Welcome to A World of Ice and Fire. A modification for Mount&Blade;: Warband based off of GRRM's A Song of Ice and Fire and the HBO TV show Game of Thrones. This mod has used Brytenwalda's source as a base to re-build upon. Be prepared to create your own house and challenge the Seven Kingdoms in this adaptation of Game of Thrones. A gritty world awaits you full of treachery and traitorous kings, lords and knights. Will you survive the slaughter and take the Iron throne, or will you succumb to the traitorous ways that goes forth in Westeros and Essos.

Report RSS A World of Ice and Fire 3.0 Release

Release information for A World of Ice and Fire 3.0.

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A World of Ice and Fire 3.0 Release

A World of Ice and Fire 3.0


Here is my little Christmas present to you all, i hope you have fun playing over your holiday period.

If you enjoy the modification, don't forget to vote for us in the Mod of The Year 2017.






Changelog

Changes

Added a few more swords.
Added new wildling armours created by Kraggrim. (hat, boots, gloves and armour variations)
Added more optimised models by Marshal_157. These include lots of armours and all horse models.
Added new arakhs created by Kraggrim. (normal, long, short variations)
Added baratheon shields created by Kraggrim. (round and kite)
Added adjusted Dothraki women models adjusted by Kraggrim.
Changed some names of shields to be more generic across the board. No more old or heavy etc. These should be obvious from the stats and item information.
Added item information for crossbows.
Gave knights correct banners.
Items (mules, Camels) that give stat changes in foraging and inventory management, will now do so if they are in your inventory rather than just by being equipped.
Changed all Wildling gear.
Changed all Dothraki gear.
Changed lods for northern helmet. (optimisation)
Updated all wildling village, castle, towns npc's.
Changed Weapon Master to Weapon Mastery. This skill now has an effect in the speed at which weapons will break.
Slightly increased the stats of the Dire Wolf.
Added some new gauntlets and removed others.
Adjusted some trade prices.
Timber is now cheaper and more readily available, though it will take more to build your settlement.
Various lords or ladies are less likely to leave the safe haven of their homes. ie, Joffrey, Walder Frey, Lysa Arryn.
Hoof tracks (for tracking skill) are now much clearer to see.
Added some missing dialogues for some companions, plus expanded some others.
Updated dialogue for the Bridge of Bones quest to make directions a little clearer.
Tweaked textures of menus.
Redone how quests are counted for the main quests. This fixes issues with some being able to be completed or started twice.
Tripled the amount of looter parties on the map.
Wights can now lose their heads.
Added weather specific scenes depending on the party you are fighting.
Added new female body created by DtheHun .
Adjusted clothing for 'brothel dwellers'.
Added animated spectators at arenas.
Made brothels a bit more lively.
Towns will be more lively if a tournament is being held there.
Added some new npc's from the books and the show.
Added messenger system from VC - you can now send ravens.
Adjusted war systems.
Added Spanish language support. (Some lines still need translating)
Added new companions created by Tages Grey (Patreon pledges)

Ser Beron Grey
Mya Stone
Ser Shadrich the Mad Mouse
Lady Val
Hagen the Beautiful
Sylva

Scenes

Lys - Removed some floating objects. Added missing entry points. Removed lots of in-needed items hopefully this will help alleviate the crashing issues.
Added Chroyane created by Moose.
Added modified Highgarden siege scene by Moose.
Added modified Blackcrown siege scene by Moose.
Added updated Thenn Valley scene by Moose.
Fixed issue with Red Lake banners.
Added 18 new ambush scenes.
For some reason props were missing from the wall scene - this has been re-worked.
Fixed Kayce arena scene.
Fixed Duskendale arena scene.
Changes to Winterfell arena scene.
Fixed issues when exiting the lords hall at acorn hall.
Adjusted prison door in Saltpans.
Fixed prison at the Dreadfort.
Added weirwood trees to most northern locations required.
Modified several scenes, added extra animated agents.

Fixes

Fixed issues with Volantis troop swords.
Fixed all issues with item information. Some were not showing at all, but now are. Some were incorrect and have been corrected.
Fixed some items that were not giving the correct stat changes.
Fixed issue with Volantis soldiers armour.
Added missing entry points to Frostfangs Camp.
Fixed crashes whilst trying to raid villages if you have the direwolf companion.
The Tickler and Varys Spy have had the incorrect flags removed and are exempt from realistic casualties. These 'should' now work as intended.
Companions no longer get annoyed if you fail the tournament quests. (for sure this time!)
Bridges and Bones quest will now correctly finish if you fail. Also removed the pointless extra quest and logs related to this.
No wars should start after completing the quest Bastards and Broken Things if the factions are already at war.
Added the correct entry point for the master at arms at the Twins.
Fixed some incorrect dialogues for companions.
Fixed issues with Syrio, Anguy and Barriston.
Dongo or Wun-Wun can no longer join tournaments. This will stop them being able to ride horses.
Fixed some issues regarding player feasts.
You should no longer be able obtain a quest book in anything other than the quest.
Wights and Whitewalkers can no longer drown.
Various text fixes and changes.
Fixed starting next to lord opponents when starting a duel.
Fixed issues with prison breaks.
Lady Selyse Florent is no longer bald.
Lady Maria Velaryon is now spelt correctly and has Valyrian features.
Fixed some coding errors.
Removed some unused global variables.
Fixed errors showing when using decapitation.
Switched armourer and weaponsmith positions at Lannisport.
Fixed horses sometimes spawning on chairs.
Fixed starting next to the enemy when in an ambush.
Some code changes to A Lannister always pays his debts quest. This should always succeed now.
Fixed multiple lord companions being spawned.

Comments
mikebrylsky
mikebrylsky

Merry Christmas!

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eikson
eikson

Great!!

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Guest
Guest

Hate how troops die while holding a siege.

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Ettenrocal
Ettenrocal

Awesome !

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AussieBoy69
AussieBoy69

Merry xmas to all! Thanks for the new version!! DOWNLOADING NOW!!

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Baron_Sigma
Baron_Sigma

Hey love the mod! Had a few questions about ships: First, what's the difference between merchant ships and other ships? Is there a way to store cargo in merchant ships, cause I could not for the life of me figure that out.

Second, how do you assign crew to your ships, like in making them go faster? Do you have to hire certain units, or can you assign some of your party to act as sailors?

Finally, is there a way to leave certain ships at port without taking your whole fleet?

Thanks again for the awesome mod!

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Dailyfix
Dailyfix

Merry Christmas!

Can't wait to be streaming this.

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Guest
Guest

i would like to have in cheat menu, the option "find a item ", how can i put this option in the game ?

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Edos54
Edos54

It would be great if you added two new houses that are only in the Telltale Game of Thrones game , and those are House Forrester and House Whitehill , their castles are Ironrath ( Forrester ) and Highpoint ( Whitehill ) , not so important to add , but it would be nice.

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AceRoccola
AceRoccola

Since those houses aren't canon, and come from a third-party spinoff, it's not likely they are on the way. There's enough real content in the books and show that still needs to be worked in.

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AceRoccola
AceRoccola

The new Wildling gear is really well done. I feel like I'm really fighting the Free Folk now. Bravo.

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Guest
Guest

It would be great if you make the wound system optional.

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