The idea of this mod is to allow you to play as any given race from the series and also from other existing mods out there, which was started by chris some years ago, many people have helped the mod get it where it is right now, and there isnt much left to finish up other than bug hunting and possible replacing of ship models. I would like to see this mod make MOTY at some point but i need to focus on stuff that needs to be done. Currently the few remaining teams are being worked on me, right now im focused on cleaning up the mod to make it as friendly and enjoyable as possible which is why i would like people to play test the mod and help me find any potential problems with the mod itself and get them taken care of. Also to determine what needs to be balanced, nerfed, buffed etc is also another role i would like testers to help out with by giving me their opinions, inputs etc. You can contact me here or via my Email

Sites of interest:< - Main Web Site: The site also contains a large group of HW2 modding tools from 4e543b and some links to some excellent tutorials. (Page links only work in Internet Explorer, or Firefox using IE tab, sorry.) - The majority of our work in progresss can be tracked through the RelicNews Forums. - Come join the group at, this is a site where you can come and play HWU with friends for some intense multi-player battles.

Current downloads of this mod are up on sourceforge.
I update the mod every now and then so be sure to check the sourceforge page for last updated to get the current working variant. In addition i post what changed have been done from the last on a facebook fan site for homeworld 3.

The only races that arent fully done as of now are Tobari, Bentusi, those 2 teams are in need of more ships in order for them to be fully completed.

Here is the link for the manual - it's also still in progress but should help the first time HWU player:

Other information not in the manual:

Not mentioned in the manual is the CPU Attack Priority Option - use this option to add extra difficulty when playing a match, there are five settings our testers have told us that the "More Often" choice is the best for a good hard match. Note: these settings are independent of the standard Easy to Expert choices for difficulty giving the player 15 choices for AI gameplay.

Homeworld2 must be patched to version 1.1 for the mod to work correctly.

Your data folder (usually c:\program files\sierra\homeworld2\data) must not contain a different deathmatch.lua - as it may override the deathmatch.lua that is within the HWU big file.

If you want your badges to display properly on the homeworld 2 teams aka Hiigaran and Vaygr you need to have shadows disabled otherwise they will be displayed as a white box, this is due to shaders being used from HW@ to display their cruiser correctly which seems to be conflicting with ours.

The deathmatch_test game mode can be selected in the options menu, this will allow you to check out some of the more work in progress stuff as well as load the map of HWU's donated but unused ships.

Donated materials and a full list of credits can be viewed in the Credits menu from the main menu in HW2.
Lastly i did create a video tutorial explaining how to set up your in game races correctly so you can avoid desktopping, so here is the link to the video hope it helps out new players.

Steam group created for Homeworld universe mod.

I think that's it for now, feel free to ask any questions, and have fun!

Image RSS Feed Latest Screens
Turanic emp Energy Cannons make a Come Back Energy Cannons make a Come Back
Blog RSS Feed Report abuse Latest News: Homeworld Universe recruiting

2 comments by LeviathansWrath on Oct 28th, 2014

I am looking to recruit people who would like to work on homeworld universe because i intend to port it over to the new hw 2 HD when it comes out but i will require help. Skillsets i am looking for are as follows down below.


I also would like to add more gametypes to the mod besides the good old deathmatch and i have a few ideas. One is Capture the flag where you capture an important object on the map and have to hold it for X minutes and you win. Another i thought of would deal with convoys that you have to protect as they pass through the sector, that sort of stuff. Right now the main thing is redoing models and the textures for the races and there are 22 races with 549 ships at present. If anyone is interested in joining the team for HWU please post. The mod has been going on for nearly 6 years come this feb i believe and its basically been me working alone on it. Also i would like to improve the FX for ion beams, kinetic and the energy cannons and missiles. I also have starscream working on 2 special large super capital ships for the hiigaran team that rob cunningham made concept artwork for, Lazarus and Amazon Queen so gonna need help with those as well. Ways to contact me are here on moddb, over facebook, Mike Zimmerman, its the account that has a pre hw 2 carrier on it, you can get ahold of me over steam and my handle there is LeviathansWrath|TFL, and lastly skype and account is Michael Zimmerman119

Media RSS Feed Latest Video
Downloads RSS Feed Latest Downloads
Homeworld Universe 1.0.7

Homeworld Universe 1.0.7

Dec 15, 2014 Full Version 0 comments

Release of HWU 1.0.7 changes from 1.0.6 Beast get 2 battleships which are the Mark 2 and Vanaar Jet. Progenitor MS reduced in size by 25 percent. Turanic...

Homeworld 2 modding tools

Homeworld 2 modding tools

Dec 17, 2012 Modelling Tool 1 comment

Materials that will assist new modders and old alike.

Taiidan Cruiser Mini mod by Enterprise E

Taiidan Cruiser Mini mod by Enterprise E

Jun 10, 2012 Full Version 6 comments

Cruiser mini mod created by Enterprise E DO not release in your own mod without getting permission from Enterprise E like i did for HWU.

Diephlys mission boy SE V 1.9

Diephlys mission boy SE V 1.9

May 29, 2012 Mapping Tool 6 comments

Download link for mission boy SE v 1.9, in order make sure there is a copy of it somewhere.

Homeworld Universe map pack

Homeworld Universe map pack

Jan 27, 2010 Multiplayer Map 10 comments

Converted hw 1 maps into hw 2 format for use with the HW2 mod homeworld universe. 37 maps total with backgrounds and soundtracks to the appropriate map...

Post comment Comments  (630 - 640 of 737)
Auburnfan222 Jan 21 2010, 9:01pm says:

alright, so the only option for the race for each player is "choose above" so i know im not doing anything wrong there because the only option i have is "choose above", nothing else. Whenever I load, the game continues to crash at "LoadScarScript\". Also, where is the more options button? i dont see it anywhere on the "player vs CPU" screen.

+1 vote     reply to comment
chris80502 Creator
chris80502 Jan 27 2010, 4:41pm replied:

Make sure in your homeworld2/data/leveldata/multiplayer folder does not contain a deathmatch.lua - if a different deathmatch file is in the folder it will override the one in HWU and crash the game.

+1 vote   reply to comment
Piemanlives Jan 23 2010, 9:38am replied:

hmm u sure just observe the page a bit it should be in th top right conner of the ui

+1 vote     reply to comment
LeviathansWrath Creator
LeviathansWrath Jan 20 2010, 6:42pm says:

well for starters make sure you have the blank race race filled in aka click on the drop down arrow where you would select race for stock hw 2. And as for the other 3 ai races click on the more options button to scroll down. Anyways just follow what i typed and you wont be crashing anymore. Also if you wanna play some HWU give me a shout.

+1 vote   reply to comment
LeviathansWrath Creator
LeviathansWrath Jan 20 2010, 7:34pm replied:

also thought of a nice name for the mod, HOmeworld 2 Legacy.
Kinda makes sense cause this mod is basically the legacay of all the games in the series.

+1 vote   reply to comment
Piemanlives Jan 23 2010, 10:25pm replied:

i agree with that i mean it's pretty much every race ever created plus some new ones :)

+1 vote     reply to comment
Auburnfan222 Jan 19 2010, 7:32pm says:

So this mod looks totally awesome and is exactly what i am looking for in a homeworld mod. I was really disappointed that the HW/Cataclysm ships/fleets were not included in vanilla HW2, and now that im starting to play HW2 again, i really want to play this mod. The only problem is that the mod isnt working for me. So I try to start a Player vs. CPU game, but when the game loads, it crashes. However, instead of crashing at the "universe" part of the load, my game crashes at "loadscarscript\".

Im worried that my problem may be that I didnt install the mod correctly. there were not any installation instructions, so all i did was put the .big file in the HW2/data folder with vanilla's .big file.

I would really like this mod to work, so any help would be appreciated.

Finally, I dont know if this would help you but i have a vista 64 bit with a Nvidia 9600m gs card. doubt this information will be of any use but i figured i would mention it in case the problem is with my computer's make.

oh, and one last thing i noticed... when i try to start a Player vs. CPU game, i can only change the factions/fleets of the top three players (myself and two AI's). is there anyway to scroll down in that menu so i can change the fleets of the bottom three AI's as well?

+1 vote     reply to comment
haynaku18 Jan 12 2010, 10:51am says:

this mod is slow

+1 vote     reply to comment
Piemanlives Jan 11 2010, 6:05pm says:

i love this mod but the problem is i can't get the hyperspace gate to work so help please and try to fix it

+1 vote     reply to comment
haynaku18 Jan 3 2010, 10:22am says:

I also like this mod but the loading screen takes 6mins. to me.

+1 vote     reply to comment
chris80502 Creator
chris80502 Jan 7 2010, 11:54am replied:

Because of the combined build tree (all ships loaded for every race) the loading screen can take quite a bit of time. Tests on a P4-2000 with 256mb RAM & NVidia GeForce4, took longer than 10 minues to load the ships (Universe) part of the mod.

Mod/game will work on even the lowest of requirements (have tested on a PIII-550Mhz even), the game will load but the action will lag the play so bad that you can't actually play.

I recommend people have at least 1GB of RAM (HWU uses 800mb+ of RAM at startup), a high speed CPU somewhere around 3Ghz (400Mhz bus or better) and single or dual core - HW2 can only utilize one core anyways - which is why the Ghz needs to be so high.

My current system for modding is a dual P4 Xeon 3.06Ghz, 533Mhz bus, 2Gb DDR2 & 256MB NVidia graphics card. For the most part I don't have any issues - maybe just the slightest bit lagy towards the end of the game.

+1 vote   reply to comment
LeviathansWrath Creator
LeviathansWrath Jan 31 2010, 11:42pm replied:

thats funny cause im pretty sure mine is slower than that and it takes like 3 mins to load up. 2.7 ghz

+1 vote   reply to comment
Post a Comment
click to sign in

You are not logged in, your comment will be anonymous unless you join the community today (totally free - or sign in with your social account on the right) which we encourage all contributors to do.

2000 characters limit; HTML formatting and smileys are not supported - text only

Homeworld 2 Icon
Send Message
Official Page
Release Date
Released Mar 8, 2013
Mod Watch
Track this mod
Community Rating



9 votes submitted.

You Say


Ratings closed.

Real Time Strategy
Single & Multiplayer
Embed Buttons

Promote A Homeworld Universe Mod on your homepage or blog by selecting a button and using the embed code provided (more).

A Homeworld Universe Mod A Homeworld Universe Mod
A Homeworld Universe Mod
320 of 22,753
Last Update
2 days ago
386 members