Hi, I'm SysOp, Main Proyect Leader.
We are making an Open Source project called Arrangement™ (based on Half-Life 1 Engine).
Arrangement™ is a Single player FPS game that focus hard on gameplay, game's story and level's inmersion. Following that, we have changed everything we can to be sure the player can feel what we really want. Play with player's emotions it's a hard task so, we spend a lot of time finding out details to achieve that.
Arrangement™ is an Open Source project. You can get anything we have created for this mod for your own needs. We focus on sharing and I like to help everyone in anyway I can.
Arrangement™ is a mix of action/horror/rpg/puzzle games. That's why the player would laugh, get angry, sad or jump off. Player can gain experience points which can be changed for get new abilities. Every single detail is planned following game design documents and game's story line.
Arrangement™ is mapping friendly. Level desing is the most important piece in a game to my concern. That's why we have changed a lot Hammer's using to give you a new intuitive and faster mapping. Also, every feature we use is easy and most of them can be tested in-game.
Arrangement™ is a realistic game. Every weapon works as it should and your enemies act as they should too. AI methods has been improved a lot to give the player a really good challengue before kill anyone.
Arrangement™ is an old school game. Following big games hits each mission contains a few levels -> each level contains a start, a few encounters and a end -> last level's mission contain a boss and a overall. That guarantee the player have fun no matter what. Also, each missions follows a storyline in where the player can decide his path sometimes, giving up more than a single ending.
Arrangement™ is an eye candy game. We didn't forget we are in 2008... so, a simple mod that looks like Wolfestein 3D wouldn't be enough for you. That means lighting, archiquecture, effects and world's environment has been improved a lot, to give them a new realistic look.
Arrangement™ is the game you expected.


[Useful Links]

Note: The actual downloads are outdated. Current version is 3.0.0 (not available for download yet)
-Download Am Mappers Edition 7.5 (very outdated)
-Download Am Mappers Edition 7.5 Translation (very outdated)
-Download ArrangeMent's Source Code (very outdated)
-YouTube's ArrangeMent Profile
-ArrangeMent's Rebirth Expansion (ModDB)
-Arrangement's Multiplayer Version (Mod DB)

AR Software (c)

Image RSS Feed Latest Screens
Am Last Day WIP3 Am Last Day WIP2 Am Last Day WIP
Blog RSS Feed Report abuse Latest News: Interview with Pariah's Guild

0 comments by :SysOp: on Mar 18th, 2008 digg this super bookmark


http://img182.imageshack.us/img182/2255/dibujoqf6.jpg


A few days ago I got a interview with Pariah's guild website. I've answered a few FAQ about our project.

Here's the link: Pariahs-guild.com

If you're interested on the project you will find very useful info there.

Hope you like it :)

Media RSS Feed Latest Video

You need to have Flash and Javascript running in your browser to see this player.

Comments  (40 - 50 of 398)
Sebhael
Sebhael Aug 12 2008, 8:24am says:

Finally a reason to reinstall Half Life :D

+1 vote     reply to comment
lazer4k
lazer4k Aug 12 2008, 8:05am says:

I can't believe this is an hl mod . The models and effects are perfect ! Can't wait to play !

+1 vote     reply to comment
freredarme
freredarme Aug 12 2008, 6:44am says:

Based on hl1 engine, and I see css texture and hl² model, very nice :)

+1 vote     reply to comment
:SysOp:
:SysOp: Aug 15 2008, 9:58am replied:

Yep, we are changing these assets for a new ones ^^

+1 vote     reply to comment
D3ads
D3ads Aug 8 2008, 7:20pm says:

lol.. 'bullet time' originated from John Woo's 'Hard Boiled'

+1 vote     reply to comment
:SysOp:
:SysOp: Aug 11 2008, 6:22am replied:

The first document related to slow motion was created by August Musger (the guy who discovered the way to create that effect) It was a small book that explained a few film techniques and new features, such as slow motion.
Musger invented the slow motion technique using a mirrored drum as a synchronizing mechanism. The device he used was patented in 1904 and was first presented in Graz, Styria in 1907 using a projector made by K. Löffler, owner of a cinema. Later on it was used by a few movies, like the one you said before.

+1 vote     reply to comment
Elnakadiaz
Elnakadiaz Aug 2 2008, 1:17pm says:

The slow motion and the bullet thing isn't a feature from The Specialists?
Obviusly they have more sprites and other things but the concept is from TS...

+1 vote     reply to comment
:SysOp:
:SysOp: Aug 4 2008, 7:25pm replied:

The Specialist didn't created the slow motion effect... The first slow motion effect dated was in a book (!) (that's for real).

+1 vote     reply to comment
alzine
alzine Jul 27 2008, 7:42pm says:

how did u pull of the kazy weapon on the gun (responce from vid)

+1 vote     reply to comment
:SysOp:
:SysOp: Jul 28 2008, 5:09pm replied:

Sorry?

+1 vote     reply to comment
Post a Comment

Only registered members can share their thoughts. So come on! Join the Mod DB community today (totally free) and do things you never thought possible.

Icon
Half-Life Icon
Platform
PC
Game
Half-Life
Developer
AR Software
Contact
Send Message
Release Date
TBD
Mod Watch
Track this mod
Bookmark
Digg Super bookmark
Style
Genre
First Person Shooter
Theme
Realism
Players
Single Player
Statistics
Rank
342 of 8,341
Last Update
2 weeks ago
Watchers
172 members
News
9