A Wrong Turn User's Guide
Jun 11, 2012 Guides 7 commentsThe ultimate ressource for A Wrong Turn players, the User's Manual contains everything you need to know about the game and it universe, from installation...

Main features :
- An intricate and immersive alternate history background.
- Eight playable civilizations, each having its own eight unique units :
-The Worker's Republic of Vidalia
-The Great Reich of Salviatia
-The Atlantic Federation
-The New Golden Horde
-The Celestial Empire of the Eternal Rising Sun
-The Caliphate of Jihadia
-The Bolivarian Republic
-The Transsahelian United Kingdom
- More than four hundred new skins and buildings ! Every civilization has been given its own architectural set and unit set, no shared skins or units whatsoever.
- More than five hundred new sounds ! Almost every unit is voice-acted and speaks in its native language. New guns, artillery and ambient sounds give to every battle an intense cinema-like feeling : tank formation clash, jet fighters dogfight, giant battleships unleash hell, ground attack planes dive from the skies, and rocket artillery shrieks above endless waves of infantry.
- Over twenty new 3D models, so that not a single tank or plane will be used by more than one civilization.
- A new wonder system : every civilization enjoys its own 17 unique wonders, for a grand total of 136, mixing actual real-world ones, such as the World Trade Center, the Cristo Redentor, the Pentagon, or the Dome of the Rock and imaginary ones, such as the Black Obelisk of Kronstadt, the World Dragon, or the infamous Castle Wolfenstein.
- A new unit type in the airport, the Ground Attack Plane, fulfilling the role of a tactical bomber.
- A new interface, with a more modern look.
- A new soundtrack, more fit to the A Wrong Turn universe.
4 comments by RoXXGames on Oct 11th, 2012
What to expect in the upcoming weeks ?
Hopefully, we'll be able to release the long-awaited 1.01 update, featuring the infamous Experimental Units. Yes, the ones we brag about in the User Manual but actually aren't ingame. With a little more work, we can fix this and put the game up-to-date and matching with the Manual. Then, what is to be expected in the future ?
We have many ideas about features we'd like to incorporate to our mod : a quick-battle script, to allow more exotic units, such as chemical weapons and paratroopers ; enhanced naval warfare, with different, more specialized ship types : cruisers, frigates, destroyers, command ships...
We could also use Germanbacondragon's work on a Moon map to put up an entire expansion depicting battles on the surface of Earth's satellite. This idea is really exciting, but raises dozens of gameplay issues. Before we can make this happen, we would like to have the community's input about how to make a moon-based combat system be both balanced, fun and (relatively) realistic.
On any of these topics, we would very much appreciate your contribution, either by ideas, or even by actually helping us with coding, scripting or modelling. Stay tuned for more updates and screenshot as we get back to work !
The ultimate ressource for A Wrong Turn players, the User's Manual contains everything you need to know about the game and it universe, from installation...
- Adds the proper modded "tribes" files to A Wrong Turn.
The 1.0 version of A Wrong Turn is available ! Currently, no installer, so be sure the check out the readme file.
GREAT NEWS i finally got it to work, emphan, do you have steam? i was able to get the small script to work, it has a victory and defeat msg, im going to be doing more test with it, i'll put the script code in a comment here
yes I do have steam :D
scenario
{
labels {
//Add any constant labels here in a comma separated list.
}
run_once {
//Insert commands that should be executed only once when the script is loaded here.
set_victory_message("The Royal Navy is in Ruins, the British Army is in full retreat, we have once again remained victorious.");
set_defeat_message("The Royal Army marches through D.C, President Madison has been hung, freedom has been trambled by the British Army.");
}
//Main script body.
//Add triggers and other commands to be executed each game frame here.
//Use Edit->Insert Trigger Function to select from the list of available functions
//Use Edit->Insert Trigger Block to add a blank trigger block.
//See ./scenario/sample_script.bhs for additional documentation
}
i also want to say some details where i found that you can become better, like de uber soldat.. it would great if you make him like the flametrower guy of the normal game... you know, witha a black coat, but also whit a little armour and a machinegun or the same flametrower... also as i see in others greats mods the variety of units of each type are more big, as have more than one type of tanks, infatry, antitank infantry, etc. as for example for salvatia to have a future version of the panther or the leopard for medium tank, and have the kasier tiger (with a huge model as the dragon thank)like elite tank.... also to have volks grenadiers as standart infantry and the ss troopers as elite..... etc..... i konw that your efforts and the resoults of these are great... but the mod would be very much great whit things like that.....
We originally planned to make the ubersoldat a flamethrower unit, but for some reason it went south. The thing is, it is not a home-made model, so we are rather limited in what we can get out of it.
This said, one day, it will definitely be a flamethrower !
Regarding the variety of available units, we actually plan to work on that : maybe adding a dedicated "tank hunter tank" to each civ, as well as command tanks, more specialised ships too. However, our main guideline is not to add any useless unit, just for the sake of variety. Everything has to have a precise in-game purpose !
Finally, regarding the SS, you have a point, but look at the original Rise of Nations for example : the Tiger Tank replaced all of Germany's tanks, despite the fact that it was not their only tank in WW2. If we were to give to each civ all the equivalent to its "special units", everyone would end with the exact same basic troops.
To sum up, here is our equation : balance > coolness > realism
mmm.... i see... anyways it is a great mod!!!!! one more time very good job!!!
alot of good ideas but the the Uber Soldat is to show the superiority of the machine over flesh, blood etc and to pretty much crush whatever it needs to, that's why he is 'uber' lol, in all technicallities this is more in the past than the future the year being 1970's to 1980's now as far as I am aware of the SS troopers are elite but are the mainstay of the salviatian military as for the rest of your ideas I will bring them to the other makers. If you have any questions fire away and I will answer them as best I can.
thanks for the reply ;) ..... it is a excelent mod follow like that!!!!
Thank you !
Well yeah, I really didn't want to redo the entire montage just for the sake of adding english names... Most of the french ones are fairly transparent anyway ;-)