A GLOBAL CRISIS - Game Manual
Feb 08, 2008 Guides 11 commentsThis is "A Global Crisis" game manual. It contains detailed descriptions of the mod's factions, units, structures, upgrades, gameplay and some pictures,...
A new war rages between Israel and Syria, while the American and Chinese forces continue to fight against the GLA terrorists, turning the local Mid-East crisis into A GLOBAL CRISIS.
Welcome to C&C Generals Zero Hour : "A GLOBAL CRISIS".
This mod brings Israel and Syria (from the popular MidEast Crisis total conversion mod made by Isotx, with their permission) with their full unique armies - into C&C Generals: Zero Hour expansion pack, with all of the original Zero Hour factions, campaigns and Generals challenge mission, BUT with some great new changes like realistic skins and models and some new units.
Available Factions:
Israel:
To counter their smaller numbers, Israel prefers high quality units over quantity, but their units are very expensive.
Syria:
Syria relies on mass numbers of outdated but cheap and reliable Russian equipment and fortified positions.
USA:
- USA main faction.
- Air Force General.
- Superweapon General.
- Laser General.
GLA:
- GLA main faction.
- Toxin General.
- Demolition General.
- Stealth General.
China:
- China main faction.
- Tank General.
- Infantry General.
- Nuke General.
Boss General:
General Leang, the Chinese Boss General from the last Generals Challenge mission, is now unlocked and can be played as Human player side for Multiplayer and Skirmish games (No AI support except for the last Generals challenge mission). Some units of this General had been altered (it's a little surprise) so now there is a logical reason why she controls units from all the original factions (and even more...).
If you liked Zero Hour and you thought it just needed a new look - This is the mod for you.
If you liked Mideast Crisis total conversion mod but you still wanted to play Zero Hour - Well, you don't have to choose anymore!
A GLOBAL CRISIS - C&C Zero Hour mod made by "Abra".
Check out A GLOBAL CRISIS forums at: Isotx.com
Special thanks to Isotx team's leader Vincent Van-Geel (known as Ome_Vince) and the original MEC team, for the permission to use their Mideast Crisis mod in A GLOBA CRISIS and for hosting this mod.
Thanks to The_Hunter and ShockWave mod team, Medicdude and Whopper from Call To Arms mod, Judoka and Urban Assault mod team, Sarge and Operation: Restore-Justice team, Fritz, 12Pandas, Just-West, IDF-Godzilla and Chris, for letting me use some of their models and skins.
Enjoy the mod... :)
4 comments by Abra on Feb 6th, 2008 digg this super bookmark
A GLOBAL CRISIS officially announced!
A new war rages between Israel and Syria, while the American and Chinese forces continue to fight against the GLA terrorists, turning the local Mid-East crisis into A GLOBAL CRISIS.

Coming Soon...
"A Global Crisis" is a mod for "C&C Generals: Zero Hour", created by "Abra" (me...) as a private initiative.
"A Global Crisis" adds Israel and Syria (originated from Isotx's MidEast Crisis total conversion mod, with their permission) right into C&C Generals: Zero Hour universe, with some great new changes in all factions, like realistic skins and models, some new units and few gameplay modifications.
"A Global Crisis" includes all of the original Zero Hour campaigns and Generals Challenge missions, as well as Skirmish maps for Multiplayer and Singleplayer games.
Full AI support in ALL Skirmish maps for ALL available factions (except for the Boss General which has AI support only for the last Generals Challenge mission).
"A Global Crisis" will be available through Mod DB and also through Crosus - Isotx's games and mods management system.
Available factions:
Israel:
To counter their smaller numbers, Israel prefers high quality units over quantity, but their units are very expensive.
Syria:
Syria relies on mass numbers of outdated but cheap and reliable Russian equipment and fortified positions.
USA:
- USA main faction.
- Air Force General.
- Superweapon General.
- Laser General.
GLA:
- GLA main faction.
- Toxin General.
- Demolition General.
- Stealth General.
China:
- China main faction.
- Tank General.
- Infantry General.
- Nuke General.
Boss General:
General Leang, the Chinese Boss General from the last Generals Challenge mission, is now unlocked and can be played as Human player side for Multiplayer and Skirmish games (No AI support except for the last Generals challenge mission). Some units of this General had been altered (it's a little surprise) so now there is a logical reason why she controls units from all the original factions (and even more...).
Modifications:
Some Zero Hour 3D models and textures had been replaced. for example: USA Crusader Tank model (Leopard) changed to M1A2 Abrams model (desert colors), GLA Scorpion Tank changed to T55 model, improved realistic infantry skins and so on.
New GLA units also replacing some old GLA units (for example: AT-14 missile Technical for stealth GLA General instead of Toxin Truck).
I have also modified the original MEC gameplay so most of the Israeli and Syrian units are now available without specializations. (Buying special technology now used mainly for reducing vehicles/infantry/aircrafts costs and for purchasing upgrades) and I've changed the Israeli infantry uniforms color to olive green (like the real ones are).
I have rebalanced the game so both Zero Hour and the Israeli/Syrian factions are more balanced (mainly increased health for Zero Hour units).
Credits:
Abra - Mod creator, project leader, INI and AI scripts coder and integrator, new skins and cameos artist, new title screens artist.
Vincent Van-Geel (Ome_Vince), Isotx and MEC 1 teams - Original Mideast Crisis mod with the original Israeli and Syrian factions. Special thanks for the permission to release this mod with their MEC factions in it. (For complete MEC team credits see the ingame credit list).
The_Hunter and ShockWave team - T-55 tank and wheeled Scorpion models.
Medicdude, Whopper and Call To Arms team - T-72 tank model, Scud Launcher skin, Some Infantry partial skins.
Judoka and Urban Assault team - New Humvee model.
IDF Godzilla and Chris - M1 Abrams tank model.
Fritz - Upgraded Battlemaster Mk II Tank model, New Gattling Tank model.
EA Games - Original C&C Generals : Zero Hour game.
Note: All models and skins were taken with permission.I apologize if I forgot anyone. If that's the case please send me (Abra) a Private Message.
Special thanks for my beloved wife who had to cope with my gaming and modding madness.
This is "A Global Crisis" game manual. It contains detailed descriptions of the mod's factions, units, structures, upgrades, gameplay and some pictures,...
Only registered members can share their thoughts. So come on! Join the Mod DB community today (totally free) and do things you never thought possible.
thanks abra this mod is very good now i wait you for reles first verion
plez abra test mod befor reles and fix all bugs in mod
thanks abra and iam sorry for bad english lang
I did test the mod and I've fixed MOST bugs. :)
Unfortunately, there is no such thing as mod or program completely without bugs, you know.
There are some known bugs which I cannot fix because of Zero-Hour hard-source-coding.
Some other minor bugs – I won't fix, because if it's just a small bug but it's too complicated - I don't want to spend so much time on fixing it.
And still, after all, there always could be other minor bugs which I did not find…
this is going to be a GREAT mod! I hope its coming out soon! =)
Hey abra, im not trying to bug you or complain, but if you had to give a percentage for the mods completion what would you give?
60%? 80%?
99%
I'm not kidding. ;)
It's just that I have now so much less free time than I had few months ago.
Now, I see why most mods don't even have manauls! :P Why is it taking so long for the manual update?Will you release the mod with the manaual update!
For heaven's sakes man! I didn't even start to update the manual yet!
(I still have to take 1 more exam at the university).
Please! Give me a break here!
I really am making this mod for the benefit of all Zero-Hour players.
I'm doing the best I can here (I do have other obligations, you know).
So just be patient, and PLEASE don't bug me anymore about the release.
Btw, I'll release the new manual before the mod itself.
Ah... let me think... No! =p
I think I said that WRONG :p