The idea of this mod is to allow you to play as any given race from the series and also from other existing mods out there, which was started by chris some years ago, many people have helped the mod get it where it is right now, and there isnt much left to finish up other than bug hunting and possible replacing of ship models. I would like to see this mod make MOTY at some point but i need to focus on stuff that needs to be done. Currently the few remaining teams are being worked on me, right now im focused on cleaning up the mod to make it as friendly and enjoyable as possible which is why i would like people to play test the mod and help me find any potential problems with the mod itself and get them taken care of. Also to determine what needs to be balanced, nerfed, buffed etc is also another role i would like testers to help out with by giving me their opinions, inputs etc. You can contact me here or via my Email

Sites of interest:< - Main Web Site:  The site also contains a large group of HW2 modding tools from 4e543b and some links to some excellent tutorials.  (Page links only work in Internet Explorer, or Firefox using IE tab, sorry.) - The majority of our work in progresss can be tracked through the RelicNews Forums. - Come join the group at, this is a site where you can come and play HWU with friends for some intense multi-player battles.

Current downloads of this mod are up on sourceforge.
I update the mod every now and then so be sure to check the sourceforge page for last updated to get the current working variant. In addition i post what changed have been done from the last on a facebook fan site for homeworld 3.

The only races that arent fully done as of now are Tobari, Bentusi, those 2 teams are in need of more ships in order for them to be fully completed.

Here is the link for the manual - it's also still in progress but should help the first time HWU player:

Other information not in the manual:

Not mentioned in the manual is the CPU Attack Priority Option - use this option to add extra difficulty when playing a match, there are five settings our testers have told us that the "More Often" choice is the best for a good hard match.  Note:  these settings are independent of the standard Easy to Expert choices for difficulty giving the player 15 choices for AI gameplay.

Homeworld2 must be patched to version 1.1 for the mod to work correctly.

Your data folder (usually c:\program files\sierra\homeworld2\data) must not contain a different deathmatch.lua - as it may override the deathmatch.lua that is within the HWU big file.

If you want your badges to display properly on the homeworld 2 teams aka Hiigaran and Vaygr you need to have shadows disabled otherwise they will be displayed as a white box, this is due to shaders being used from HW@ to display their cruiser correctly which seems to be conflicting with ours.

The deathmatch_test game mode can be selected in the options menu, this will allow you to check out some of the more work in progress stuff as well as load the map of HWU's donated but unused ships.

Donated materials and a full list of credits can be viewed in the Credits menu from the main menu in HW2.
Lastly i did create a video tutorial explaining how to set up your in game races correctly so you can avoid desktopping, so here is the link to the video hope it helps out new players.

Steam group created for Homeworld universe mod.

I think that's it for now, feel free to ask any questions, and have fun!

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Blog RSS Feed Report abuse Latest News: Looking to recruit people to help HWU grow

9 comments by LeviathansWrath on Apr 24th, 2014

I am currently looking for among many things people who can make model and texture as well as play testers online to find things that need fixing and also to get feed back. Now moleman pointed out to me that having everything loaded on a single race slot is not the source of lag in HWU but rather the LODs so imma gonna through and fix them cause i used the same LOD for each LOD level, turns out your not supposed to do that and also it has to do with your computer specs, internet speed and the connections for everyone that is playing with you online. Vs Cpu works fine for me with no lag whatsoever just need to figure out what needs to be done. HWU is in need of new ship models to replace our aging models from HW 1 and Cata ports to more or less compete with other mods, mind you i feel that the only good thing about HWU atm is the raw amount of races in it. Anyways post away if anyone wants to and lastly to everything who were keeping up on the mod, sorry for vanishing like that i ended up getting caught up in stuff i dont ever want to have to do again.

Media RSS Feed Latest Video
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Homeworld Universe V 1.0.6

Homeworld Universe V 1.0.6

Oct 9, 2014 Full Version 2 comments

Changes from Homeworld Universe 1.0.5 Sajuuk main weapon ranged changed back to 20km and damage increased by 50 percent. Sajuuk close range weapon damage...

Homeworld 2 modding tools

Homeworld 2 modding tools

Dec 17, 2012 Modelling Tool 1 comment

Materials that will assist new modders and old alike.

Taiidan Cruiser Mini mod by Enterprise E

Taiidan Cruiser Mini mod by Enterprise E

Jun 10, 2012 Full Version 6 comments

Cruiser mini mod created by Enterprise E DO not release in your own mod without getting permission from Enterprise E like i did for HWU.

Diephlys mission boy SE V 1.9

Diephlys mission boy SE V 1.9

May 29, 2012 Mapping Tool 6 comments

Download link for mission boy SE v 1.9, in order make sure there is a copy of it somewhere.

Homeworld Universe map pack

Homeworld Universe map pack

Jan 27, 2010 Multiplayer Map 10 comments

Converted hw 1 maps into hw 2 format for use with the HW2 mod homeworld universe. 37 maps total with backgrounds and soundtracks to the appropriate map...

Post comment Comments  (580 - 590 of 736)
LeviathansWrath Mar 7 2010, 10:30pm says:

That i would like to know how to do myself.

+1 vote     reply to comment
O.G.JhonnyZero007X Mar 7 2010, 10:24pm says:

Could i get a copy of the Galaxy Map in the Main Menu without the menu buttons and such if its not too much trouble?:)

+1 vote     reply to comment
LeviathansWrath Mar 7 2010, 1:41pm says:

you shouldnt have to wait too much longer. IM almost done with the onslaught races as far as the shipping goes but im gonna need someone who can get weapons on the hod correctly i can but they miss ALOT. SO blood you able to help with that?

+1 vote     reply to comment
O.G.JhonnyZero007X Mar 4 2010, 9:41pm says:

How much longer until 0.092 is released? P.S. ive been banned from RelicNews for speaking my displeasure about its "No ask for Release date" policy.

+1 vote     reply to comment
chris80502 Mar 4 2010, 9:49pm replied:

That sucks dude, we should have .92 out very soon. I'm sorry it hasn't already been uploaded but I had have had a bunch of personal issues that have prevented me from doing just about anything. So long as all goes well, shouldn't be more than a fortnight. FYI to all, this will be a relatively full release, it still has some issues, but I will be including a manual, shortcut, the .big file and a small readme to supplement the manual. I will also be releasing this as our first Moddb release, so I want it to be as nice as we can get it.

+2 votes     reply to comment
RedSingularity Mar 7 2010, 1:25pm replied:

I would wait any ammount of time if it meant better quality.

+1 vote     reply to comment
O.G.JhonnyZero007X Mar 5 2010, 8:23pm replied:

Good i cant wait for the next release im hoping to get my hands on those new ships and maps and stuff!!!!!XD

+1 vote     reply to comment
Moleman2009 Mar 5 2010, 2:45pm replied:

ah very excellent to hear man, i hope RL gets going better for you and i hope to be adding new things soon

+1 vote     reply to comment
chris80502 Mar 5 2010, 8:13pm replied:

I have received some parts of this package before (I believe from you as well), but there are some new things as well like the Beast sounds and speech. My biggest problem is that I don't know how to (or have a program that will) truncate or edit the SFX. I had started trying to add stuff like this a while ago, I added the Kushan carrier ambiance file, but it always "clicks" as it hits the end of the loop and that is a bit annoying, I believe the audio levels are a bit off as well. As per the gun SFX, I'd like to get those in, but I'd also like to have the weapon systems reflect the HW1 style as in both SFX and regular FX. Like you said, it is a huge project, and there is so much to do. I'll send you a PM with a link to our most recent private release if you'd like to do a few fixes.

+1 vote     reply to comment
Triikor Mar 5 2010, 11:28pm replied:

Either Audacity or GoldWave should solve that problem they are both good sound editors.

+1 vote     reply to comment
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Released Mar 8, 2013
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