incapable of finding the lantern, hence I couldn't use it throughout the entire gameplay... However, the lack of this item made it even more fun, because it was dark and spooky almost all the time! Plus, I played it at night, so the experience truly was a terrifying one! The dungeons looked original and creative. What's more, they were so narrow that I felt claustrophobic, which happens... rarely...
And what a lovely hall it was, you know, the one with two lions and two eagles! It calmed my ragged nerves and every time I escaped the creepy areas, I took a soothing bath in the exquisite pond!
I also loved the story! The notes about the afterlife were engrossing, whereas the ending was satisfying. The only thing that was missing was voice-acting.
Finally, when it comes to the puzzles, they were really interesting! Moreover, their difficulty level was just fine - not too hard, nor too easy!
Marvellous job! :)
In the end, I liked this custom story. Here are my problems with it: In the first part of the game, it feels too similar to, "Amnesia: The Dark Descent". When I was trying to find the orb pieces, I got a little bored at times, and I thought the puzzles should've been a bit more generous. But still, it was good for me.