A Wrong Turn User's Guide
Jun 11, 2012 Guides 7 commentsThe ultimate ressource for A Wrong Turn players, the User's Manual contains everything you need to know about the game and it universe, from installation...

Main features :
- An intricate and immersive alternate history background.
- Eight playable civilizations, each having its own eight unique units :
-The Worker's Republic of Vidalia
-The Great Reich of Salviatia
-The Atlantic Federation
-The New Golden Horde
-The Celestial Empire of the Eternal Rising Sun
-The Caliphate of Jihadia
-The Bolivarian Republic
-The Transsahelian United Kingdom
- More than four hundred new skins and buildings ! Every civilization has been given its own architectural set and unit set, no shared skins or units whatsoever.
- More than five hundred new sounds ! Almost every unit is voice-acted and speaks in its native language. New guns, artillery and ambient sounds give to every battle an intense cinema-like feeling : tank formation clash, jet fighters dogfight, giant battleships unleash hell, ground attack planes dive from the skies, and rocket artillery shrieks above endless waves of infantry.
- Over twenty new 3D models, so that not a single tank or plane will be used by more than one civilization.
- A new wonder system : every civilization enjoys its own 17 unique wonders, for a grand total of 136, mixing actual real-world ones, such as the World Trade Center, the Cristo Redentor, the Pentagon, or the Dome of the Rock and imaginary ones, such as the Black Obelisk of Kronstadt, the World Dragon, or the infamous Castle Wolfenstein.
- A new unit type in the airport, the Ground Attack Plane, fulfilling the role of a tactical bomber.
- A new interface, with a more modern look.
- A new soundtrack, more fit to the A Wrong Turn universe.
4 comments by RoXXGames on Oct 11th, 2012
What to expect in the upcoming weeks ?
Hopefully, we'll be able to release the long-awaited 1.01 update, featuring the infamous Experimental Units. Yes, the ones we brag about in the User Manual but actually aren't ingame. With a little more work, we can fix this and put the game up-to-date and matching with the Manual. Then, what is to be expected in the future ?
We have many ideas about features we'd like to incorporate to our mod : a quick-battle script, to allow more exotic units, such as chemical weapons and paratroopers ; enhanced naval warfare, with different, more specialized ship types : cruisers, frigates, destroyers, command ships...
We could also use Germanbacondragon's work on a Moon map to put up an entire expansion depicting battles on the surface of Earth's satellite. This idea is really exciting, but raises dozens of gameplay issues. Before we can make this happen, we would like to have the community's input about how to make a moon-based combat system be both balanced, fun and (relatively) realistic.
On any of these topics, we would very much appreciate your contribution, either by ideas, or even by actually helping us with coding, scripting or modelling. Stay tuned for more updates and screenshot as we get back to work !
The ultimate ressource for A Wrong Turn players, the User's Manual contains everything you need to know about the game and it universe, from installation...
- Adds the proper modded "tribes" files to A Wrong Turn.
The 1.0 version of A Wrong Turn is available ! Currently, no installer, so be sure the check out the readme file.
srry for all my many comments latly, but i have GREAT NEWS i finally figured out the script i found an amazing tutorial, it gives me all the script codes, all the functions, how to fix the syntext errors, i will be testing these right away if it works i will help u with scripting, besides the msg's i figured out how to set the objectives
That's really cool!Emphan is working on scripting too, maybe you guys could coordinate your efforts.
Regarding the trees, I can craft new bh3 files, just tell me what you need exactly and I'll try to create it. Nothing too fancy, though, I'm relatively new at modelling, so please go easy on me!
Finally, about your Vietnam war mod, I like the idea. For tech support, you should visit the RoN Heaven forums, especially the Game Modifications section : the modding community is very active, and you will find there answers to all your questions!
Thank you for your help and feedback. Now is a really busy time for the team, but I hope we can get back to work soon enough!
also i may have found out how to change the tree files, is there a way to open BH3 and BHA files with a paint.net of other iimage editor??
Bh3 files are the models, and the BHA files are animations, so they can't be opened with paint. They cannot be opened up even with a modelling program though, because there seems to be no way to import them back to a format that can be opened up by a modelling program.
also im trying to make a vietnam war mod, i already edited the nations of N. and S. Vietnam, US, Cambodia, and Laos for it, some unique units i used for N. Vietnam, and i figured out how to add units, but how do u find or create a image for the file? do i need a certain software for it? this is the next thing i was going to create En.wikipedia.org i am hopeing i can just edit the image in the RON art or where they are located, and i figured out how to edit the name and stats but i need to create a texture for it
the test has failed, i created it, got a syntax error at line 20, can some1 comment here or pm on what the problem is?
//Designed and Scripted by Bacondragon
scenario () {
labels {
//Insert any constant labels here
}
run_once {
//Insert here any special commands that run only once when game is first started
popup_dialog("6 am, september 30th, 1814, the British have sent their navy and troops to take Baltimore and the east coast,defend our capital at all cost.");
set_victory_message("The Royal Navy is in Ruins, the British Army is in full retreat, we have once again remained victorious");
set_defeat_message("The Royal Army marches through D.C, President Madison has been hung, freedom has been trambled by the British Army.");
}
im working on learning how to script, i will let you know how it turns out tommrow, doing a simple test with victory message, and defeat message, and limiting buildings, then i will work on more like have the AI try to capture cities
The bribe bug is rather common and easily fixed: could you please precise which unit you were bribing? I assume it was a Horde's unit: maybe a Chotgor or a Shurga?
chotgor
hmm ok i will bring that up in discussion, you know what nation you were using? vs which? will help us to pinpoint whether it is those nations specifically or not :D