Luftahraan is an extensive quest and city mod that takes place in a large, new area to the northwest of Skyrim. Players are able to explore an extensive exterior region filled with dungeons to find and small details to discover, as well as a large city more than three times as many houses and interiors as Whiterun and about twice the size, all while completing a plethora of new side and miscellaneous quests and a long Main Quest of around 15-20 quests that can be experienced from the perspectives of two different factions, the rebel Soltinn and the Kaldr.

Luftahraan itself is a large city that was once one of the richest trading ports on Tamriel, but those days are long gone – lost in the wake of a series of tyrannical and incompetent rulers. Its current ruler, Sovereign Karsten Otherin – a man who tries to rule fairly, but whom many of his subjects would call a tyrant – is locked in an ongoing struggle on two fronts. He fights publicly with a rebellion known as the Soltinn, or the Hungry, but also in the shadows with the Kaldr, a shadowy organisation that is supposed to be his own secret police.

The Soltinn fight for the rights of the many destitute citizens of Luftahraan – they are trying to overthrow the reign of the Sovereigns and install a democracy. The Kaldr fight for their own, more sinister motives, although what these are is unknown to all, even their own members. All three parties, though, have an interest in Arkngzul, the colossal Dwemer Tower that looms over the city, and what may be contained inside of it.





An entirely new city, around 2 or 3 times the size of Whiterun, on the northwest coast of Skyrim, including surrounding lands, villages, sewers and sheer amount of interiors.

An extensive and compelling main quest line with an emphasis on player choice. The player can experience the same events from two different perspectives with only a couple of repeated quests.

A great many side and miscellaneous quests, with more becoming available as the main quest progresses.

Well over 100 fully voiced NPCs to fully populate the large city and neighbouring farmsteads.

A new joinable guild, the Marauders, with their own main questline and island base. The Marauders are primarily a group of Nordic raiders, with some Redguard corsairs mixed in.

A fully integrated arena, where the player can bet on fights and participate himself. The arena features in the main quest and will also be a frequent point of conversation amongst the populace.




The city of Luftahraan was founded in 1E2165 by a Nordic warrior named Luharaan who, tiring of the political intrigues of Skyrim, forged his own city state to the west of the country. Establishing his rule under the title of Sovereign on 16th Sun’s Dawn 1E2167, Luharaan proved an efficient ruler, quickly establishing trade routes with neighbouring countries and fortifying his newly crafted state.

Luharaan ruled the city as Sovereign for just under 10 years, before disappearing in unknown circumstances. Rule passed to a family of prominent noblemen in the city, and thus began the long, unbroken line of Sovereigns that have ruled Luftahraan to this day. The 54th Sovereign, Karsten Otherin, rules in Luftahraan as the dragons take to the skies across Skyrim, but it is a very different city now. The power of the Sovereign has been squandered by poor decisions in the past and a host of factions vie with each other, each planning to pick clean the carcass of Luftahraan when Karsten’s power fails.

The foremost of these factions is the Kaldr. Created by Sovereigns past as a means to secretly gather information on goings on in the city, the Kaldr were later militarised and used to put down insurrections. Finely crafted into a weapon of espionage and assassination by a series of tyrannical rulers, their power increased until one Sovereign adopted the head of the Kaldr and named him his heir. Despite only ruling for four years before handing power back to the previous Sovereign’s younger brother, from this point onward the power of the Kaldr overshadowed that of the Sovereign. Despite desperate and concerted attempts to tip the balance back in the favour of the ruling family, the Kaldr remain a powerful force in Luftahraan, and not one entirely beholden to their so-called Lords.

Against this backdrop of internal strife, the people of Luftahraan are beginning to raise their voices – crying out in anger over the repression and taxation enforced by Sovereign Karsten in an attempt to secure his rule against the machinations of the Kaldr. This rebellion is small and poorly organised but, with the right allies and the right funding, the voice of the people could indeed overshadow that of their leaders.

And, towering above all of this discord, sits an ancient relic of times past; an edifice of the Dwemer. Superficially, the tower is controlled and guarded by Karsten, but in reality these guards are watching over a door that they themselves cannot open. The tower is locked, but the possibilities of what could remain inside have further fuelled the fires of conflict already sparking across the city. Whatever it may be that the tower contains, surely whoever controls the tower would control the city? Rumours abound, and, as those rumours begin to spread across the border and into Skyrim, yet more eyes turn toward Luftahraan.




The project started February 23rd 2012 on a forum called Facepunch. The early foundations of the city were developed by Oskutin, who took initial charge of the project. All Facepunch users could contribute to the project at will and it became quite fairly popular within the Facepunch community.
Over time, development of the project became more complicated and haphazard as more people contributed.

Oskutin handed over the reins to Wheeze in June 2012 and realising that this chaotic “free contribution” method of development was not going to result in a professional and cohesive product. To this end, he organised and formalised the development process, created a website and created a team that is now known as Archon Entertainment. This team is the team developing the project today.



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Blog RSS Feed Report abuse Latest News: Immersive Immersion Redux Released!

0 comments by Wheeze201 on Mar 31st, 2015


Following up from Archon Entertainment's hugely successful mod "Immersive Immersion" we bring you: Immersive Immersion Redux!

Immersive Immersion Redux is an overhaul mod for Skyrim that scratches all of those gameplay itches you had that continually broke your immersion. You will now enter Skyrim and feel so immersed that you can almost taste the fresh Skyrim air.

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Guest Mar 13 2015, 1:33pm says:

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Guest Feb 20 2015, 1:12pm says:

Last Update : 3 weeks ago !
ITS NOT DEAD :DDDDDDDDDDDDDDDDDD

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Wheeze201 Creator
Wheeze201 Feb 23 2015, 11:59am replied:

Of course not! :)

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Dutcher
Dutcher Dec 3 2014, 6:02am says:

Voted!

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Irikedownroading
Irikedownroading Sep 23 2014, 3:31am replied:

Well get ready to wait... I have been for YEARS NOW!!! It should be worth it though. I am still waiting to play Skyrim because of this lol.

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lenny20
lenny20 Aug 3 2014, 11:02am says:

Making the mod for Luftahraan---> Twitch.tv

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TBD
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Role Playing
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Medieval
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Single Player
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T.co is the best youtube channel in the world

13hours 6mins ago

RT @Lewsnorth1999: @Wheeze201 @TheDoodlegoon TROLOLOL #aprilfools T.co

13hours 51mins ago

Immersive Immersion is out! T.co

Mar 31 2015, 6:32pm

Immersive Immersion by Archon Entertainment, coming out tomorrow Kappa

Mar 31 2015, 2:16pm

I won't be able to stream today guys, sorry.

Mar 31 2015, 1:05pm

NOW LIVE: Patch 1.2 Haafinheim - T.co

Mar 30 2015, 1:00pm

Switching to some Skyrim! - T.co

Mar 29 2015, 1:07pm

NOW LIVE: Working on Haafinheim Patch 1.2! - T.co T.co

Mar 29 2015, 9:02am

@TNotifierApp Announcer and donation widgets are now showing up, nice job! It's just that the donation widget sounds don't work

Mar 29 2015, 8:34am

@TNotifierApp Yep! works on OBS but not on my browser, well OBS is what matters thanks! <3

Mar 29 2015, 8:25am

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