Circa 17, a building that tests foreign alien bacteria gone wrong. C17 gives you the feel of being in the "shoes" of Daniel Robertson, a 19 year old university student that lives in fictional city called Blackhall in Nova Scotia, Canada. Never has Dan come to realize that Hell can come to a reality. "Hell is here and it's here to STAY"...

Report this article HELP WANTED REALLY BADLY!!!

Help is wanted extremely badly, really... I'm serious too, I need lots of help and stuff.

Posted by rmatt999 on Dec 24th, 2007 digg this super bookmark


Circa 17 Help Wanted List

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Code Help:

I ain't the best coder in the world and I haven't been coding for that long, I'm sorta a minimal-coder if that's what you wanna call me. There are various things that I really want to be coded, like weapon code, NPC code, HUD design, and other stuff like that. I made a “list” of what is expected in my game: 

Weapon Code: There aren't very many requests of mine to be coded for the weapon code. NOTE: Thanks to TheHelpfulIdiot, his code tut helped me with the the weapon fire delay. Also, I've figured out how to make a cheesy projected flashlight beam that acts like the RPG spot. It doesn't work properly so I had to Null the projected beam out (if you get what I mean). I would really like to fix the bugs with the beam but I just don't have enough time... I think that's all I want coded.

 NPC Code: NPC code ain't really my favorite thing to do, all I need is to disable friendly-fire and to improve the AI. 

HUD Design: There's just a couple things I want coded for the HUD, for the health, instead of numbers, I want a small blue bar that resembles the health and a + symbol to its right, sorta like in the Paranoia modification, I'd like to use .TGA 's just like in Paranoia too. ALSO, I'd like to have a sprite that says Ammo Counter around the ammo thing if you get what I mean. (All sprites and .TGA 's are already made)

 

AVIKit: After hearing that some HL mods have AVIKit in it, I decided that I wanted to add it into Circa 17. I fully linked it to the source code but I need an entity that I can play the AVI 's with.

 

Monitors: I would like to add monitors that could play AVI 's (Read one three lines above for details) and that could play from trigger_cameras.

  C00L Effects: I'd like to add the effects that are seen in HLFX into Circa 17 like the glow effect (r_glow doesn't work on my computer for a strange reason), bump mapping, detail textures, gloss effects (I think  they have gloss in HLFX), realistic HLFX like shadows (no, not the crappy ones like from RECB), and Spotlights (related to the streetlights in AOM:DC).

 

NPC Modeler:

I've been looking for a half-decent modeler for almost a year *cough, I think*, P15 designed a model pack (which contained some of his and modified other peoples models which he made over the course of his modeling years) and is still designing some more models as I type. He unfourtunately can't or didn't make a few of the models I am currently wanting modeled because of uhhh, reasons. I'm pretty bored of waiting for a couple more modelers so I'm making some more screenshots and posters which will be out soon! Just wait, a few days or so and uhhh my EEEVVILL plan to get another modeler or two and get a few models modeled so I can stop wondering what it would be like to have models that need to be modeled modeled bla blah blah blah....

Anyway, Here's The List:


- The Hunter: A Mutant (you can see what it looks like in the pic section)

- The Worm: A Mutant (you can see what it looks like in the pic section)

- Human Mutations: A Mutant (Diffenent stages of human mutation models)

- Terrorist: Terrorists that invade Nova Scotia near the end of the game

- Rioters: Gang members, drug dealers, violent @$$ holes that wanna kick your @$$

- And some more to come!

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If you decide to help with my mod, e-mail me at rmatt999@gmail.com or send me a PM.

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