A modification for Mount and Blade: Warband, set in the universe of George R. R Martins "A Song of Ice and Fire". Also known as the popular HBO TV-series "Game of Thrones".

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A mix of previews, general musings and a quick status report.

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acok new trees

A quick status report on what I've been working on - to a certain extent, a lot of it has just been re-working old textures, models and code, but I've added a few new things to 5.1. Look below for the changelog:

acok new shields

To-do:

***SECRET***

New features/tweaks/upgrades:

All wildlings now use gloves.
Added 3x new lords: Mallador Locke, Thoren Smallwood, Qhorin Halfhand
Added some new animations.
Added extra wight faces.
Removed Freelancers.
Buffed spears - faster and new animation.
Added a couple of new weapons.
Added a couple of new armor pieces.
Buffed some armors, nerfed others.
Some world map events should occuer less frequently.
Complete re-did game menu pictures.
Removed some outdated textures.
Optimized the modification by removing about 500 MB of redundant data.
Optimized all music file size.
Added many new tree types.
Added winter effects to all northern castles and villages
Reduced renown required to recruit troops.
Banners have been slightly remade.
Remove a lot of redundant shields.
Remade many shields.

New scenes:

Bugs:

Fixed missing merchants in Draconys.
The northern horse texture is no longer missing from the dead horse prop.
Hedge Knights are now mounted.
Fixed spelling errors when freelancer.
Fixed Sellsword SkirmisherS.
Fixed companion spelling errors.
Fixed awnings in Pentos.
You can no longer loot dothraki hands.
Osbert Clerk can no longer be replaced by a sarranid merchant.
Fixed snowy rocks.
Defenders should no longer spawn outside Castle Black.
Fixed Horn Hill scene.
The septry/caravan market etc., merchants will no longer dismiss you.

acok hammer

As to why this update was called "Beyond the Wall" - it will be revealed in the next news article.

Comments
evildoer494
evildoer494

Oooooo, exciting!

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RPVkraven
RPVkraven

Without freelancers what default troops will our custom kingdoms have?

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MortifiedPotato
MortifiedPotato

Reduced renown requirement to recruit troops :P

I'm guessing he removed the freelancers so you can recruit every single other kind of unit.

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RPVkraven
RPVkraven

That i understand, but when you conquer a castle, as your own faction, and decide not to keep it, difering the apointment, it automaticaly gets a garrison of freelancers which i kinda liked because there was anexo option to Change their equipment. Ir does feel nice to have a custom troop tree like some main lords

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Kriegtooth
Kriegtooth

Awesome! Love that long warhammer BTW!

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RowanBlackoak
RowanBlackoak

Seems good! Every model is detailed and quality which makes this mod indispensable for me.

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Guest
Guest

Your mod keeps getting better and better! You totally deserved the best mod award. Congrats!

Any plans to implement ship buying? Maybe something similar to Viking conquest?
I dislike how easy it is to travel by sea regardless of how big the party size is. I feel this would make over sea expeditions much more rewarding!

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Guest
Guest

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zhu1999
zhu1999

Keep up the Good work Man.... Your the only reason am still on MOB rn

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zhu1999
zhu1999

it be nice if u can bring out Daenarys with army of unsullieds XD

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