This is a experimental portal 2 modification with simple game mechanics and a focus on exploration. There is a load of secrets and 2 very different endings.

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4 comments by Jthm_Aloof on Jul 12th, 2014

1.1 patch of my portal 2 mod is released!
This is mostly just a patch for anyone that experienced crashing frequently. If you have any questions feel free to message me or leave a comment.

Here is a quick preview of the high brow humor you are missing out on.

A Minuted Millions 1.1 release!

I hope you enjoy!

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A Minuted Millions 1.1 release!

A Minuted Millions 1.1 release!

Jul 11, 2014 Full Version 2 comments

This is a patch and minor tweaks to the game that includes: -Lowered entity count significantly to keep from game crashing -Added some context clues -Packed...

Version 1.0

Version 1.0

Jun 20, 2014 Full Version 2 comments

This is the first release of A minuted millions. If you encounter any bugs please privately message me and let me know as soon as possible. Thanks and...

Post comment Comments  (0 - 10 of 28)
wynstonw Dec 11 2014, 8:48am says:

why do the toilets and the vending machine look like blue errors?

+1 vote     reply to comment
Jthm_Aloof Creator
Jthm_Aloof Dec 7 2014, 8:03am says:

I created a custom menu and steam startup for the mod. I followed a guide made on moddb but it keeps crashing on me. If anyone knows a better way please pm me.

+1 vote   reply to comment
thesourcehim Aug 19 2014, 9:33am says:

Possible bug, but I'm not sure. If you are holding something (a cube) and jump into water in one of the bedroom rooms, you will be teleported back to the button hall, but the item will vanish for good.

+1 vote     reply to comment
Jthm_Aloof Creator
Jthm_Aloof Aug 19 2014, 9:35am replied:

Im working on changing that room a bit. The cube usually ends up in the back corner unfortunately. Thanks for letting me know

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Guest Aug 19 2014, 7:37am says:

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Jthm_Aloof Creator
Jthm_Aloof Aug 19 2014, 8:34am replied:

It's not really a bug but not well designed on my part. 2 things you could do for that part if I understand what you're saying: You could run backwards while holding the "O" ring so it doesn't get hit by the rising pillars or you could get a couple cubes to stack and climb up. I hope that helps

+1 vote   reply to comment
MisterAddy Aug 16 2014, 10:05am says:

Hi, I'm experiencing a bug (I think) where after loading from a saved game I can no longer carry objects through world portals, they just bump into them as if it was a regular wall. Any way to fix this?

+1 vote     reply to comment
Jthm_Aloof Creator
Jthm_Aloof Aug 16 2014, 10:43am replied:

I'm not sure. Sometimes the cubes can get stuck in the doors if they are at an odd angle. If that's not the case it could be a bug that valve didn't think to implement considering world portals aren't part of the regular game of portal 2 but again I'm not sure. You might have to restart the mod. Sorry

+2 votes   reply to comment
MisterAddy Aug 16 2014, 11:41am replied:

No need to apologise, I expected it was probably an engine issue. It eventually fixed itself, although I don't know how.

+1 vote     reply to comment
74468556 Aug 3 2014, 10:39am says:

Jthm, I was playing your mod and really enjoying it, but then I upgraded my computer and backed up the saves, and I couldn't load them up, my Portal 2 crashes giving the error "Bad inline model 35".

Can you help me out? Please ;3

+1 vote     reply to comment
Jthm_Aloof Creator
Jthm_Aloof Aug 3 2014, 5:40pm replied:

I searched online for the error and I don't think old save files work once you update. You can try this but i'm not sure it will help you.

+1 vote   reply to comment
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Released Jun 19, 2014
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