Placing an emphasis on using the crossbow in a world loosely inspired by Fallout 3, 99 Bolts plunges you into an irradiated sniper mission.
The city ruins outside the walls of Avery have been reclaimed by a radioactive swampland. Antlions thrive here, but they are not your only enemies.
Expect the unexpected.
(The buildings are being built in-tact first, then I am going back and tearing them apart to look like war-torn ruins. The ratio for city blocks to maps is roughly 2:1, not including alleyways, non-accessible buildings in adjacent city blocks, and the large number of closed roads. My biggest personal problem at the moment is reducing the high amount of bloom coming from the sky texture. Any ideas, guys?)
Great detail on that building to the left! Awesomeness!
about bloom - tonemap controller -> set bloom scale 0.25~0.5
You can also do something else with that tonemap.
Using a logic_auto AS WELL, create two outputs:
OnMapSpawn - TonemapControllerName - setexposuremax - 0.xxx
OnMapSpawn - TonemapControllerName - setexposuremin - 0.xxx
Everything looks awesome :D
No ideas really come to mind, except maybe spicing it up with some props. But that will probably come later anyway :)
It looks nice! I assume the other building will be more detailed later on.