
Hi, I'm SysOp, Main Proyect Leader.
We are making an Open Source project called Arrangement™ (based on Half-Life 1 Engine).
Arrangement™ is a Single player FPS game that focus hard on gameplay, game's story and level's inmersion. Following that, we have changed everything we can to be sure the player can feel what we really want. Play with player's emotions it's a hard task so, we spend a lot of time finding out details to achieve that.
Arrangement™ is an Open Source project. You can get anything we have created for this mod for your own needs. We focus on sharing and I like to help everyone in anyway I can.
Arrangement™ is a mix of action/horror/rpg/puzzle games. That's why the player would laugh, get angry, sad or jump off. Player can gain experience points which can be changed for get new abilities. Every single detail is planned following game design documents and game's story line.
Arrangement™ is mapping friendly. Level desing is the most important piece in a game to my concern. That's why we have changed a lot Hammer's using to give you a new intuitive and faster mapping. Also, every feature we use is easy and most of them can be tested in-game.
Arrangement™ is a realistic game. Every weapon works as it should and your enemies act as they should too. AI methods has been improved a lot to give the player a really good challengue before kill anyone.
Arrangement™ is an old school game. Following big games hits each mission contains a few levels -> each level contains a start, a few encounters and a end -> last level's mission contain a boss and a overall. That guarantee the player have fun no matter what. Also, each missions follows a storyline in where the player can decide his path sometimes, giving up more than a single ending.
Arrangement™ is an eye candy game. We didn't forget we are in 2008... so, a simple mod that looks like Wolfestein 3D wouldn't be enough for you. That means lighting, archiquecture, effects and world's environment has been improved a lot, to give them a new realistic look.
Arrangement™ is the game you expected.
[Useful Links]
Note: The actual downloads are outdated. Current version is 3.0.0 (not available for download yet)
-Download Am Mappers Edition 7.5 (very outdated)
-Download Am Mappers Edition 7.5 Translation (very outdated)
-Download ArrangeMent's Source Code (very outdated)
-YouTube's ArrangeMent Profile
-ArrangeMent's Rebirth Expansion (ModDB)
-Arrangement's Multiplayer Version (Mod DB)
AR Software (c)
0 comments by :SysOp: on Mar 18th, 2008 digg this super bookmark

A few days ago I got a interview with Pariah's guild website. I've answered a few FAQ about our project.
Here's the link: Pariahs-guild.com
If you're interested on the project you will find very useful info there.
Hope you like it :)
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Finally a reason to reinstall Half Life :D
I can't believe this is an hl mod . The models and effects are perfect ! Can't wait to play !
Based on hl1 engine, and I see css texture and hl² model, very nice :)
Yep, we are changing these assets for a new ones ^^
lol.. 'bullet time' originated from John Woo's 'Hard Boiled'
The first document related to slow motion was created by August Musger (the guy who discovered the way to create that effect) It was a small book that explained a few film techniques and new features, such as slow motion.
Musger invented the slow motion technique using a mirrored drum as a synchronizing mechanism. The device he used was patented in 1904 and was first presented in Graz, Styria in 1907 using a projector made by K. Löffler, owner of a cinema. Later on it was used by a few movies, like the one you said before.
The slow motion and the bullet thing isn't a feature from The Specialists?
Obviusly they have more sprites and other things but the concept is from TS...
The Specialist didn't created the slow motion effect... The first slow motion effect dated was in a book (!) (that's for real).
how did u pull of the kazy weapon on the gun (responce from vid)
Sorry?