What would you do if you lose your interest in this world? What if the group of reluctantly dead slaves comes back to life and tries to disembowel you? Would you just kill yourself or would you fight against the inhumanity and find something to live for? If so, you are currently the only person who is capable to resist this suicidal uprising.
- Amazing level design
- A story can't be more complex than this
- Pretty scary
- What did I need the hammer/chipper for? I didn't use it once
- The non stopping monster music in some of the maps is really annoying and repetitive
- Huge lack of challange
- Half of the story doesn't require any exploration whatsoever
- Brute, before entering the storage, turned back and chased me down for no reason at all
- Waterlurker (the not hallucination one) was stuck and "died" because he couln't catch me while hiding between the wineshelfs
Neutral: (own opinions, does not affect the score)
- Too many notes! I loved the story, but after reading notes after notes after notes, I eventually lost my intrest to keep reading. I think I found over 25 notes and at least 20 of them with 2-3 pages full of text. The story is good, as I said, but I spent more time reading than actually playing the story
A great story! Although it's too much story. Seriously dude, you can write a whole book with all the notes I found! I hope you create a better balance between story line, gameplay and challange next time.
For the wonderful design, lenght and great story, I'm still giving this a 9/10
9/10 - Awesome
This was a great first time CS. The level design was simple and straight forward. There was very little in the way of scares but the general atmosphere was chilling.
That being said, there was one glaring flaw; the notes throughout were riddled with some of the most gratuitous grammatical errors I've ever seen in a CS. The overabundance of misplaced modifiers, unnecessary adjectives and misspellings, was lending itself to hilarity than to immersion. When reading them aloud, I ended up laughing so often that it extinguished the general dread that was built up during the interludes from note to note.
Regardless of the atrocious butchering of the language, this was a great first CS, and I look forward to seeing what you produce in the future.
Very good level design, especially in the lower storey and the prison area, love it.
I also had fun reading all the entertaining notes, and the story is good.
I also like that the story didn't overuse monsters. The atmosphere was great and was built slowly, which kept the tension all the time.
Only thing that bothers me is that there is no lantern. I was wandering around the second mansion level and i was forced to turn the gamma to 2.
I really enjoyed this. Instead of relying on jump scares, this is all atmosphere and story. Very reminiscent of the original amnesia. The few "jump scares" were actually very moody and atmospheric rather than cheap. I thought the story was interesting. I would have liked more which is the only reason I did not give this a 10. Very well designed. Monsters/Enemies had just the right level of threat.
I am embarrassed to admit I did die while playing this, but I think with the right amount of skill. A player could make their way through without death. I enjoyed this almost completely. I got a little stuck on one puzzle, but what is an amnesia game without one puzzle that takes that extra effort of observation?
I really wish this could have been longer, but I respect the length and scale of the custom story. Good job. Keep up the good work.
not what a I was looking for. only thing I see that you did very well was the ambiance and decent mapping. a few unneccesary monsters like the water monster in like. a few feet away for the nect map, in 1 feet of water. soooo many notes I actually stopped playing it. Never felt that "I know he's here but where is he?" type of feeling... English was ok. Minor things here and there but understandable. music kinda got stuck a few times when the monsters tried to chase me. NOT a single tinderbox and never found a lantern, which were actually not even neccesary, most parts of the maps were well lit or just enough to make you not lose sanity
Darn! This was a masterpiece what becomes to level design, the mapping is just so carefully done and so differently amazing. I just stopped looking around first maps how goodly there are maded, exploring rooms was interesting and story keeps me on the edge! This is one my favourite storys easily, mapping is just ridicilous! I envy you!
Very good job, MAN!
Excellent mod, really different and one of the best stories I ever played, little things missing, but closely masterpiece.
9/10 - Amazing