MIDEAST CRISIS 2 Soundtrack
Apr 04, 2008 Full Version 1 commentMEC2 soundtrack. Includes two tracks, both composed by Jonathan vd Wijngaarden. MEC2_REGIONAL_AMBIENT - Used during exploration/base building MEC2_REGIONAL_COMBAT...
"Mideast Crisis 2"(MeC2) is a total conversion for "Command and Conquer 3: Tiberian Wars" by Isotx as the sequel to its "Command and Conquer: Generals - Zero Hour" conversion "Mideast Crisis". Isotx teamed up with Derelict Studios, in which the staff for MeC2 is largely composed out of core team members from past SAGE engine mods such as; Blitzkrieg 2, Halogen (now known as Asylum), Mideast Crisis and Rise of Rome.
MeC2 features 3 distinct factions; Israel Defense Forces, the Guardians of Islam and the UN Peacekeepers which you can play in both multiplayer and singleplayer spanning maps (and missions) from Beirut to Jerusalem.
MeC2's gameplay focuses on occupation warfare within cities using 3 types of resources; money (from occupation taxes), fuel (from oil derricks and gas stations) and special ammunition (from ammo crates). We're also bringing back secondary resources in the form of; embedded reporters, settlements and hacking.
Stay tuned in the upcoming weeks and months, we have a great deal of surprises and innovations to show.
3 comments by InterfaceLeader on Dec 24th, 2007 digg this super bookmark
First up, thanks for voting MEC2 into the top 100! Please support us by continuing to vote for us in round two!
I am pleased to say we have three new screenshots - check them out:
Civilian Cars

Fuel Truck (Plus civilian truck)

Wireless Tower

MIDEAST CRISIS 2 now has its own full website, and it looks stunning. There's plenty of new information on game play, including an overview of the role Occupational Warfare will have in the game. Go take a look, but remember to vote for us afterwards!
Happy holidays, and hope those of you who celebrate Christmas are looking forward to a wonderful day tomorrow!
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MEC2 soundtrack. Includes two tracks, both composed by Jonathan vd Wijngaarden. MEC2_REGIONAL_AMBIENT - Used during exploration/base building MEC2_REGIONAL_COMBAT...
Used during combat. Tracks are composed by Jonathan vd Wijngaarden.
Used during exploration/base building. MEC2 tracks are composed by Jonathan vd Wijngaarden.
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The sidebar is probably changeable,
why dont u atleast try it?
having buildings just growing up out of the ground doesent fit this mod,
you can atleast add scaffoldings and such?
Eh, there are 2 big problems with that though...due to the hacky nature of getting it working.
1) There are only 4 ability buttons (3 if you use 1 as a toggle between states)...so while yes, you can have more than 6 building types buildable from the dozer...any past that complicate things for the user.
2) What do you do with the sidebar? You still need to use it for factories.
Not to mention that MEC2's gamplay was designed with the sidebar system in mind.
Dozer system is codeble in TW, take a look at the GDI Riflemans bunker ability
the future weapons in this mod reflecting the normal development for real weapons today (as I saw from screenshots until now) , so we can say it is "realistic" Of course it is not completely real.
Aye, while it's not entirely realistic, almost everything in the mod "feels" real, giving it an overall sense of plausibility which really helps. There are few exceptions to the rule, and they tend to stand out all the better for it.
Err, "realistic" is a relative term. We have a set amount of rules that we adhere to for the MEC2 world, which makes it more realistic than say...C&C3. However, this isn't a modern warfare mod by any means.
Great mod , I am bored from C&C3:tw I need something new and realistic.
news update do not effects in mods list Arrangement.
durka durka durka, mulla mulla gehad infadel durka durka surk durk durka islam asslam GEHAD INFEDELL, ALLAH!!!!!!
Yea, that was funny XD
btw, I'm Muslim, I don't mind :p
"...allowing them to efficiently eliminate anything or anybody they want to regardless of armor, altitude or Allah."
lolololol :)