Placing an emphasis on using the crossbow in a world loosely inspired by Fallout 3, 99 Bolts plunges you into an irradiated sniper mission.

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Media RSS Feed Report media It's Slowly Becoming A Wasteland p2 (view original)
It's Slowly Becoming A Wasteland p2
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just_call_me_G
just_call_me_G Feb 13 2011, 6:44pm says:

Great detail on that building to the left! Awesomeness!

about bloom - tonemap controller -> set bloom scale 0.25~0.5

+4 votes     reply to comment
MajorBanter
MajorBanter Feb 14 2011, 11:26am replied:

You can also do something else with that tonemap.

Using a logic_auto AS WELL, create two outputs:

OnMapSpawn - TonemapControllerName - setexposuremax - 0.xxx

OnMapSpawn - TonemapControllerName - setexposuremin - 0.xxx

+3 votes     reply to comment
flippedoutkyrii
flippedoutkyrii Feb 13 2011, 7:25pm says:

Everything looks awesome :D

No ideas really come to mind, except maybe spicing it up with some props. But that will probably come later anyway :)

+1 vote     reply to comment
Lancelot_59
Lancelot_59 Feb 13 2011, 9:27pm says:

It looks nice! I assume the other building will be more detailed later on.

+1 vote     reply to comment
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Description

The city ruins outside the walls of Avery have been reclaimed by a radioactive swampland. Antlions thrive here, but they are not your only enemies.

Expect the unexpected.

(The buildings are being built in-tact first, then I am going back and tearing them apart to look like war-torn ruins. The ratio for city blocks to maps is roughly 2:1, not including alleyways, non-accessible buildings in adjacent city blocks, and the large number of closed roads. My biggest personal problem at the moment is reducing the high amount of bloom coming from the sky texture. Any ideas, guys?)

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Type
Demonstration
Date
Feb 13th, 2011
By
zonbie
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1024×768
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