MIDEAST CRISIS 2 Soundtrack
Apr 04, 2008 Full Version 2 commentsMEC2 soundtrack. Includes two tracks, both composed by Jonathan vd Wijngaarden. MEC2_REGIONAL_AMBIENT - Used during exploration/base building MEC2_REGIONAL_COMBAT...
"Mideast Crisis 2"(MeC2) is a total conversion for "Command and Conquer 3: Tiberian Wars" by Isotx as the sequel to its "Command and Conquer: Generals - Zero Hour" conversion "Mideast Crisis". Isotx teamed up with Derelict Studios, in which the staff for MeC2 is largely composed out of core team members from past SAGE engine mods such as; Blitzkrieg 2, Halogen (now known as Asylum), Mideast Crisis and Rise of Rome.
MeC2 features 3 distinct factions; Israel Defense Forces, the Guardians of Islam and the UN Peacekeepers which you can play in both multiplayer and singleplayer spanning maps (and missions) from Beirut to Jerusalem.
MeC2's gameplay focuses on occupation warfare within cities using 3 types of resources; money (from occupation taxes), fuel (from oil derricks and gas stations) and special ammunition (from ammo crates). We're also bringing back secondary resources in the form of; embedded reporters, settlements and hacking.
Stay tuned in the upcoming weeks and months, we have a great deal of surprises and innovations to show.
5 comments by InterfaceLeader on Dec 31st, 2007 digg this super bookmark
First of all, if you haven't already voted for us in the ModDB awards, please do so now! Many thanks to everyone who has voted so far, we appreciate it!
Now on to the screenshots:



Impressed by the art and texture for the MEC2 models? Smurfbizkit has posted a topic at CGTalk forums, that discusses the process of producing the textures for MEC2, and what he has learned from doing so. Check it out!
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MEC2 soundtrack. Includes two tracks, both composed by Jonathan vd Wijngaarden. MEC2_REGIONAL_AMBIENT - Used during exploration/base building MEC2_REGIONAL_COMBAT...
Used during combat. Tracks are composed by Jonathan vd Wijngaarden.
Used during exploration/base building. MEC2 tracks are composed by Jonathan vd Wijngaarden.
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the future weapons in this mod reflecting the normal development for real weapons today (as I saw from screenshots until now) , so we can say it is "realistic" Of course it is not completely real.
Aye, while it's not entirely realistic, almost everything in the mod "feels" real, giving it an overall sense of plausibility which really helps. There are few exceptions to the rule, and they tend to stand out all the better for it.
Err, "realistic" is a relative term. We have a set amount of rules that we adhere to for the MEC2 world, which makes it more realistic than say...C&C3. However, this isn't a modern warfare mod by any means.
Great mod , I am bored from C&C3:tw I need something new and realistic.
news update do not effects in mods list Arrangement.
durka durka durka, mulla mulla gehad infadel durka durka surk durk durka islam asslam GEHAD INFEDELL, ALLAH!!!!!!
Yea, that was funny XD
btw, I'm Muslim, I don't mind :p
"...allowing them to efficiently eliminate anything or anybody they want to regardless of armor, altitude or Allah."
lolololol :)
Very impressive pictures! Now the big question is, does it look that good in full res?
Yes...errr, thanks for the words of wisdom. ;)
Don't make a character named Mohammed! otherwise you may get 50lashes and Prison Butt sex!