The idea of this mod is to allow you to play as any given race from the series and also from other existing mods out there, which was started by chris some years ago, many people have helped the mod get it where it is right now, and there isnt much left to finish up other than bug hunting and possible replacing of ship models. I would like to see this mod make MOTY at some point but i need to focus on stuff that needs to be done. Currently the few remaining teams are being worked on me, right now im focused on cleaning up the mod to make it as friendly and enjoyable as possible which is why i would like people to play test the mod and help me find any potential problems with the mod itself and get them taken care of. Also to determine what needs to be balanced, nerfed, buffed etc is also another role i would like testers to help out with by giving me their opinions, inputs etc. You can contact me here or via my Email

Sites of interest:< - Main Web Site:  The site also contains a large group of HW2 modding tools from 4e543b and some links to some excellent tutorials.  (Page links only work in Internet Explorer, or Firefox using IE tab, sorry.) - The majority of our work in progresss can be tracked through the RelicNews Forums. - Come join the group at, this is a site where you can come and play HWU with friends for some intense multi-player battles.

Current downloads of this mod are up on sourceforge.
I update the mod every now and then so be sure to check the sourceforge page for last updated to get the current working variant. In addition i post what changed have been done from the last on a facebook fan site for homeworld 3.

The only races that arent fully done as of now are Tobari, Bentusi, those 2 teams are in need of more ships in order for them to be fully completed.

Here is the link for the manual - it's also still in progress but should help the first time HWU player:

Other information not in the manual:

Not mentioned in the manual is the CPU Attack Priority Option - use this option to add extra difficulty when playing a match, there are five settings our testers have told us that the "More Often" choice is the best for a good hard match.  Note:  these settings are independent of the standard Easy to Expert choices for difficulty giving the player 15 choices for AI gameplay.

Homeworld2 must be patched to version 1.1 for the mod to work correctly.

Your data folder (usually c:\program files\sierra\homeworld2\data) must not contain a different deathmatch.lua - as it may override the deathmatch.lua that is within the HWU big file.

If you want your badges to display properly on the homeworld 2 teams aka Hiigaran and Vaygr you need to have shadows disabled otherwise they will be displayed as a white box, this is due to shaders being used from HW@ to display their cruiser correctly which seems to be conflicting with ours.

The deathmatch_test game mode can be selected in the options menu, this will allow you to check out some of the more work in progress stuff as well as load the map of HWU's donated but unused ships.

Donated materials and a full list of credits can be viewed in the Credits menu from the main menu in HW2.
Lastly i did create a video tutorial explaining how to set up your in game races correctly so you can avoid desktopping, so here is the link to the video hope it helps out new players.

Steam group created for Homeworld universe mod.

I think that's it for now, feel free to ask any questions, and have fun!

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1 comment by LeviathansWrath on Oct 1st, 2014

Recently i ran into an unknown fatal exit that is showing up whenever i host a MP game that did not show up earlier and i am at a loss as to why as i played games with a few friends with the same version few days ago and nothing like this happened. Anyways only reason i wanted to continue working on homeworld universe was to get some PvP action going until the remakes come out but that doesnt look likely asi dont know why this is going on. Once i am able to get a job again and start earning for myself i will try to get a replacement computer for myself cause this thing is old as hell right now. Anyways it may take some time but once i do get up on my feet again and when the remakes come out i intend on porting HWU over to the remade homeworld 2. And i hope this time i will have a team to work with instead of it being a one man mod team.

Media RSS Feed Latest Video
Downloads RSS Feed Latest Downloads
Homeworld Universe v 1.0.5

Homeworld Universe v 1.0.5

Sep 26, 2014 Full Version 4 comments

Changes from v1.0.4, Energy cannons have been given to Kushan, Taiidan, Somtaaw and Beast and both beast and somtaaw build and tech trees have been altered...

Homeworld 2 modding tools

Homeworld 2 modding tools

Dec 17, 2012 Modelling Tool 1 comment

Materials that will assist new modders and old alike.

Taiidan Cruiser Mini mod by Enterprise E

Taiidan Cruiser Mini mod by Enterprise E

Jun 10, 2012 Full Version 6 comments

Cruiser mini mod created by Enterprise E DO not release in your own mod without getting permission from Enterprise E like i did for HWU.

Diephlys mission boy SE V 1.9

Diephlys mission boy SE V 1.9

May 29, 2012 Mapping Tool 6 comments

Download link for mission boy SE v 1.9, in order make sure there is a copy of it somewhere.

Homeworld Universe map pack

Homeworld Universe map pack

Jan 27, 2010 Multiplayer Map 10 comments

Converted hw 1 maps into hw 2 format for use with the HW2 mod homeworld universe. 37 maps total with backgrounds and soundtracks to the appropriate map...

Post comment Comments  (620 - 630 of 724)
LeviathansWrath Jan 20 2010, 6:42pm says:

well for starters make sure you have the blank race race filled in aka click on the drop down arrow where you would select race for stock hw 2. And as for the other 3 ai races click on the more options button to scroll down. Anyways just follow what i typed and you wont be crashing anymore. Also if you wanna play some HWU give me a shout.

+1 vote     reply to comment
LeviathansWrath Jan 20 2010, 7:34pm replied:

also thought of a nice name for the mod, HOmeworld 2 Legacy.
Kinda makes sense cause this mod is basically the legacay of all the games in the series.

+1 vote     reply to comment
Piemanlives Jan 23 2010, 10:25pm replied:

i agree with that i mean it's pretty much every race ever created plus some new ones :)

+1 vote     reply to comment
Auburnfan222 Jan 19 2010, 7:32pm says:

So this mod looks totally awesome and is exactly what i am looking for in a homeworld mod. I was really disappointed that the HW/Cataclysm ships/fleets were not included in vanilla HW2, and now that im starting to play HW2 again, i really want to play this mod. The only problem is that the mod isnt working for me. So I try to start a Player vs. CPU game, but when the game loads, it crashes. However, instead of crashing at the "universe" part of the load, my game crashes at "loadscarscript\".

Im worried that my problem may be that I didnt install the mod correctly. there were not any installation instructions, so all i did was put the .big file in the HW2/data folder with vanilla's .big file.

I would really like this mod to work, so any help would be appreciated.

Finally, I dont know if this would help you but i have a vista 64 bit with a Nvidia 9600m gs card. doubt this information will be of any use but i figured i would mention it in case the problem is with my computer's make.

oh, and one last thing i noticed... when i try to start a Player vs. CPU game, i can only change the factions/fleets of the top three players (myself and two AI's). is there anyway to scroll down in that menu so i can change the fleets of the bottom three AI's as well?

+1 vote     reply to comment
haynaku18 Jan 12 2010, 10:51am says:

this mod is slow

+1 vote     reply to comment
Piemanlives Jan 11 2010, 6:05pm says:

i love this mod but the problem is i can't get the hyperspace gate to work so help please and try to fix it

+1 vote     reply to comment
haynaku18 Jan 3 2010, 10:22am says:

I also like this mod but the loading screen takes 6mins. to me.

+1 vote     reply to comment
chris80502 Jan 7 2010, 11:54am replied:

Because of the combined build tree (all ships loaded for every race) the loading screen can take quite a bit of time. Tests on a P4-2000 with 256mb RAM & NVidia GeForce4, took longer than 10 minues to load the ships (Universe) part of the mod.

Mod/game will work on even the lowest of requirements (have tested on a PIII-550Mhz even), the game will load but the action will lag the play so bad that you can't actually play.

I recommend people have at least 1GB of RAM (HWU uses 800mb+ of RAM at startup), a high speed CPU somewhere around 3Ghz (400Mhz bus or better) and single or dual core - HW2 can only utilize one core anyways - which is why the Ghz needs to be so high.

My current system for modding is a dual P4 Xeon 3.06Ghz, 533Mhz bus, 2Gb DDR2 & 256MB NVidia graphics card. For the most part I don't have any issues - maybe just the slightest bit lagy towards the end of the game.

+1 vote     reply to comment
LeviathansWrath Jan 31 2010, 11:42pm replied:

thats funny cause im pretty sure mine is slower than that and it takes like 3 mins to load up. 2.7 ghz

+1 vote     reply to comment
strykerwolf Dec 27 2009, 10:47pm replied:

This is an awesome mod and I hope to see it through to the end. I like the work done on all the races available so far.

+1 vote     reply to comment
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Released Mar 8, 2013
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